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update_clothing() has been broken up into it's key parts. A full explanation can be found in code/modules/mob/living/carbon/human/update_icons.dm the tl;dr of it is that overlay updates are no longer called by the gameticker. Instead they are called by procs such as u_equip db_cick etc. This means faster updates (although admittedly, more of them can be called per tick). This however is offset by the fact that specific overlays can be updated now, vastly improving its efficiency. This will especially help when there are large numbers of dead mobs. Fixed the throw code for TKgrab so it can be toggled. Cloaking for aliens/humans/ninjas was changed. It's very crude at the moment and for that I apologise. But it works and is very efficient.It also stops cloaked individuals becomming invincible due to people being unable to hit them (even when they know exactly where they are) Fixed a bunch of bugs with damage-overlays. They were updating FAR FAR to frequently. They were also horribly inefficient. They should now be virtually seamless when updating and only use cached icons, so they aren't affected by lag as badly. This may help with explosions lag a little. There's still a tonne of stuff I need to refine with this. I'll be refining it down into some helper procs to reduce on code duplication and such git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3811 316c924e-a436-60f5-8080-3fe189b3f50e
175 lines
6.1 KiB
Plaintext
175 lines
6.1 KiB
Plaintext
/*
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CONTAINS:
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Plant-B-Gone
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Nettle
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Deathnettle
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Craftables (Cob pipes, potato batteries, pumpkinheads)
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*/
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// Plant-B-Gone
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/obj/item/weapon/plantbgone/New()
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var/datum/reagents/R = new/datum/reagents(100) // 100 units of solution
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reagents = R
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R.my_atom = src
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R.add_reagent("plantbgone", 100)
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/obj/item/weapon/plantbgone/attack(mob/living/carbon/human/M as mob, mob/user as mob)
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return
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/obj/item/weapon/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob)
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if (istype(A, /obj/item/weapon/storage/backpack ))
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return
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else if (locate (/obj/structure/table, src.loc))
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return
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else if (src.reagents.total_volume < 1)
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src.empty = 1
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user << "\blue Add more Plant-B-Gone mixture!"
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return
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else
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src.empty = 0
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if (istype(A, /obj/machinery/hydroponics)) // We are targeting hydrotray
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return
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else if (istype(A, /obj/effect/blob)) // blob damage in blob code
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return
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else
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var/obj/effect/decal/D = new/obj/effect/decal/(get_turf(src)) // Targeting elsewhere
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D.name = "chemicals"
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D.icon = 'chemical.dmi'
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D.icon_state = "weedpuff"
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D.create_reagents(5)
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src.reagents.trans_to(D, 5) // 5 units of solution used at a time => 20 uses
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playsound(src.loc, 'spray3.ogg', 50, 1, -6)
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spawn(0)
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for(var/i=0, i<3, i++) // Max range = 3 tiles
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step_towards(D,A) // Moves towards target as normally (not thru walls)
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D.reagents.reaction(get_turf(D))
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for(var/atom/T in get_turf(D))
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D.reagents.reaction(T)
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sleep(4)
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del(D)
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if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Plant-B-Gone bottle.
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message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a PlantBGone bottle.") // Polymorph
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log_game("[key_name(user)] fired Polyacid/Space lube from a PlantBGone bottle.")
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return
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/obj/item/weapon/plantbgone/examine()
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set src in usr
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usr << text("\icon[] [] units of Plant-B-Gone left!", src, src.reagents.total_volume)
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..()
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return
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// Sunflower
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/obj/item/weapon/grown/sunflower/attack(mob/M as mob, mob/user as mob)
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M << "<font color='green'><b> [user] smacks you with a sunflower!</font><font color='yellow'><b>FLOWER POWER<b></font>"
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user << "<font color='green'> Your sunflower's </font><font color='yellow'><b>FLOWER POWER</b></font><font color='green'> strikes [M]</font>"
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// Nettle
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/obj/item/weapon/grown/nettle/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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user << "\red The nettle burns your bare hand!"
