mirror of
https://github.com/ParadiseSS13/Paradise.git
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343 lines
11 KiB
Plaintext
343 lines
11 KiB
Plaintext
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/*
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* Backpack
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*/
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/obj/item/weapon/storage/backpack
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name = "backpack"
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desc = "You wear this on your back and put items into it."
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icon_state = "backpack"
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item_state = "backpack"
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w_class = 4.0
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slot_flags = SLOT_BACK //ERROOOOO
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max_w_class = 3
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max_combined_w_class = 21
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/obj/item/weapon/storage/backpack/attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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playsound(src.loc, "rustle", 50, 1, -5)
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..()
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/*
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* Backpack Types
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*/
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/obj/item/weapon/storage/backpack/holding
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name = "Bag of Holding"
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desc = "A backpack that opens into a localized pocket of Blue Space."
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origin_tech = "bluespace=4"
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icon_state = "holdingpack"
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max_w_class = 4
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max_combined_w_class = 28
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New()
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..()
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return
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attackby(obj/item/weapon/W as obj, mob/user as mob, params)
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if(crit_fail)
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user << "\red The Bluespace generator isn't working."
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return
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if(istype(W, /obj/item/weapon/storage/backpack/holding) && !W.crit_fail)
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investigate_log("has become a singularity. Caused by [user.key]","singulo")
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user << "\red The Bluespace interfaces of the two devices catastrophically malfunction!"
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del(W)
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var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
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singulo.energy = 300 //should make it a bit bigger~
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message_admins("[key_name_admin(user)] detonated a bag of holding")
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log_game("[key_name(user)] detonated a bag of holding")
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del(src)
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return
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..()
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proc/failcheck(mob/user as mob)
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if (prob(src.reliability)) return 1 //No failure
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if (prob(src.reliability))
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user << "\red The Bluespace portal resists your attempt to add another item." //light failure
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else
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user << "\red The Bluespace generator malfunctions!"
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for (var/obj/O in src.contents) //it broke, delete what was in it
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del(O)
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crit_fail = 1
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icon_state = "brokenpack"
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singularity_act(current_size)
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var/dist = max((current_size - 2),1)
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explosion(src.loc,(dist),(dist*2),(dist*4))
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return
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/obj/item/weapon/storage/backpack/santabag
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name = "Santa's Gift Bag"
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desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
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icon_state = "giftbag0"
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item_state = "giftbag"
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w_class = 4.0
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storage_slots = 20
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max_w_class = 3
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max_combined_w_class = 400 // can store a ton of shit!
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/obj/item/weapon/storage/backpack/cultpack
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name = "trophy rack"
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desc = "It's useful for both carrying extra gear and proudly declaring your insanity."
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icon_state = "cultpack"
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/obj/item/weapon/storage/backpack/clown
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name = "Giggles Von Honkerton"
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desc = "It's a backpack made by Honk! Co."
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icon_state = "clownpack"
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item_state = "clownpack"
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/obj/item/weapon/storage/backpack/mime
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name = "Parcel Parceaux"
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desc = "A silent backpack made for those silent workers. Silence Co."
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icon_state = "mimepack"
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item_state = "mimepack"
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/obj/item/weapon/storage/backpack/medic
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name = "medical backpack"
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desc = "It's a backpack especially designed for use in a sterile environment."
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icon_state = "medicalpack"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/security
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name = "security backpack"
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desc = "It's a very robust backpack."
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icon_state = "securitypack"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/captain
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name = "captain's backpack"
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desc = "It's a special backpack made exclusively for Nanotrasen officers."
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icon_state = "captainpack"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/industrial
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name = "industrial backpack"
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desc = "It's a tough backpack for the daily grind of station life."
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icon_state = "engiepack"
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item_state = "engiepack"
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/*
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* Satchel Types
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*/
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/obj/item/weapon/storage/backpack/satchel
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name = "leather satchel"
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desc = "It's a very fancy satchel made with fine leather."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/satcheldeluxe
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name = "leather satchel"
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desc = "An NT Deluxe satchel, with the finest quality leather and the company logo in a thin gold stitch"
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icon_state = "nt_deluxe"
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/obj/item/weapon/storage/backpack/satchel/withwallet
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New()
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..()
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new /obj/item/weapon/storage/wallet/random( src )
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/obj/item/weapon/storage/backpack/satchel_norm
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name = "satchel"
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desc = "A deluxe NT Satchel, made of the highest quality leather."
