Files
Paradise/code/game/objects/items/stacks/sheets/mineral.dm
FalseIncarnate ae13c938c5 Kitchen Overhaul
MASSIVE overhaul to the kitchen, should make the chef job more
interesting.

Additions:
- Candy Maker!
- - This machine allows the chef to create a variety of sugary treats
for the crew to enjoy.
- Candy! Lots of candy and this is only the first wave!
- - More candy planned / dreamed for the future
- Candy Moulds
- - Craftable from plastic sheets, also available in the kitchen vendor.
Use these to make different candy types
- - These are returned if you successfully make the candy. Screw up and
the mould is destroyed!
- Cardboard Tubes are now craftable from cardboard

Changes:
- Oven and Grill have been updated to work more in line with the
Microwave and Candy Maker.
- - This means that they are also buildable and upgradeable!
- - Boards for the oven, grill, and candy maker are available from the
circuit printer.
- Many recipes moved from the microwave to the oven and grill.
- - For example, bread is made in the oven, and kabobs are made on the
grill.
- Adds "byproduct" var to recipes
- - Allows for the return of an item in addition to the result,
currently used for candy moulds

Fixes
- Adds Grape Juice reagent.
- - This will fix a runtime and also allow people to actually drink from
the purple cans.

Sprite Credits
- Many thanks to FoS for their sprites for a lot of the candies which I
combined and recolored
- - Also thanks for the new sprites which were included, but not all
used (yet!)
- I also edited and created some horrible sprites for a few candy items
and machine states.
- - Hopefully they will be such an eyesore that a real spriter steps up
and provides something nice.

This overhaul should hopefully add a little variety to the chef role,
while keeping it largely unchanged in terms of difficulty.
2015-03-08 05:09:19 -04:00

