mirror of
https://github.com/ParadiseSS13/Paradise.git
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76a845d380
* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
211 lines
6.7 KiB
Plaintext
211 lines
6.7 KiB
Plaintext
/obj/item/tank/jetpack
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name = "Jetpack (Empty)"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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w_class = WEIGHT_CLASS_BULKY
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item_state = "jetpack"
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lefthand_file = 'icons/mob/inhands/jetpack_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/jetpack_righthand.dmi'
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distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
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actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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var/gas_type = "oxygen"
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var/on = FALSE
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var/stabilizers = FALSE
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var/volume_rate = 500 //Needed for borg jetpack transfer
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/obj/item/tank/jetpack/populate_gas()
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if(gas_type)
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switch(gas_type)
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if("oxygen")
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air_contents.oxygen = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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if("carbon dioxide")
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air_contents.carbon_dioxide = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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/obj/item/tank/jetpack/on_mob_move(direction, mob/user)
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if(on)
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var/turf/T = get_step(src, GetOppositeDir(direction))
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if(!has_gravity(T))
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new /obj/effect/particle_effect/ion_trails(T, direction)
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/obj/item/tank/jetpack/ui_action_click(mob/user, actiontype)
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if(actiontype == /datum/action/item_action/toggle_jetpack)
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cycle(user)
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else if(actiontype == /datum/action/item_action/jetpack_stabilization)
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toggle_stabilization(user)
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else
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toggle_internals(user)
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/obj/item/tank/jetpack/proc/toggle_stabilization(mob/user)
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if(on)
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stabilizers = !stabilizers
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to_chat(user, "<span class='notice'>You turn [src]'s stabilization [stabilizers ? "on" : "off"].</span>")
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/obj/item/tank/jetpack/proc/cycle(mob/user)
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if(user.incapacitated())
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return
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if(!on)
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turn_on(user)
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to_chat(user, "<span class='notice'>You turn the jetpack on.</span>")
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else
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turn_off(user)
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to_chat(user, "<span class='notice'>You turn the jetpack off.</span>")
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtonIcon()
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/obj/item/tank/jetpack/proc/turn_on(mob/user)
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on = TRUE
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icon_state = "[initial(icon_state)]-on"
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/obj/item/tank/jetpack/proc/turn_off(mob/user)
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on = FALSE
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stabilizers = FALSE
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icon_state = initial(icon_state)
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/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
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if(!on)
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return 0
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if((num < 0.005 || air_contents.total_moles() < num))
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turn_off(user)
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return 0
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var/datum/gas_mixture/removed = air_contents.remove(num)
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if(removed.total_moles() < 0.005)
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turn_off(user)
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return 0
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var/turf/T = get_turf(user)
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T.assume_air(removed)
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return 1
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/obj/item/tank/jetpack/improvised
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name = "improvised jetpack"
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desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
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icon_state = "jetpack-improvised"
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item_state = "jetpack-improvised"
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volume = 20 //normal jetpacks have 70 volume
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gas_type = null //it starts empty
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/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
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if(rand(0, 250) == 0)
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to_chat(user, "<span class='notice'>You feel your jetpack's engines cut out.</span>")
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turn_off(user)
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return
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return ..()
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/obj/item/tank/jetpack/void
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name = "Void Jetpack (Oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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item_state = "jetpack-void"
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/obj/item/tank/jetpack/void/grey
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name = "Void Jetpack (Oxygen)"
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icon_state = "jetpack-void-grey"
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item_state = "jetpack-void-grey"
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/obj/item/tank/jetpack/void/gold
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name = "Retro Jetpack (Oxygen)"
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icon_state = "jetpack-void-gold"
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item_state = "jetpack-void-gold"
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/obj/item/tank/jetpack/oxygen
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name = "Jetpack (Oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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item_state = "jetpack"
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/obj/item/tank/jetpack/oxygen/harness
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name = "jet harness (oxygen)"
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desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
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icon_state = "jetpack-mini"
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item_state = "jetpack-mini"
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volume = 40
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/tank/jetpack/oxygen/captain
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name = "Captain's jetpack"
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desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
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icon_state = "jetpack-captain"
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item_state = "jetpack-captain"
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volume = 90
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/tank/jetpack/oxygen/security
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name = "security jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
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icon_state = "jetpack-sec"
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item_state = "jetpack-sec"
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/obj/item/tank/jetpack/carbondioxide
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name = "Jetpack (Carbon Dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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distribute_pressure = 0
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icon_state = "jetpack-black"
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item_state = "jetpack-black"
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gas_type = "carbon dioxide"
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/obj/item/tank/jetpack/suit
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name = "hardsuit jetpack upgrade"
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desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
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icon_state = "jetpack-mining"
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item_state = "jetpack-black"
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origin_tech = "materials=4;magnets=4;engineering=5"
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w_class = WEIGHT_CLASS_NORMAL
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actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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volume = 1
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slot_flags = null
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gas_type = null
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var/datum/gas_mixture/temp_air_contents
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var/obj/item/tank/internals/tank = null
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var/mob/living/carbon/human/cur_user
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/obj/item/tank/jetpack/suit/New()
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..()
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STOP_PROCESSING(SSobj, src)
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temp_air_contents = air_contents
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/obj/item/tank/jetpack/suit/attack_self()
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return
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/obj/item/tank/jetpack/suit/cycle(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
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to_chat(user, "<span class='warning'>[src] must be connected to a hardsuit!</span>")
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return
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var/mob/living/carbon/human/H = user
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if(!istype(H.s_store, /obj/item/tank))
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to_chat(user, "<span class='warning'>You need a tank in your suit storage!</span>")
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return
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..()
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/obj/item/tank/jetpack/suit/turn_on(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
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return
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var/mob/living/carbon/human/H = user
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tank = H.s_store
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air_contents = tank.air_contents
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START_PROCESSING(SSobj, src)
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cur_user = user
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..()
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/obj/item/tank/jetpack/suit/turn_off(mob/user)
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tank = null
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air_contents = temp_air_contents
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STOP_PROCESSING(SSobj, src)
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cur_user = null
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..()
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/obj/item/tank/jetpack/suit/process()
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc))
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turn_off(cur_user)
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return
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var/mob/living/carbon/human/H = loc.loc
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if(!tank || tank != H.s_store)
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turn_off(cur_user)
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return
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..()
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