Files
Paradise/code/game/objects/items/weapons/implants/implant_health.dm
T
924e8cc949 Renames non-cybernetic implants to bio-chips (#18937)
* CHIPS

* microchip implanter

* more chips to purge

* bio-chip

* catches more things

* tgui

* final merge changes

* Update code/game/machinery/cloning.dm

Co-authored-by: Farie82 <farie82@users.noreply.github.com>

* oops

Co-authored-by: Farie82 <farie82@users.noreply.github.com>
2022-09-24 14:24:25 +01:00

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/obj/item/implant/health
name = "health bio-chip"
activated = FALSE
implant_data = /datum/implant_fluff/health
implant_state = "implant-default"
var/healthstring = ""
/obj/item/implant/health/proc/sensehealth()
if(!imp_in)
return "ERROR"
else
healthstring = "[round(imp_in.getOxyLoss())] - [round(imp_in.getFireLoss())] - [round(imp_in.getToxLoss())] - [round(imp_in.getBruteLoss())]"
return healthstring
/obj/item/implanter/health
name = "implanter (health)"
implant_type = /obj/item/implant/health
/obj/item/implantcase/health
name = "implant case - 'Health'"
desc = "A glass case containing a health implant."
implant_type = /obj/item/implant/health