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icon_state = "satchel"
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/obj/item/weapon/storage/backpack/satchel_eng
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name = "industrial satchel"
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desc = "A tough satchel with extra pockets."
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icon_state = "satchel-eng"
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item_state = "engiepack"
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/obj/item/weapon/storage/backpack/satchel_med
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name = "medical satchel"
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desc = "A sterile satchel used in medical departments."
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icon_state = "satchel-med"
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item_state = "medicalpack"
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/obj/item/weapon/storage/backpack/satchel_vir
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name = "virologist satchel"
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desc = "A sterile satchel with virologist colours."
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icon_state = "satchel-vir"
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/obj/item/weapon/storage/backpack/satchel_chem
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name = "chemist satchel"
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desc = "A sterile satchel with chemist colours."
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icon_state = "satchel-chem"
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/obj/item/weapon/storage/backpack/satchel_gen
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name = "geneticist satchel"
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desc = "A sterile satchel with geneticist colours."
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icon_state = "satchel-gen"
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/obj/item/weapon/storage/backpack/satchel_tox
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name = "scientist satchel"
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desc = "Useful for holding research materials."
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icon_state = "satchel-tox"
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/obj/item/weapon/storage/backpack/satchel_sec
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name = "security satchel"
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desc = "A robust satchel for security related needs."
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icon_state = "satchel-sec"
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item_state = "securitypack"
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/obj/item/weapon/storage/backpack/satchel_hyd
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name = "hydroponics satchel"
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desc = "A green satchel for plant related work."
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icon_state = "satchel_hyd"
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/obj/item/weapon/storage/backpack/satchel_cap
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name = "captain's satchel"
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desc = "An exclusive satchel for Nanotrasen officers."
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icon_state = "satchel-cap"
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item_state = "captainpack"
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/obj/item/weapon/storage/backpack/satchel_flat
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name = "smuggler's satchel"
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desc = "A very slim satchel that can easily fit into tight spaces."
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icon_state = "satchel-flat"
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w_class = 3 //Can fit in backpacks itself.
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storage_slots = 5
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max_combined_w_class = 15
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level = 1
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cant_hold = list(/obj/item/weapon/storage/backpack/satchel_flat) //muh recursive backpacks
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/obj/item/weapon/storage/backpack/satchel_flat/hide(var/intact)
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if(intact)
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invisibility = 101
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anchored = 1 //otherwise you can start pulling, cover it, and drag around an invisible backpack.
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icon_state = "[initial(icon_state)]2"
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else
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invisibility = initial(invisibility)
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anchored = 0
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icon_state = initial(icon_state)
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/obj/item/weapon/storage/backpack/satchel_flat/New()
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..()
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new /obj/item/stack/tile/plasteel(src)
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new /obj/item/weapon/crowbar(src)
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/*
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* Duffelbags - My thanks to MrSnapWalk for the original icon and Neinhaus for the job variants - Dave.
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*/
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/obj/item/weapon/storage/backpack/duffel
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name = "duffelbag"
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desc = "A large grey duffelbag designed to hold more items than a regular bag."
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icon_override = 'icons/mob/in-hand/duffelbag.dmi'
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icon_state = "duffel"
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item_state = "duffel"
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storage_slots = 9 // Duffelbags can hold more items.
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max_combined_w_class = 27
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slowdown = 1
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/obj/item/weapon/storage/backpack/duffel/syndimed
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name = "suspicious duffelbag"
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desc = "A black and red duffelbag with a red and white cross sewn onto it."
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icon_state = "duffel-syndimed"
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item_state = "duffel-syndimed"
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slowdown = 0
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/obj/item/weapon/storage/backpack/duffel/syndiammo
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name = "suspicious duffelbag"
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desc = "A black and red duffelbag with a patch depicting shotgun shells sewn onto it."
