Files
Paradise/code/game/objects/new_year.dm
vageyenaman@gmail.com 49647d329a There's a metric assload of stuff here, mostly in preparation to my massive traitor expansion, so I'll try to be brief:
- I added in the foundations for traitor factions. See factions.dm for all the different faction datums. They don't do anything yet.

- I completely ported mob/var/mutations from a bitfield to a generic list. Mutation enumerated-identifiers are added into this list. For instance, TK = 1, COLD_RESISTANCE = 2, XRAY = 3, etc... The purpose of this was because bitwise operations could not actually be used after a certain size (because BYOND is stuck in the 16bit era).

- I've added in completely-functional nano-augmentations. Check under implantnanoaug.dm for a list of implants and implaners. As mentioned previously, they are completely functional but may be slightly OP. Among these nanoaugs are Super Strength, Psionic Radar, Electric Hands, Energy Blade/Sword Synthesizer, Rebreather, Dermal Armor, Combat Reflexes, and Regenerative Nanorobots. I won't go into detail as to what they do, but hopefully they should be self-explanitory. If not, check out their descriptions in the file previously mentioned.

- Added in a future traitor item, the Mind Batterer. Along with it a new .ogg file.

- New telecomms bus mainframe sprite, thanks to WJohnston.

- New holdable shield, sprites courtesy of Muncher (i had to mangle the side sprites because of a technical little issue. I'll change it back to the original soon). It can be retracted and expanded. Probably only going to be given to traitors.

- A couple of minor bugfixes here and there, along with some code tidying.


Hope this isn't too large a commit. I intended it to be MUCH larger, but I've decided to split up my Traitor Factions expansion into smaller commits.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3692 316c924e-a436-60f5-8080-3fe189b3f50e
2012-05-29 03:16:47 +00:00

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/obj/effect/new_year_tree
name = "The fir"
desc = "This is a fir. Real fir on dammit spess station. You smell pine-needles."
icon = '160x160.dmi'
icon_state = "new-year-tree"
anchored = 1
opacity = 1
density = 1
layer = 5
pixel_x = -64
//pixel_y = -64
/obj/effect/new_year_tree/attackby(obj/item/W, mob/user)
if (istype(W, /obj/item/weapon/grab))
return
W.loc = src
if (user.client)
user.client.screen -= W
user.u_equip(W)
var/const/bottom_right_x = 115.0
var/const/bottom_right_y = 150.0
var/const/top_left_x = 15.0
var/const/top_left_y = 15.0
var/const/bottom_med_x = top_left_x+(bottom_right_x-top_left_x)/2
var/x = rand(top_left_x,bottom_med_x) //point in half of circumscribing rectangle
var/y = rand(top_left_y,bottom_right_y)
/*
y1=a*x1+b
y2=a*x2+b b = y2-a*x2
y1=a*x1+ y2-a*x2
a*(x1-x2)+y2-y1=0
a = (y1-y2)/(x1-x2)
*/
var/a = (top_left_y-bottom_right_y)/(top_left_x-bottom_med_x)
var/b = bottom_right_y-a*bottom_med_x
if (a*x+b < y) //if point is above diagonal top_left -> bottom_median
x = bottom_med_x + x - top_left_x
y = bottom_right_y - y + top_left_y
var/image/I = image(W.icon, W, icon_state = W.icon_state)
I.pixel_x = x
I.pixel_y = y
overlays += I
/obj/item/weapon/firbang
desc = "It is set to detonate in 10 seconds."
name = "firbang"
icon = 'grenade.dmi'
icon_state = "flashbang"
var/state = null
var/det_time = 100.0
w_class = 2.0
item_state = "flashbang"
throw_speed = 4
throw_range = 20
flags = FPRINT | TABLEPASS | CONDUCT
slot_flags = SLOT_BELT
/obj/item/weapon/firbang/afterattack(atom/target as mob|obj|turf|area, mob/user as mob)
if (user.equipped() == src)
if ((CLUMSY in usr.mutations) && prob(50))
user << "\red Huh? How does this thing work?!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( 5 )
prime()
return
else if (!( src.state ))
user << "\red You prime the [src]! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
playsound(src.loc, 'armbomb.ogg', 75, 1, -3)
spawn( src.det_time )
prime()
return
user.dir = get_dir(user, target)
user.drop_item()
var/t = (isturf(target) ? target : target.loc)
walk_towards(src, t, 3)
src.add_fingerprint(user)
return
/obj/item/weapon/firbang/attack_paw(mob/user as mob)
return src.attack_hand(user)
/obj/item/weapon/firbang/attack_hand()
walk(src, null, null)
..()
return
/obj/item/weapon/firbang/proc/prime()
playsound(src.loc, 'bang.ogg', 25, 1)
var/turf/T = get_turf(src)
if(T)
var/datum/effect/effect/system/harmless_smoke_spread/smoke = new
smoke.set_up(3, 0, src.loc)
smoke.attach(src)
smoke.start()
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(3, 1, src)
s.start()
new /obj/effect/new_year_tree(T)
del(src)
return
/obj/item/weapon/firbang/attack_self(mob/user as mob)
if (!src.state)
if (CLUMSY in user.mutations)
user << "\red Huh? How does this thing work?!"
spawn( 5 )
prime()
return
else
user << "\red You prime the [src]! [det_time/10] seconds!"
src.state = 1
src.icon_state = "flashbang1"
add_fingerprint(user)
spawn( src.det_time )
prime()
return
return
/*
/datum/supply_packs/new_year
name = "New Year Celebration Equipment"
contains = list("/obj/item/weapon/firbang",
"/obj/item/weapon/firbang",
"/obj/item/weapon/firbang",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/wrapping_paper",
"/obj/item/weapon/wrapping_paper")
cost = 20
containertype = "/obj/structure/closet/crate"
containername = "New Year Celebration crate"
*/