mirror of
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-Cardborg Helmets and Cueball helmets no longer protect as well as sec helmets. Reorganized the clothing/head.dm. PLEASE take note of the parent when making child objects, people. -Laser tag vests can now hold their matching laser tag guns. -Harebells can now be harvested. -Sprite for the new mini-extinguishers in the extinguisher closets. Needs supporting code still. -Added towel sprite to items.dmi. Revision: r3582 Author: d_h2...@yahoo.com
192 lines
5.7 KiB
Plaintext
192 lines
5.7 KiB
Plaintext
/obj/item/clothing/suit/straight_jacket
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name = "straight jacket"
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desc = "A suit that completely restrains the wearer."
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icon_state = "straight_jacket"
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item_state = "straight_jacket"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/storage/wcoat
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name = "waistcoat"
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desc = "The height of class."
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icon_state = "vest"
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item_state = "wcoat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/suit/bluetag
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name = "blue laser tag armour"
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desc = "Blue Pride, Station Wide"
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icon_state = "bluetag"
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item_state = "bluetag"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/gun/energy/laser/bluetag)
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/obj/item/clothing/suit/redtag
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name = "red laser tag armour"
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desc = "Pew pew pew"
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icon_state = "redtag"
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item_state = "redtag"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/gun/energy/laser/redtag)
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/obj/item/clothing/suit/storage/apron
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name = "apron"
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desc = "A basic blue apron. It has a large pocket you can store things in."
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icon_state = "apron"
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item_state = "apron"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/plantbgone,/obj/item/device/analyzer/plant_analyzer,/obj/item/seeds,/obj/item/nutrient,/obj/item/weapon/minihoe)
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/obj/item/clothing/suit/storage/chef
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name = "chef's apron"
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desc = "An apron used by a high class chef. Has a few pockets for nic-naks."
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icon_state = "chef"
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item_state = "chef"
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.50
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heat_transfer_coefficient = 0.50
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protective_temperature = 1000
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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allowed = list (/obj/item/weapon/kitchenknife,/obj/item/weapon/butch)
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/obj/item/clothing/suit/storage/chef/classic
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name = "classic chef's apron"
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desc = "A basic, dull, white chef's apron."
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icon_state = "apronchef"
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item_state = "apronchef"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/suit/hazardvest
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name = "hazard vest"
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desc = "A high-visibility vest used in work zones."
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icon_state = "hazard"
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item_state = "hazard"
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/obj/item/clothing/suit/suspenders
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name = "suspenders"
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desc = "They suspend the illusion of the mime's play."
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icon = 'belts.dmi'
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icon_state = "suspenders"
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/obj/item/clothing/suit/syndicatefake
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name = "red space suit replica"
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icon_state = "syndicate"
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item_state = "space_suit_syndicate"
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desc = "A plastic replica of a famous space suit. This is a toy, not for use in space!"
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w_class = 3
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flags = FPRINT | TABLEPASS
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allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency_oxygen,/obj/item/toy)
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/storage/captunic
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name = "captain's parade tunic"
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desc = "Worn by a Captain to show their class."
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icon_state = "captunic"
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item_state = "bio_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/nun
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name = "nun robe"
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desc = "Maximum piety in this star system."
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icon_state = "nun"
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item_state = "nun"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS|HANDS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/monk
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name = "monk's robe"
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desc = "A humble robe."
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icon_state = "monk"
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item_state = "monk"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/storage/chaplain_hoodie
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name = "chaplain hoodie"
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desc = "This suit says to you 'hush'!"
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icon_state = "chaplain_hoodie"
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item_state = "chaplain_hoodie"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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/obj/item/clothing/suit/hastur
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name = "\improper Hastur's robes"
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desc = "Robes not meant to be worn by man"
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icon_state = "hastur"
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item_state = "hastur"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/imperium_monk
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name = "imperium monk robes"
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desc = "A set of strange robes."
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icon_state = "imperium_monk"
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item_state = "imperium_monk"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/chickensuit
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name = "chicken suit"
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desc = "Bwak!"
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icon_state = "chickensuit"
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item_state = "chickensuit"
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HEAD
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flags_inv = HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/monkeysuit
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name = "monkey suit"
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desc = "A suit that looks like a primate"
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icon_state = "monkeysuit"
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item_state = "monkeysuit"
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body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS|FEET|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/holidaypriest
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name = "holiday priest"
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desc = "This is a nice holiday my son."
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icon_state = "holidaypriest"
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item_state = "holidaypriest"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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// BubbleWrap - Nothing to see here
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/obj/item/clothing/suit/cardborg
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name = "cardborg suit"
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desc = "An ordinary cardboard box with holes cut in the sides."
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icon_state = "cardborg"
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item_state = "cardborg"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/suit/patientgown
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name = "patient gown"
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desc = "A sterile gown for patient wear."
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icon_state = "patientgown"
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item_state = "patientgown"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
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/obj/item/clothing/suit/weddingdress
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name = "wedding dress"
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desc = "Here comes the bride."
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icon_state = "weddingdress"
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item_state = "weddingdress"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
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flags_inv = HIDESHOES
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