Logo
Explore Help
Sign In
cyberpresidentvanellope/Paradise
1
0
Fork 0
You've already forked Paradise
mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-26 18:21:56 +00:00
Code Issues Packages Projects Releases Wiki Activity
Files
de4f4e47884b52187c2895fedf09191beabdeb16
Paradise/code/game/objects
History
Chinsky de4f4e4788 Merge pull request #2927 from Baystation12/master
Merging master to BEF
2013-05-31 19:49:13 -07:00
..
closets
…
effects
Fixes lighting, backpacks getting contaminated, and bombs not working.
2013-04-18 09:58:37 -07:00
items
Toolbelts can hold engineering tape.
2013-05-30 19:35:03 +03:00
storage
Ported coats pockets
2013-01-04 05:31:14 +04:00
structures
Gave nuke agents magboots.
2013-05-28 21:34:26 -07:00
empulse.dm
some tweaks to artifacts, new xenoarch analysis machines, made empulse give a cool whoosh to everyone in range
2012-12-27 01:35:13 +10:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Due to git tree being fucked up for some reason, manually reapplied many man many fixes.
2013-02-07 07:13:27 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
Powered by Gitea Version: 1.25.2 Page: 1210ms Template: 20ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API