mirror of
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Adds multiple types of sushi, made from various ingredients including rice, egg, fish, and fish eggs. - Most sushi recipes are made via table-crafting, though Tamago Sushi requires a grill to prepare. Adds multiple new types of fish for the fish tanks! Their eggs can be purchased in the CritterCare vendor. - Catfish - Will periodically reduce the filth level of the tank, helping keep it clean while you are busy. - Feederfish - Will sometimes sacrifice itself to add food to the tank for other fish. Will not sacrifice if it is the last fish, or if the food level is sufficiently high - Shrimp - Salmon - Electric Eel - Glofish - Will produce light if the the tank light is off. Adds fish items for each fish you can raise! - Most fish are simply weak weapons you can slap people with. - Sharks and baby carp do slightly higher damage, and make a biting sound on hit - Sharks can have their teeth removed by using a wirecutter on them. - Toothless sharks no longer do more damage than normal fish, nor do they make the bite sound - Shark teeth will be used in some future recipes - Salmon and catfish can be cut into filets with a knife - Shrimp and feederfish can be eaten raw, though they aren't very filling - Glofish, you guessed it, glow! They give off light like a weaker, green-colored flashlight. - Clownfish are slippery like banana peels! HONK! - Electric eels do not zap people, but will be used in a future crafting recipe or two for an improvised stun weapon. Tweaked the rate at which filth will accumulate in a tank, so hopefully it won't be a full time job to maintain a single goldfish. - Tanks with no fish will get dirty at a lower rate than before, and will not continue to get dirty if the filth_level is 7.5 or higher - Previously: 25% chance to increase by 0.1 - Now: 15% chance to increase by 0.05 - Tanks with at least one fish now will get dirty slightly less often - Previously: 25% chance to increase by 0.1 with a 30% chance to increase by 0.1 per fish if they ate that cycle - Now: 10% chance to increase by 0.1 with a 25% chance to increase by 0.1 per fish if they ate that cycle Using a fish net on a fish tank will now let you select a fish to remove, instead of selecting one at random. - Catching a fish with the fish net will now remove it from the tank and drop the appropriate fish item at your feet. Added support for special cooking via cooker machines (deepfryer, cereal maker, old candy maker, old oven) - Only the deepfryer currently utilizes it (as the other machines aren't used currently) - Inserting specific items will cook them into a new item instead of simply frying them! New deepfryer recipes: - Tofu can be deepfried into Fried Tofu! - Raw sticks (from slicing potatoes) can be deepfried into a bag of chips! - Bananas can be deepfried into Fried Bananas! (old recipe still possible) - Corn can be deepfried into a bag of Corn Chips! - This is the same as a bag of chips, except Space Mexican - Shrimp can be deepfried into Fried Shrimp! Began phase 1 of re-organizing/dividing food icons and code into multiple files - The existing icon file was nearing capacity, and the code file was incredibly long - This re-organization will make it easier for coders to find, edit, and group similar/related foods together, without worrying about overfilling the food icon file - This means we can add way more foods in the future without worrying about the icon being full! Sprites courtesy of FullOfSkittles, with a few of my own horrendous recolors/edits. - Not all of the new sprites are currently used, but are planned for use in a near-future PR to further expand the food options available.
648 lines
22 KiB
Plaintext
648 lines
22 KiB
Plaintext
/*
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* Everything derived from the common cardboard box.
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* Basically everything except the original is a kit (starts full).
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*
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* Contains:
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* Empty box, starter boxes (survival/engineer),
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* Latex glove and sterile mask boxes,
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* Syringe, beaker, dna injector boxes,
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* Blanks, flashbangs, and EMP grenade boxes,
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* Tracking and chemical implant boxes,
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* Prescription glasses and drinking glass boxes,
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* Condiment bottle and silly cup boxes,
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* Donkpocket and monkeycube boxes,
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* ID and security PDA cart boxes,
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* Handcuff, mousetrap, and pillbottle boxes,
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* Snap-pops and matchboxes,
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* Replacement light boxes.
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*
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* For syndicate call-ins see uplink_kits.dm
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*/
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/obj/item/weapon/storage/box
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name = "box"
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desc = "It's just an ordinary box."
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icon_state = "box"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/box/large
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name = "large box"
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desc = "You could build a fort with this."
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icon_state = "largebox"
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item_state = "largebox"
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w_class = 42 // Big, bulky.