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icon_state = "duffel-syndiammo"
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item_state = "duffel-syndiammo"
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slowdown = 0
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/obj/item/weapon/storage/backpack/duffel/captain
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name = "captain's duffelbag"
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desc = "A duffelbag designed to hold large quantities of condoms."
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icon_state = "duffel-captain"
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item_state = "duffel-captain"
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/obj/item/weapon/storage/backpack/duffel/security
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name = "security duffelbag"
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desc = "A duffelbag built with robust fabric!"
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icon_state = "duffel-security"
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item_state = "duffel-security"
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/obj/item/weapon/storage/backpack/duffel/virology
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name = "virology duffelbag"
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desc = "A white duffelbag designed to contain biohazards."
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icon_state = "duffel-viro"
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item_state = "duffel-viro"
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/obj/item/weapon/storage/backpack/duffel/science
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name = "scientist duffelbag"
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desc = "A duffelbag designed to hold the secrets of space."
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icon_state = "duffel-toxins"
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item_state = "duffel-toxins"
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/obj/item/weapon/storage/backpack/duffel/genetics
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name = "scientist duffelbag"
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desc = "A duffelbag designed to hold gibbering monkies."
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icon_state = "duffel-toxins"
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item_state = "duffel-toxins"
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/obj/item/weapon/storage/backpack/duffel/chemistry
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name = "scientist duffelbag"
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desc = "A duffelbag designed to hold corrosive substances."
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icon_state = "duffel-chemistry"
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item_state = "duffel-chemistry"
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/obj/item/weapon/storage/backpack/duffel/medical
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name = "medical duffelbag"
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desc = "A duffelbag designed to hold medicine."
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icon_state = "duffel-med"
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item_state = "duffel-med"
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/obj/item/weapon/storage/backpack/duffel/engineering
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name = "industrial duffelbag"
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desc = "A duffelbag designed to hold tools."
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icon_state = "duffel-eng"
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item_state = "duffel-eng"
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/obj/item/weapon/storage/backpack/duffel/hydro
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name = "hydroponics duffelbag"
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desc = "A duffelbag designed to hold seeds and fauna."
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icon_state = "duffel-hydro"
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item_state = "duffel-hydro"
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/obj/item/weapon/storage/backpack/duffel/clown
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name = "smiles von wiggleton"
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desc = "A duffelbag designed to hold bananas and bike horns."
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icon_state = "duffel-clown"
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item_state = "duffel-clown"
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//ERT backpacks.
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/obj/item/weapon/storage/backpack/ert
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name = "emergency response team backpack"
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desc = "A spacious backpack with lots of pockets, used by members of the Nanotrasen Emergency Response Team."
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icon_state = "ert_commander"
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item_state = "backpack"
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//Commander
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/obj/item/weapon/storage/backpack/ert/commander
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name = "emergency response team commander backpack"
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desc = "A spacious backpack with lots of pockets, worn by the commander of a Nanotrasen Emergency Response Team."
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//Security
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/obj/item/weapon/storage/backpack/ert/security
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name = "emergency response team security backpack"
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desc = "A spacious backpack with lots of pockets, worn by security members of a Nanotrasen Emergency Response Team."
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icon_state = "ert_security"
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//Engineering
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/obj/item/weapon/storage/backpack/ert/engineer
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name = "emergency response team engineer backpack"
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desc = "A spacious backpack with lots of pockets, worn by engineering members of a Nanotrasen Emergency Response Team."
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icon_state = "ert_engineering"
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//Medical
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/obj/item/weapon/storage/backpack/ert/medical
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name = "emergency response team medical backpack"
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desc = "A spacious backpack with lots of pockets, worn by medical members of a Nanotrasen Emergency Response Team."
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icon_state = "ert_medical"
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//Janitorial
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/obj/item/weapon/storage/backpack/ert/janitor
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name = "emergency response team janitor backpack"
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desc = "A spacious backpack with lots of pockets, worn by janitorial members of a Nanotrasen Emergency Response Team."
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icon_state = "ert_janitor" |