Files
Paradise/code/modules/martial_arts/adminfu.dm
T
BiancaWilkson edef576f2e Martial arts now use a weight system to determine which one is active (#21037)
* martial arts have a weight system now

* remove unneeded variable

* carp cannot be deactivated once learned

* i love documentingtation

* krav can no longer delete other combos

* now ill be embarassed if i dont make it better

* i know how istype works i promise

* implement sirryan's changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

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Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
2023-06-03 00:24:42 -05:00

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/datum/martial_art/adminfu
name = "Way of the Dancing Admin"
has_explaination_verb = TRUE
combos = list(/datum/martial_combo/adminfu/healing_palm)
weight = 99999999 //Matt Malvor?
/datum/martial_art/adminfu/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
if(!D.stat)//do not kill what is dead...
A.do_attack_animation(D)
D.visible_message("<span class='warning'>[A] manifests a large glowing toolbox and shoves it in [D]'s chest!</span>", \
"<spac class='userdanger'>[A] shoves a mystical toolbox in your chest!</span>")
D.death()
return TRUE
/datum/martial_art/adminfu/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
A.do_attack_animation(D)
D.Stun(50 SECONDS)
return TRUE
/datum/martial_art/adminfu/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
MARTIAL_ARTS_ACT_CHECK
var/obj/item/grab/G = D.grabbedby(A,1)
if(G)
G.state = GRAB_NECK
return TRUE
/datum/martial_art/adminfu/explaination_header(user)
to_chat(user, "<span class='notice'>Grab</span>: Automatic Neck Grab.")
to_chat(user, "<span class='notice'>Disarm</span>: Stun/weaken")
to_chat(user, "<span class='notice'>Harm</span>: Death.")
/obj/item/adminfu_scroll
name = "frayed scroll"
desc = "An aged and frayed scrap of paper written in shifting runes. There are hand-drawn illustrations of pugilism."
icon = 'icons/obj/wizard.dmi'
icon_state ="scroll2"
var/used = FALSE
/obj/item/adminfu_scroll/attack_self(mob/user as mob)
if(!ishuman(user))
return
if(!used)
var/mob/living/carbon/human/H = user
var/datum/martial_art/adminfu/F = new/datum/martial_art/adminfu(null)
F.teach(H)
to_chat(H, "<span class='boldannounce'>You have learned the ancient martial art of the Admins.</span>")
used = TRUE
desc = "It's completely blank."
name = "empty scroll"
icon_state = "blankscroll"