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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storage_slots = 21
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max_combined_w_class = 42 // 21*2
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/obj/item/weapon/storage/box/survival
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New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen( src )
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/engineer/
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New()
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..()
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contents = list()
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sleep(1)
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new /obj/item/clothing/mask/breath( src )
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new /obj/item/weapon/tank/emergency_oxygen/engi( src )
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new /obj/item/weapon/reagent_containers/hypospray/autoinjector( src )
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return
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/obj/item/weapon/storage/box/gloves
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name = "box of latex gloves"
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desc = "Contains white gloves."
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icon_state = "latex"
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New()
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..()
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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new /obj/item/clothing/gloves/color/latex(src)
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/obj/item/weapon/storage/box/masks
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name = "sterile masks"
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desc = "This box contains masks of sterility."
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icon_state = "sterile"
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New()
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..()
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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new /obj/item/clothing/mask/surgical(src)
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/obj/item/weapon/storage/box/syringes
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name = "syringes"
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desc = "A box full of syringes."
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desc = "A biohazard alert warning is printed on the box"
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icon_state = "syringe"
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New()
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..()
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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new /obj/item/weapon/reagent_containers/syringe( src )
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/obj/item/weapon/storage/box/beakers
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name = "beaker box"
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icon_state = "beaker"
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New()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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/obj/item/weapon/storage/box/injectors
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name = "\improper DNA injectors"
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desc = "This box contains injectors it seems."
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New()
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..()
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/h2m(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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new /obj/item/weapon/dnainjector/m2h(src)
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/obj/item/weapon/storage/box/gauge
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name = "box of 12 gauge slugs"
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desc = "It has a picture of a gun and several warning symbols on the front."
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m_amt = 50000
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New()
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..()
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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new /obj/item/ammo_casing/shotgun(src)
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/obj/item/weapon/storage/box/flashbangs
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name = "box of flashbangs (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness or deafness in repeated use.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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new /obj/item/weapon/grenade/flashbang(src)
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/obj/item/weapon/storage/box/flashes
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name = "box of flashbulbs"
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desc = "<B>WARNING: Flashes can cause serious eye damage, protective eyewear is required.</B>"
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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new /obj/item/device/flash(src)
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/obj/item/weapon/storage/box/teargas
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name = "box of tear gas grenades (WARNING)"
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desc = "<B>WARNING: These devices are extremely dangerous and can cause blindness and skin irritation.</B>"
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icon_state = "flashbang"
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/obj/item/weapon/storage/box/teargas/New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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new /obj/item/weapon/grenade/chem_grenade/teargas(src)
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/obj/item/weapon/storage/box/emps
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name = "emp grenades"
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desc = "A box with 5 emp grenades."
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icon_state = "flashbang"
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New()
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..()
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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new /obj/item/weapon/grenade/empgrenade(src)
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/obj/item/weapon/storage/box/trackimp
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name = "tracking implant kit"
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desc = "Box full of scum-bag tracking utensils."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implantcase/tracking(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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new /obj/item/weapon/locator(src)
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/obj/item/weapon/storage/box/chemimp
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name = "chemical implant kit"
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desc = "Box of stuff used to implant chemicals."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implantcase/chem(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/exileimp
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name = "boxed exile implant kit"
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desc = "Box of exile implants. It has a picture of a clown being booted through the Gateway."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implantcase/exile(src)
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new /obj/item/weapon/implanter(src)
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/obj/item/weapon/storage/box/deathimp
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name = "death alarm implant kit"
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desc = "Box of life sign monitoring implants."
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icon_state = "implant"
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New()
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..()
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantpad(src)
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/obj/item/weapon/storage/box/rxglasses
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name = "prescription glasses"
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desc = "This box contains nerd glasses."
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icon_state = "glasses"
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New()
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..()
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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new /obj/item/clothing/glasses/regular(src)
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/obj/item/weapon/storage/box/drinkingglasses
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name = "box of drinking glasses"
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desc = "It has a picture of drinking glasses on it."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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new /obj/item/weapon/reagent_containers/food/drinks/drinkingglass(src)
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/obj/item/weapon/storage/box/cdeathalarm_kit
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name = "Death Alarm Kit"
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desc = "Box of stuff used to implant death alarms."
