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* scienceberets * black beret * suggested change Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com> --------- Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
288 lines
10 KiB
Plaintext
288 lines
10 KiB
Plaintext
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//Bartender
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/obj/item/clothing/head/chefhat
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name = "chef's hat"
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desc = "It's a hat used by chefs to keep hair out of your food. Judging by the food in the mess, they don't work."
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icon_state = "chef"
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item_state = "chef"
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desc = "The commander in chef's head wear."
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strip_delay = 10
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put_on_delay = 10
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dog_fashion = /datum/dog_fashion/head/chef
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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//Captain
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/obj/item/clothing/head/caphat
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name = "captain's hat"
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desc = "It's good being the king."
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icon_state = "captain_hat"
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item_state = "captain_hat"
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/captain
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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)
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/obj/item/clothing/head/caphat/parade
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name = "captain's parade cap"
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desc = "Worn only by Captains with an abundance of class."
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icon_state = "captain_cap"
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/obj/item/clothing/head/caphat/beret
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name = "captain's beret"
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desc = "For Captains that are more inclined towards style."
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icon_state = "captain_beret"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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)
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/obj/item/clothing/head/caphat/beret/white
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name = "captain's white beret"
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desc = "For Captains that are more inclined towards style, and for the color white."
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icon_state = "captain_beret_white"
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//Head of Personnel
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/obj/item/clothing/head/hopcap
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name = "head of personnel's cap"
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icon_state = "hopcap"
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desc = "The symbol of true bureaucratic micromanagement."
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armor = list(MELEE = 15, BULLET = 10, LASER = 15, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/hop
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//Nanotrasen Representative
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/obj/item/clothing/head/ntrep
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name = "Nanotrasen Representative's hat"
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desc = "A cap issued to Nanotrasen Representatives."
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icon_state = "ntrep"
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi',
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)
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//Chaplain
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/obj/item/clothing/head/hooded/chaplain_hood
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name = "chaplain's hood"
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desc = "It's hood that covers the head. It keeps you warm during the space winters."
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icon_state = "chaplain_hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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//Chaplain
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/obj/item/clothing/head/hooded/nun_hood
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name = "nun hood"
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desc = "Maximum piety in this star system."
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icon_state = "nun_hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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//Chaplain
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/obj/item/clothing/head/hooded/monk_hood
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name = "monk hood"
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desc = "Wooden board not included."
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icon_state = "monk_hood"
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flags = BLOCKHAIR
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/witchhunter_hat
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name = "witchhunter hat"
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desc = "This hat saw much use back in the day."
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icon_state = "witchhunterhat"
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item_state = "witchhunterhat"
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flags_cover = HEADCOVERSEYES
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/obj/item/clothing/head/det_hat
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name = "hat"
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desc = "Someone who wears this will look very smart."
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icon_state = "detective"
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allowed = list(/obj/item/reagent_containers/food/snacks/candy/candy_corn, /obj/item/pen)
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armor = list(MELEE = 15, BULLET = 5, LASER = 15, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 20, ACID = 50)
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dog_fashion = /datum/dog_fashion/head/detective
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/head.dmi'
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)
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//Mime
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/obj/item/clothing/head/beret
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name = "beret"
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desc = "A beret, an artist's favorite headwear."
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icon_state = "beret"
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dog_fashion = /datum/dog_fashion/head/beret
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/beret/durathread
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name = "durathread beret"
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desc = "A beret made from durathread, its resilient fibres provide some protection to the wearer."
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icon_state = "beretdurathread"
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item_color = null
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armor = list(MELEE = 10, BULLET = 5, LASER = 10, ENERGY = 5, BOMB = 5, RAD = 0, FIRE = 20, ACID = 5)
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//Security
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/obj/item/clothing/head/HoS
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name = "head of security's cap"
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desc = "The robust standard-issue cap of the Head of Security. For showing the officers who's in charge."
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icon_state = "hos_cap"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
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strip_delay = 80
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dog_fashion = /datum/dog_fashion/head/HoS
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/obj/item/clothing/head/HoS/beret
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name = "head of security's beret"
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desc = "A robust beret for the Head of Security, for looking stylish while not sacrificing protection."
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icon_state = "beret_hos_black"
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dog_fashion = /datum/dog_fashion/head/HoS
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/warden
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name = "warden's police hat"
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desc = "It's a special armored hat issued to the Warden of a security force. Protects the head from impacts."
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icon_state = "policehat"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 75)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/warden
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/officer
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name = "officer's cap"
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desc = "A red cap with an old-fashioned badge on the front for establishing that you are, in fact, the law."
