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* Make air alarms start with the correct default state when placing the frame * Update code/game/objects/items/mountable_frames/air_alarm_frame.dm Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> * undefs to allow CI passing * define moment --------- Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
21 lines
669 B
Plaintext
21 lines
669 B
Plaintext
/*
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AIR ALARM ITEM
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Handheld air alarm frame, for placing on walls
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Code shamelessly copied from apc_frame
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*/
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/obj/item/mounted/frame/alarm_frame
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name = "air alarm frame"
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desc = "Used for building Air Alarms"
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icon = 'icons/obj/monitors.dmi'
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icon_state = "alarm_bitem"
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materials = list(MAT_METAL=2000)
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metal_sheets_refunded = 1
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mount_requirements = MOUNTED_FRAME_SIMFLOOR | MOUNTED_FRAME_NOSPACE
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/obj/item/mounted/frame/alarm_frame/do_build(turf/on_wall, mob/user)
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var/obj/machinery/alarm/A = new/obj/machinery/alarm(get_turf(src), get_dir(on_wall, user), 1)
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A.buildstage = AIR_ALARM_FRAME // Set the build stage to the initial state
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A.update_icon()
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qdel(src)
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