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icon_state = "implant"
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item_state = "syringe_kit"
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New()
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..()
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new /obj/item/weapon/implanter(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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new /obj/item/weapon/implantcase/death_alarm(src)
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/obj/item/weapon/storage/box/condimentbottles
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name = "box of condiment bottles"
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desc = "It has a large ketchup smear on it."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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new /obj/item/weapon/reagent_containers/food/condiment(src)
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/obj/item/weapon/storage/box/cups
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name = "box of paper cups"
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desc = "It has pictures of paper cups on the front."
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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new /obj/item/weapon/reagent_containers/food/drinks/sillycup( src )
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/obj/item/weapon/storage/box/donkpockets
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name = "box of donk-pockets"
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desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
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icon_state = "donk_kit"
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket(src)
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/obj/item/weapon/storage/box/syndidonkpockets
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name = "box of donk-pockets"
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desc = "This box feels slightly warm"
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icon_state = "donk_kit"
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New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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new /obj/item/weapon/reagent_containers/food/snacks/syndidonkpocket(src)
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/obj/item/weapon/storage/box/monkeycubes
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
|
|
/obj/item/weapon/storage/box/farwacubes
|
|
name = "farwa cube box"
|
|
desc = "Drymate brand farwa cubes. Just add water!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
storage_slots = 7
|
|
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/farwacube(src)
|
|
|
|
/obj/item/weapon/storage/box/stokcubes
|
|
name = "stok cube box"
|
|
desc = "Drymate brand stok cubes. Just add water!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
storage_slots = 7
|
|
can_hold = list("/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/stokcube(src)
|
|
|
|
/obj/item/weapon/storage/box/neaeracubes
|
|
name = "neaera cube box"
|
|
desc = "Drymate brand neaera cubes. Just add water!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
storage_slots = 7
|
|
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/neaeracube(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/wolpincubes
|
|
name = "wolpin cube box"
|
|
desc = "Drymate brand wolpin cubes. Just add water!"
|
|
icon = 'icons/obj/food/food.dmi'
|
|
icon_state = "monkeycubebox"
|
|
storage_slots = 7
|
|
can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/wolpincube")
|
|
New()
|
|
..()
|
|
for(var/i = 1; i <= 5; i++)
|
|
new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped/wolpincube(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/permits
|
|
name = "box of construction permits"
|
|
desc = "A box for containing construction permits, used to officially declare built rooms as additions to the station."
|
|
icon_state = "id"
|
|
|
|
/obj/item/weapon/storage/box/permits/New() //There's only a few, so blueprints are still useful beyond setting every room's name to PRIMARY FART STORAGE
|
|
..()
|
|
new /obj/item/areaeditor/permit(src)
|
|
new /obj/item/areaeditor/permit(src)
|
|
new /obj/item/areaeditor/permit(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/ids
|
|
name = "spare IDs"
|
|
desc = "Has so many empty IDs."
|
|
icon_state = "id"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
new /obj/item/weapon/card/id(src)
|
|
|
|
/obj/item/weapon/storage/box/prisoner
|
|
name = "prisoner IDs"
|
|
desc = "Take away their last shred of dignity, their name."
|
|
icon_state = "id"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/card/id/prisoner/one(src)
|
|
new /obj/item/weapon/card/id/prisoner/two(src)
|
|
new /obj/item/weapon/card/id/prisoner/three(src)
|
|
new /obj/item/weapon/card/id/prisoner/four(src)
|
|
new /obj/item/weapon/card/id/prisoner/five(src)
|
|
new /obj/item/weapon/card/id/prisoner/six(src)
|
|
new /obj/item/weapon/card/id/prisoner/seven(src)
|
|
|
|
/obj/item/weapon/storage/box/seccarts
|
|
name = "spare R.O.B.U.S.T. Cartridges"
|
|
desc = "A box full of R.O.B.U.S.T. Cartridges, used by Security."
|
|
icon_state = "pda"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
new /obj/item/weapon/cartridge/security(src)
|
|
|
|
|
|
/obj/item/weapon/storage/box/handcuffs
|
|
name = "spare handcuffs"
|
|
desc = "A box full of handcuffs."
|
|
icon_state = "handcuff"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
new /obj/item/weapon/restraints/handcuffs(src)
|
|
|
|
/obj/item/weapon/storage/box/zipties
|
|
name = "box of spare zipties"
|
|
desc = "A box full of zipties."