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if(istype(user, /mob/living/carbon/human))
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var/organ = ((user.hand ? "l_":"r_") + "arm")
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var/datum/organ/external/affecting = user.get_organ(organ)
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if(affecting.take_damage(0,force))
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user.UpdateDamageIcon()
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else
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user.take_organ_damage(0,force)
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/obj/item/weapon/grown/nettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if(force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the nettle from violent whacking."
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del(src)
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/obj/item/weapon/grown/nettle/changePotency(newValue) //-QualityVan
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potency = newValue
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force = round((5+potency/5), 1)
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// Deathnettle
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/obj/item/weapon/grown/deathnettle/pickup(mob/living/carbon/human/user as mob)
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if(!user.gloves)
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if(istype(user, /mob/living/carbon/human))
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var/organ = ((user.hand ? "l_":"r_") + "arm")
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var/datum/organ/external/affecting = user.get_organ(organ)
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if(affecting.take_damage(0,force))
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user.UpdateDamageIcon()
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else
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user.take_organ_damage(0,force)
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if(prob(50))
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user.Paralyse(5)
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user << "\red You are stunned by the Deathnettle when you try picking it up!"
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/obj/item/weapon/grown/deathnettle/attack(mob/living/carbon/M as mob, mob/user as mob)
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if(!..()) return
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if(istype(M, /mob/living))
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M << "\red You are stunned by the powerful acid of the Deathnettle!"
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M.attack_log += text("\[[time_stamp()]\] <font color='orange'>Had the [src.name] used on them by [user.name] ([user.ckey])</font>")
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user.attack_log += text("\[[time_stamp()]\] <font color='red'>Used the [src.name] on [M.name] ([M.ckey])</font>")
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log_attack("<font color='red'> [user.name] ([user.ckey]) used the [src.name] on [M.name] ([M.ckey])</font>")
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M.eye_blurry += force/7
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if(prob(20))
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M.Paralyse(force/6)
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M.Weaken(force/15)
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M.drop_item()
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/obj/item/weapon/grown/deathnettle/afterattack(atom/A as mob|obj, mob/user as mob)
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if (force > 0)
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force -= rand(1,(force/3)+1) // When you whack someone with it, leaves fall off
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else
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usr << "All the leaves have fallen off the deathnettle from violent whacking."
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del(src)
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/obj/item/weapon/grown/deathnettle/changePotency(newValue) //-QualityVan
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potency = newValue
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force = round((5+potency/2.5), 1)
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//Crafting
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/obj/item/weapon/corncob/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/kitchen/utensil/knife))
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user << "<span class='notice'>You use [W] to fashion a pipe out of the corn cob!</span>"
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new /obj/item/clothing/mask/pipe/cobpipe (user.loc)
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del(src)
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return
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/obj/item/weapon/reagent_containers/food/snacks/grown/pumpkin/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/circular_saw) || istype(W, /obj/item/weapon/hatchet) || istype(W, /obj/item/weapon/twohanded/fireaxe) || istype(W, /obj/item/weapon/kitchen/utensil/knife) || istype(W, /obj/item/weapon/melee/energy))
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user.show_message("<span class='notice'>You carve a face into [src]!</span>", 1)
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new /obj/item/clothing/head/helmet/hardhat/pumpkinhead (user.loc)
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del(src)
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return
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/obj/item/weapon/reagent_containers/food/snacks/grown/potato/attackby(obj/item/weapon/W as obj, mob/user as mob)
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..()
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if(istype(W, /obj/item/weapon/cable_coil))
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if(W:amount >= 5)
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W:amount -= 5
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if(!W:amount) del(W)
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user << "<span class='notice'>You add some cable to the potato and slide it inside the battery encasing.</span>"
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new /obj/item/weapon/cell/potato(user.loc)
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del(src)
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return |