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-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well. r4146 compile time: 1 minute, 40 seconds r4147 compile time: 45 seconds [VGTG] git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
27 lines
754 B
Plaintext
27 lines
754 B
Plaintext
/obj/item/weapon/cable_coil/heavyduty
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name = "heavy cable coil"
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icon = 'icons/obj/power.dmi'
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icon_state = "wire"
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/obj/structure/cable/heavyduty
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icon = 'icons/obj/power_cond_heavy.dmi'
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name = "large power cable"
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desc = "This cable is tough. It cannot be cut with simple hand tools."
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/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
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var/turf/T = src.loc
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if(T.intact)
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return
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if(istype(W, /obj/item/weapon/wirecutters))
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usr << "\blue These cables are too tough to be cut with those [W.name]."
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return
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else if(istype(W, /obj/item/weapon/cable_coil))
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usr << "\blue You will need heavier cables to connect to these."
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return
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else
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..()
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/obj/structure/cable/heavyduty/cableColor(var/colorC)
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return |