228 lines
6.9 KiB
Plaintext

/*
Mineral Sheets
Contains:
- Sandstone
- Diamond
- Uranium
- Plasma
- Gold
- Silver
- Clown
- Enriched Uranium
- Platinum
- Metallic Hydrogen
- Tritium
- Osmium
*/
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/portable_atmospherics/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/plastic_recipes = list ( \
new/datum/stack_recipe("plastic crate", /obj/structure/closet/crate/plastic, 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic ashtray", /obj/item/ashtray/plastic, 2, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("plastic fork", /obj/item/weapon/kitchen/utensil/pfork, 1, on_floor = 1), \
new/datum/stack_recipe("plastic spoon", /obj/item/weapon/kitchen/utensil/pspoon, 1, on_floor = 1), \
new/datum/stack_recipe("plastic knife", /obj/item/weapon/kitchen/utensil/pknife, 1, on_floor = 1), \
new/datum/stack_recipe("plastic bag", /obj/item/weapon/storage/bag/plasticbag, 3, on_floor = 1), \
new/datum/stack_recipe("bear mould", /obj/item/weapon/kitchen/mould/bear, 1, on_floor = 1), \
new/datum/stack_recipe("worm mould", /obj/item/weapon/kitchen/mould/worm, 1, on_floor = 1), \
new/datum/stack_recipe("bean mould", /obj/item/weapon/kitchen/mould/bean, 1, on_floor = 1), \
new/datum/stack_recipe("ball mould", /obj/item/weapon/kitchen/mould/ball, 1, on_floor = 1), \
new/datum/stack_recipe("cane mould", /obj/item/weapon/kitchen/mould/cane, 1, on_floor = 1), \
new/datum/stack_recipe("cash mould", /obj/item/weapon/kitchen/mould/cash, 1, on_floor = 1), \
new/datum/stack_recipe("coin mould", /obj/item/weapon/kitchen/mould/coin, 1, on_floor = 1), \
new/datum/stack_recipe("sucker mould", /obj/item/weapon/kitchen/mould/loli, 1, on_floor = 1), \
)
var/global/list/datum/stack_recipe/clown_recipes = list ( \
new/datum/stack_recipe("bananium computer frame", /obj/structure/computerframe/HONKputer, 50, time = 25, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("bananium grenade casing", /obj/item/weapon/grenade/bananade/casing, 4, on_floor = 1), \
)
var/global/list/datum/stack_recipe/iron_recipes = list ( \
new/datum/stack_recipe("iron door", /obj/structure/mineral_door/iron, 20, one_per_turf = 1, on_floor = 1), \
null, \
)
/obj/item/stack/sheet/mineral
force = 5.0
throwforce = 5
w_class = 3.0
throw_speed = 3
throw_range = 3
/obj/item/stack/sheet/mineral/New()
..()
pixel_x = rand(0,4)-4
pixel_y = rand(0,4)-4
obj/item/stack/sheet/mineral/iron
name = "iron"
icon_state = "sheet-silver"
origin_tech = "materials=1"
sheettype = "iron"
color = "#333333"
perunit = 2000
obj/item/stack/sheet/mineral/iron/New()
..()
recipes = iron_recipes
/obj/item/stack/sheet/mineral/sandstone
name = "sandstone brick"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 3
throw_range = 5
origin_tech = "materials=1"
sheettype = "sandstone"
/obj/item/stack/sheet/mineral/sandstone/New()
..()
recipes = sandstone_recipes
/obj/item/stack/sheet/mineral/diamond
name = "diamond"
icon_state = "sheet-diamond"
origin_tech = "materials=6"
perunit = 2000
sheettype = "diamond"
/obj/item/stack/sheet/mineral/diamond/New()
..()
recipes = diamond_recipes
/obj/item/stack/sheet/mineral/uranium
name = "uranium"
icon_state = "sheet-uranium"
origin_tech = "materials=5"
perunit = 2000
sheettype = "uranium"
/obj/item/stack/sheet/mineral/uranium/New()
..()
recipes = uranium_recipes
/obj/item/stack/sheet/mineral/plasma
name = "solid plasma"
icon_state = "sheet-plasma"
origin_tech = "plasmatech=2;materials=2"
perunit = 2000
sheettype = "plasma"
/obj/item/stack/sheet/mineral/plasma/New()
..()
recipes = plasma_recipes
/obj/item/stack/sheet/mineral/plastic
name = "Plastic"
icon_state = "sheet-plastic"
origin_tech = "materials=3"
perunit = 2000
/obj/item/stack/sheet/mineral/plastic/New()
..()
recipes = plastic_recipes
/obj/item/stack/sheet/mineral/plastic/cyborg
name = "plastic sheets"
icon_state = "sheet-plastic"
perunit = 2000
/obj/item/stack/sheet/mineral/gold
name = "gold"
icon_state = "sheet-gold"
origin_tech = "materials=4"
perunit = 2000
sheettype = "gold"
/obj/item/stack/sheet/mineral/gold/New()
..()
recipes = gold_recipes
/obj/item/stack/sheet/mineral/silver
name = "silver"
icon_state = "sheet-silver"
origin_tech = "materials=3"
perunit = 2000
sheettype = "silver"
/obj/item/stack/sheet/mineral/silver/New()
..()
recipes = silver_recipes
/obj/item/stack/sheet/mineral/clown
name = "bananium"
icon_state = "sheet-clown"
origin_tech = "materials=4"
perunit = 2000
sheettype = "clown"
/obj/item/stack/sheet/mineral/clown/New(var/loc, var/amount=null)
..()
recipes = clown_recipes
/obj/item/stack/sheet/mineral/enruranium
name = "enriched uranium"
icon_state = "sheet-enruranium"
origin_tech = "materials=5"
perunit = 1000
//Valuable resource, cargo can sell it.
/obj/item/stack/sheet/mineral/platinum
name = "platinum"
icon_state = "sheet-adamantine"
origin_tech = "materials=2"
sheettype = "platinum"
perunit = 2000
//Extremely valuable to Research.
/obj/item/stack/sheet/mineral/mhydrogen
name = "metallic hydrogen"
icon_state = "sheet-mythril"
origin_tech = "materials=6;powerstorage=5;magnets=5"
sheettype = "mhydrogen"
perunit = 2000
//Fuel for MRSPACMAN generator.
/obj/item/stack/sheet/mineral/tritium
name = "tritium"
icon_state = "sheet-silver"
sheettype = "tritium"
origin_tech = "materials=5"
color = "#777777"
perunit = 2000
/obj/item/stack/sheet/mineral/osmium
name = "osmium"
icon_state = "sheet-silver"
sheettype = "osmium"
origin_tech = "materials=5"
color = "#9999FF"
perunit = 2000