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cyberpresidentvanellope/Paradise
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Paradise/code/modules/projectiles/guns
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History
Marm c0159d6f97 LWAP beams will now penetrate infinitely (#22804)
* sniping's a good job mate

* dot begone
2023-10-20 20:03:19 +01:00
..
energy
LWAP beams will now penetrate infinitely (#22804)
2023-10-20 20:03:19 +01:00
magic
Drastically Reduces Execution Time for Handguns + Makes it Weapon-Dependent (#22714)
2023-10-20 20:02:28 +01:00
misc
Reworks the lwap to make it better. (#20884)
2023-05-02 21:28:34 +02:00
projectile
Drastically Reduces Execution Time for Handguns + Makes it Weapon-Dependent (#22714)
2023-10-20 20:02:28 +01:00
throw
Splits up item_inhands.dmi (#22584)
2023-10-01 11:47:25 +01:00
energy_guns.dm
Fix energy gun descriptions (#22647)
2023-09-30 12:56:47 +01:00
grenade_launcher.dm
…
magic.dm
Fix: stop magic staff recharging while already at max charge (#21692)
2023-08-12 18:51:22 +01:00
medbeam.dm
medbeam fix (#21242)
2023-06-05 15:36:34 +01:00
mounted.dm
…
projectile_gun.dm
The sound of shells dropping from a gun is no longer louder than the gunitself. Reloading modified (#22800)
2023-10-12 17:29:13 +01:00
rocket.dm
Refactors rocket launchers, adds it to nukie uplink (#21273)
2023-06-21 22:39:29 +01:00
syringe_gun.dm
Removes All CamelCase'd "NanoTrasen" (#22156)
2023-09-07 11:18:29 +01:00
throw.dm
…
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