|
|
icon_state = "handcuff"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
new /obj/item/weapon/restraints/handcuffs/cable/zipties(src)
|
|
|
|
/obj/item/weapon/storage/box/fakesyndiesuit
|
|
name = "boxed space suit and helmet"
|
|
desc = "A sleek, sturdy box used to hold replica spacesuits."
|
|
icon_state = "box_of_doom"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/clothing/head/syndicatefake(src)
|
|
new /obj/item/clothing/suit/syndicatefake(src)
|
|
|
|
/obj/item/weapon/storage/box/mousetraps
|
|
name = "box of Pest-B-Gon mousetraps"
|
|
desc = "<B><FONT color='red'>WARNING:</FONT></B> <I>Keep out of reach of children</I>."
|
|
icon_state = "mousetraps"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
new /obj/item/device/assembly/mousetrap( src )
|
|
|
|
/obj/item/weapon/storage/box/pillbottles
|
|
name = "box of pill bottles"
|
|
desc = "It has pictures of pill bottles on its front."
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
new /obj/item/weapon/storage/pill_bottle( src )
|
|
|
|
|
|
/obj/item/weapon/storage/box/snappops
|
|
name = "snap pop box"
|
|
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
|
|
icon = 'icons/obj/toy.dmi'
|
|
icon_state = "spbox"
|
|
storage_slots = 8
|
|
can_hold = list("/obj/item/toy/snappop")
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/toy/snappop(src)
|
|
|
|
/obj/item/weapon/storage/box/matches
|
|
name = "matchbox"
|
|
desc = "A small box of Almost But Not Quite Plasma Premium Matches."
|
|
icon = 'icons/obj/cigarettes.dmi'
|
|
icon_state = "matchbox"
|
|
item_state = "zippo"
|
|
storage_slots = 10
|
|
w_class = 1
|
|
slot_flags = SLOT_BELT
|
|
|
|
New()
|
|
..()
|
|
for(var/i=1; i <= storage_slots; i++)
|
|
new /obj/item/weapon/match(src)
|
|
|
|
attackby(obj/item/weapon/match/W as obj, mob/user as mob, params)
|
|
if(istype(W, /obj/item/weapon/match) && W.lit == 0)
|
|
W.lit = 1
|
|
W.icon_state = "match_lit"
|
|
processing_objects.Add(W)
|
|
W.update_icon()
|
|
return
|
|
|
|
/obj/item/weapon/storage/box/autoinjectors
|
|
name = "box of injectors"
|
|
desc = "Contains autoinjectors."
|
|
icon_state = "syringe"
|
|
New()
|
|
..()
|
|
for (var/i; i < storage_slots; i++)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector(src)
|
|
|
|
/obj/item/weapon/storage/box/autoinjector/utility
|
|
name = "autoinjector kit"
|
|
desc = "A box with several utility autoinjectors for the economical miner."
|
|
icon_state = "syringe"
|
|
|
|
New()
|
|
..()
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/teporone(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/teporone(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
|
|
new /obj/item/weapon/reagent_containers/hypospray/autoinjector/stimpack(src)
|
|
|
|
/obj/item/weapon/storage/box/lights
|
|
name = "replacement bulbs"
|
|
icon = 'icons/obj/storage.dmi'
|
|
icon_state = "light"
|
|
desc = "This box is shaped on the inside so that only light tubes and bulbs fit."
|
|
item_state = "syringe_kit"
|
|
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
|
|
storage_slots=21
|
|
can_hold = list("/obj/item/weapon/light/tube", "/obj/item/weapon/light/bulb")
|
|
max_combined_w_class = 21
|
|
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
|
|
|
|
/obj/item/weapon/storage/box/lights/bulbs/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes
|
|
name = "replacement tubes"
|
|
icon_state = "lighttube"
|
|
|
|
/obj/item/weapon/storage/box/lights/tubes/New()
|
|
..()
|
|
for(var/i = 0; i < 21; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed
|
|
name = "replacement lights"
|
|
icon_state = "lightmixed"
|
|
|
|
/obj/item/weapon/storage/box/lights/mixed/New()
|
|
..()
|
|
for(var/i = 0; i < 14; i++)
|
|
new /obj/item/weapon/light/tube(src)
|
|
for(var/i = 0; i < 7; i++)
|
|
new /obj/item/weapon/light/bulb(src)
|