Files
Paradise/code/modules/power/cable_heavyduty.dm
T
sieve32@gmail.com 459c558898 -Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
-Redid icons to be more optimized at compile by setting icon = 'icons/folder/icon.dmi' instead of just icon = 'icon.dmi', meaning that Dream Maker doesn't have to search through every single file for every single .dmi. This shouldn't lead to any errors because of how I went about it, plus the fact that Dream Maker would have freaked out if I screwed something up. Also moved around 2 icons that weren't sorted well.

r4146 compile time: 1 minute, 40 seconds
r4147 compile time: 45 seconds

[VGTG]

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4147 316c924e-a436-60f5-8080-3fe189b3f50e
2012-07-23 00:48:51 +00:00

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Plaintext

/obj/item/weapon/cable_coil/heavyduty
name = "heavy cable coil"
icon = 'icons/obj/power.dmi'
icon_state = "wire"
/obj/structure/cable/heavyduty
icon = 'icons/obj/power_cond_heavy.dmi'
name = "large power cable"
desc = "This cable is tough. It cannot be cut with simple hand tools."
/obj/structure/cable/heavyduty/attackby(obj/item/W, mob/user)
var/turf/T = src.loc
if(T.intact)
return
if(istype(W, /obj/item/weapon/wirecutters))
usr << "\blue These cables are too tough to be cut with those [W.name]."
return
else if(istype(W, /obj/item/weapon/cable_coil))
usr << "\blue You will need heavier cables to connect to these."
return
else
..()
/obj/structure/cable/heavyduty/cableColor(var/colorC)
return