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* biting off more than I can chew, but I feel like hurting myself * more shit * progress continues, moral stays sameish * bite of 2587 * mod_theme down, but probably broken * 385 errors, 16 warnings, zero tgui interactions * 292 19 * final strech to buggy mess, break time * it compiles. It almost fucking certainly doesnt work, but it compiles * fudhsciffubgsbgpgb actions not working as should for modules * fuck it we'll just open the pr as we work on it * icons work now * tgui stuff * more progress * JUDGEMENT * IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother. * jetpacks, gps, and go do what exo-suits yourself * almost ready * sorry to whoever has to review this * should work™️ * should be good now * pushing changes so I can do reviews next * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * lore™️ Adds illegals level to modsuit parts from syndicate. * early returns * and these illegals * no uplink reference idiot * mod inhands are a good idea * this is needed for inhands nerd * Bomb detector working, modsutis cover ears. skin things * overslotting removal, cyborg charging, ert loadout for gamma * duplicated signal * modsuit themes, removes broken mister / bad base type module, 2 cores in robotics. * tether module, orb module, holster stuff * built in no slip, cheaper 87 * removes modules already installed, engineer ert get jetpack, equip into modsuit storage * comments spaces and duplicate flags * Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Compile TGUI, slowdown adjustment, Modsuit to MODsuit * sonar, do after, more equipment, acid handling * overlay bugs / ERT / DS suits autodeploy * middle click action buttons * traders, sec modsuit energy nerf * surplus weighting * Kinesis module. * Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis * more power / unused module removed * name, ds fix, pre equipped to cc suit * depot / grammer * ok should be good™️ * overslot, dupe gun, missing suit storage * stealth nerf, new kit * gun stuff / ds theme * bio armor is gone * let me push changes please thank you * makes shocks work right * copies over some changes TG made to module prices after porting * Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it- * sirryans changes Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Update code/modules/telesci/gps.dm Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * Control define, ERT / DS have gloves / boots again. * Apply suggestions from code review Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> * More changes * god I hate tgui. Why do all the bundles live underground, instead of in my basement? * she updates my master till I testmerge * modsuits can recharge again * fixes a lot of shit * Ready for TM probably * sure fuck it whatever that makes sense I guess * the pinpointer works better™️ * Another storage module bug fix * hair and medical stuff * fuck fuck fuck * fixes sonar * Bag exploit fixes / plasma runtimes / ear nerf * dna lock improvement / cryostorage * whoops * Ball form second cooldown wasn't helping, no more infinite cores * she springs my lock till I ***SNAP*** * plasmaman no longer die * fixes modsuit emp issues * atmos no longer fucking dies * Fixes, module printing, and a restriction on newly constructed modsuits * Inventory code my hated * WOOO PREFERENCE CODE WOOOOO * icons my hated * fix for mods / spaceproof shit * holy shit whhhyyyyy * backpack first * Update mod_theme.dm * prevent infinite gun arms / infinite modsuit cores / syndicate modules * fixes tm error * scream loudly if species sprites break. They shouldn't, but, you know. * deconflicted with luck * converts to refit for species * fix pathfinder * fixes modsuits being funky power wise * lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit * nerfs the atmos modsuit * magboots for ds / CC modsuit * downside of autosave: typing in wrong window saves bad stuff * Gamma ERT have internal cameras again. * spellcheck when * ah fuck * yes delete the null that works * whoops * fixes error / description * un vulps your cannon * fixes tails disapeering on base modsuits * space to underscore * tgui fix / tajaran * springlock buff, cryopod fix * u helps * WHO PUTS A GUN IN ITEMS * tgui moment * mining modsuit nerf / hidden holster module * PAIN * UNATHI TIDE STATION WIDE * I love special code * slightly dense * shark jumpscare * fixes ghost item, fixes springlock being bad * YIPPEEEE IT WORKED * she decons my flict * pain * ebbas days are numbered :^) * hidden * r-r-r-ebuild * fixes more bugs * qwerty, you are dense * fixes gps * fix mulebot crate * level fix * adds back icon * moving storage, fix bug, modules activate / deactivate message * yeah * yeah * yeah™️ * steels requests * windoors no longer make pathfinder module explode * chat spam * oil slicks + modsuits * whoops * bag check * ofc * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/datums/uplink_items/uplink_nuclear.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/mod_control.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mod/modules/module_pathfinder.dm Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com> Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com> Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
62 lines
2.5 KiB
Plaintext
62 lines
2.5 KiB
Plaintext
/datum/surgery/dental_implant
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name = "dental implant"
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steps = list(/datum/surgery_step/generic/drill, /datum/surgery_step/insert_pill)
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possible_locs = list(BODY_ZONE_PRECISE_MOUTH)
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/datum/surgery/dental_implant/can_start(mob/user, mob/living/carbon/target)
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if(ishuman(target))
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var/mob/living/carbon/human/H = target
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if(!H.check_has_mouth())
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return FALSE
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return TRUE
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/datum/surgery_step/insert_pill
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name = "insert pill"
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allowed_tools = list(/obj/item/reagent_containers/food/pill = 100)
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time = 1.6 SECONDS
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/datum/surgery_step/insert_pill/begin_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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user.visible_message(
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"[user] begins to wedge \the [tool] in [target]'s [parse_zone(target_zone)].",
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"<span class='notice'>You begin to wedge [tool] in [target]'s [parse_zone(target_zone)]...</span>"
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)
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return ..()
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/datum/surgery_step/insert_pill/end_step(mob/living/user, mob/living/carbon/target, target_zone, obj/item/reagent_containers/food/pill/tool, datum/surgery/surgery)
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if(!istype(tool))
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return SURGERY_STEP_INCOMPLETE
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var/dental_implants = 0
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for(var/obj/item/reagent_containers/food/pill in target.contents) // Can't give them more than 4 dental implants.
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dental_implants++
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if(dental_implants >= 4)
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user.visible_message("[user] pulls \the [tool] back out of [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You pull \the [tool] back out of [target]'s [parse_zone(target_zone)], there wans't enough room...</span>")
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return SURGERY_STEP_INCOMPLETE
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user.drop_item()
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tool.forceMove(target)
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var/datum/action/item_action/hands_free/activate_pill/P = new
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P.button_icon_state = tool.icon_state
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P.target = tool
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P.name = "Activate Pill ([tool.name])"
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P.Grant(target)
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user.visible_message("[user] wedges \the [tool] into [target]'s [parse_zone(target_zone)]!", "<span class='notice'>You wedge [tool] into [target]'s [parse_zone(target_zone)].</span>")
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return SURGERY_STEP_CONTINUE
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/datum/action/item_action/hands_free/activate_pill
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name = "Activate Pill"
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/datum/action/item_action/hands_free/activate_pill/Trigger(left_click)
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if(!..())
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return
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to_chat(owner, "<span class='caution'>You grit your teeth and burst the implanted [target]!</span>")
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add_attack_logs(owner, owner, "Swallowed implanted [target]")
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if(target.reagents.total_volume)
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target.reagents.reaction(owner, REAGENT_INGEST)
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target.reagents.trans_to(owner, target.reagents.total_volume)
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Remove(owner)
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qdel(target)
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return TRUE
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