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* dmi split and code stuff - species sprites coming soon(tm) * species sprites * update sprite name * CI errors? * CRLF to LF * forgor species code * Update code/modules/clothing/under/jobs/procedure.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * readds the ability to make cluwnes (how did this happen) * fuck off shitcode breaking my shit * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * forgor to delet extra sprites * Suggestion * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> * booleans --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
114 lines
5.1 KiB
Plaintext
114 lines
5.1 KiB
Plaintext
/obj/item/clothing/under/rank/centcom
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name = "\improper CentComm officer's jumpsuit"
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desc = "It's a jumpsuit worn by CentComm Officers."
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icon_state = "officer"
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item_state = "g_suit"
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item_color = "officer"
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icon = 'icons/obj/clothing/under/centcom.dmi'
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sprite_sheets = list(
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"Human" = 'icons/mob/clothing/under/centcom.dmi',
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"Vox" = 'icons/mob/clothing/species/vox/under/centcom.dmi',
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"Drask" = 'icons/mob/clothing/species/drask/under/centcom.dmi',
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"Grey" = 'icons/mob/clothing/species/grey/under/centcom.dmi',
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"Kidan" = 'icons/mob/clothing/species/kidan/under/centcom.dmi'
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)
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/obj/item/clothing/under/rank/centcom/ert
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sensor_mode = SENSOR_COORDS
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random_sensor = FALSE
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/obj/item/clothing/under/rank/centcom/deathsquad
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name = "\improper Deathsquad jumpsuit"
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desc = "It's decorative jumpsuit worn by the Deathsquad. A small tag at the bottom reads \"Not associated with Nanotrasen\". "
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icon_state = "deathsquad"
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item_state = "deathsquad"
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item_color = "deathsquad"
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sensor_mode = SENSOR_OFF // You think the Deathsquad wants to be seen?
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random_sensor = FALSE
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/obj/item/clothing/under/rank/centcom/ert/chaplain
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name = "response team inquisitor uniform"
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desc = "An armoured uniform designed for emergency response teams. This one belongs to an inquisitor."
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icon_state = "ert_chaplain"
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item_state = "ert_chaplain"
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item_color = "ert_chaplain"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/ert/commander
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name = "response team commander uniform"
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desc = "An armoured uniform designed for emergency response teams. This one belongs to the command officer."
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icon_state = "ert_commander"
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item_state = "ert_commander"
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item_color = "ert_commander"
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/ert/engineer
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name = "response team engineer uniform"
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desc = "An armoured uniform designed for emergency response teams. This one belongs to an engineer."
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icon_state = "ert_engineer"
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item_state = "ert_engineer"
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item_color = "ert_engineer"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/ert/janitor
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name = "response team janitor uniform"
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desc = "An armoured uniform designed for emergency response teams. This one belongs to a janitor."
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icon_state = "ert_janitor"
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item_state = "ert_janitor"
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item_color = "ert_janitor"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/ert/medical
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name = "response team medic uniform"
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desc = "An armoured uniform designed for emergency response teams. This one belongs to a medic."
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icon_state = "ert_medic"
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item_state = "ert_medic"
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item_color = "ert_medic"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/ert/security
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name = "response team security uniform"
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desc = "An armoured uniform designed for emergency response teams. This one belongs to a security officer."
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icon_state = "ert_security"
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item_state = "ert_security"
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item_color = "ert_security"
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armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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/obj/item/clothing/under/rank/centcom/commander
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name = "\improper CentComm commander's jumpsuit"
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desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders."
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icon_state = "centcom"
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item_state = "dg_suit"
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item_color = "centcom"
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/obj/item/clothing/under/rank/centcom/officer
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name = "\improper Nanotrasen naval officer's uniform"
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection."
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icon_state = "navy_gold"
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item_state = "navy_gold"
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item_color = "navy_gold"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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displays_id = FALSE
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/obj/item/clothing/under/rank/centcom/captain
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name = "\improper Nanotrasen naval captain's uniform"
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desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection."
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icon_state = "navy_gold"
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item_state = "navy_gold"
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item_color = "navy_gold"
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armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
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displays_id = FALSE
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/obj/item/clothing/under/rank/centcom/captain/solgov
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name = "\improper Trans-Solar Federation commander's uniform"
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desc = "Gold trim on space-black cloth, this uniform is worn by generals of the Trans-Solar Federation. It has exotic materials for protection."
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/obj/item/clothing/under/rank/centcom/diplomatic
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name = "\improper Nanotrasen diplomatic uniform"
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desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps."
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icon_state = "presidente"
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item_state = "g_suit"
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item_color = "presidente"
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displays_id = FALSE
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