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icon_state = "sechat"
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item_state = "sechat"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/drillsgt
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name = "security campaign hat"
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desc = "A wide-brimmed hat inspired by drill instructors, or when paired with red Security clothing, the Canadian Mounties of Terra."
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icon_state = "drillsgthat"
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item_state = "drillsgthat"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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sprite_sheets = list(
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/beret/sec
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name = "security beret"
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desc = "A beret with the security insignia emblazoned on it. For officers that are more inclined towards style than safety."
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icon_state = "beret_officer"
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armor = list(MELEE = 25, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 0, RAD = 0, FIRE = 10, ACID = 50)
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strip_delay = 60
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dog_fashion = /datum/dog_fashion/head/beret/sec
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/obj/item/clothing/head/beret/sec/warden
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name = "warden's beret"
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desc = "A special beret with the Warden's insignia emblazoned on it. For wardens with class."
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icon_state = "beret_warden"
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armor = list(MELEE = 35, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 20, ACID = 50)
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/obj/item/clothing/head/beret/eng
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name = "engineering beret"
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desc = "A beret with the engineering insignia emblazoned on it. For engineers that are more inclined towards style than safety."
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icon_state = "beret_engineering"
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/obj/item/clothing/head/beret/atmos
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name = "atmospherics beret"
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desc = "A beret for those who have shown immaculate proficienty in piping. Or plumbing."
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icon_state = "beret_atmospherics"
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/obj/item/clothing/head/beret/ce
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name = "chief engineer's beret"
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desc = "A white beret with the engineering insignia emblazoned on it. Its owner knows what they're doing. Probably."
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icon_state = "beret_ce"
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/obj/item/clothing/head/beret/sci
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name = "science beret"
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desc = "A white beret with a purple science insignia emblazoned on it. It has that authentic smell of burning plasma."
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icon_state = "beret_science"
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/obj/item/clothing/head/beret/robowhite
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name = "robotics beret"
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desc = "A white beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil."
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icon_state = "beret_roboticswhite"
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/obj/item/clothing/head/beret/roboblack
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name = "bioengineer beret"
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desc = "A black beret with a brown robotics insignia emblazoned on it. It smells distinctly like oil."
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icon_state = "beret_roboticsblack"
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//Medical
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/obj/item/clothing/head/beret/med
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name = "medical beret"
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desc = "A white beret with a green cross finely threaded into it. It has that sterile smell about it."
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icon_state = "beret_med"
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/obj/item/clothing/head/surgery
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name = "blue surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs."
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icon_state = "surgcap_blue"
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flags = BLOCKHEADHAIR
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sprite_sheets = list(
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"Drask" = 'icons/mob/clothing/species/drask/head.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/head.dmi'
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)
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/obj/item/clothing/head/surgery/purple
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name = "purple surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is deep purple."
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icon_state = "surgcap_purple"
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dog_fashion = /datum/dog_fashion/head/surgery
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/obj/item/clothing/head/surgery/blue
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name = "blue surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is baby blue."
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icon_state = "surgcap_blue"
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dog_fashion = /datum/dog_fashion/head/surgery
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/obj/item/clothing/head/surgery/green
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name = "green surgical cap"
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desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
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icon_state = "surgcap_green"
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dog_fashion = /datum/dog_fashion/head/surgery
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/obj/item/clothing/head/surgery/black
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name = "coroner's cap"
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desc = "A cap coroners wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark as the coroner's humor."
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icon_state = "surgcap_black"
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dog_fashion = /datum/dog_fashion/head/surgery
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//Special Roles
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/obj/item/clothing/head/beret/solgov/command
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name = "\improper Trans-Solar Federation Lieutenant's beret"
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desc = "A beret worn by marines of the Trans-Solar Federation. The insignia signifies the wearer bears the rank of a Lieutenant."
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icon_state = "solgovcberet"
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item_color = "solgovc"
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dog_fashion = null
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armor = list(MELEE = 10, BULLET = 20, LASER = 20, ENERGY = 5, BOMB = 15, RAD = 0, FIRE = 50, ACID = 75)
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strip_delay = 80
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/obj/item/clothing/head/beret/solgov/command/elite
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name = "\improper Trans-Solar Federation Specops Lieutenant's beret"
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desc = "A beret worn by marines of the Trans-Solar Federation Specops division. The insignia signifies the wearer bears the rank of a Lieutenant."
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armor = list(MELEE = 25, BULLET = 75, LASER = 5, ENERGY = 5, BOMB = 15, RAD = 50, FIRE = 200, ACID = 200)
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icon_state = "solgovceliteberet"
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item_color = "solgovcelite"
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resistance_flags = FIRE_PROOF
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