Files
Paradise/code/game/objects/items/weapons/vending_items.dm
FalseIncarnate 9074629123 Aquariums and Pet Rocks!
Adds fishbowls, fish tanks, and wall aquariums.
- Buildable with glass
- Fish Tanks and Wall Aquariums also have built-in lights that can be
toggled
- Wall Aquariums block atmos just like a full window or wall.

Adds fish and fish/aquarium related items:
- Goldfish, Clownfish, Sharks, and Baby Space Carp
- Eggs can be obtained for each of these fish types and a dud egg type.
- Fish food, fish nets, egg scoops, tank brushes
- These are used to maintain your aquarium

Adds new vendor: CritterCare!
- Sells pet supplies and pet rocks!
- Moved pet collars from the clothing machine into the CritterCare

Adds new room/area: Pet Store!
- Located between the Port Emergency Storage and Auxilary Tool Storage
(across from the Vault)
- Contains a CritterCare machine, 2 fishbowls, a bucket, and a sink

Adjusts some Cargo order options!
- New category: Vending
- Contains all the vending machine refill crates
- Renamed the Bartending Supply Crate to Bar Supply Crate to avoid
confusion
- Removes the coffee refill canisters from the Bar Supply Crate, placed
them into the new Coffee Supply Crate
- Adds new Clothing Supply Crate, contains refill canisters for the
Hatlord 9000, Suitlord 9000, Shoelord 9000, and ClothesMate vendors
- Adds new Pet Supply Crate, contains refill canisters for the new
CritterCare vendor

Makes the ClothesMate and CritterCare vendors constructable
- Using a screwdriver on a vendor circuitboard will now have a chance to
set it to the ClothesMate or CritterCare setting, in addition to the
previously possible settings like Booze-o-mat and Shoelord 9000.
New reagent: Fishwater
- Obtained by using an empty reagent_container on any aquarium that has
some water in it.
- Ingesting fishwater has a 30% chance per cycle to make you vomit (what
did you expect from dirty water and fish poo?)
- Fishwater is good for botany, as it provides both water and nutrients
to hydro trays

ADDITIONAL FIXES!
- Fixes the abandoned bar's misaligned area (mostly a mapper thing, will
also ensure an APC in the area will properly power the entire area (and
not space)
- Fixes a couple instances of piping mistakes where there were manifolds
and straight pipes on the same tile, preventing vent-crawlers from being
able to navigate properly
- One was in security, another was the back room of hydroponics
- Fixed a missing pipe in the AI upload causing the vent to be
disconnected from the pipe network
2015-06-12 04:14:28 -04:00

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/obj/item/weapon/vending_refill
name = "resupply canister"
var/machine_name = "Generic"
icon = 'icons/obj/vending_restock.dmi'
icon_state = "refill_snack"
item_state = "restock_unit"
flags = CONDUCT
force = 7.0
throwforce = 10.0
throw_speed = 1
throw_range = 7
w_class = 4.0
var/charges = 0 //how many restocking "charges" the refill has
/obj/item/weapon/vending_refill/New(amt = -1)
..()
name = "\improper [machine_name] restocking unit"
if(isnum(amt) && amt > -1)
charges = amt
/obj/item/weapon/vending_refill/examine(mob/user)
..()
if(charges)
user << "It can restock [charges] item(s)."
else
user << "It's empty!"
//NOTE I decided to go for about 1/3 of a machine's capacity
/obj/item/weapon/vending_refill/boozeomat
machine_name = "Booze-O-Mat"
icon_state = "refill_booze"
charges = 46//of 138
/obj/item/weapon/vending_refill/coffee
machine_name = "hot drinks"
icon_state = "refill_joe"
charges = 28//of 85
/obj/item/weapon/vending_refill/snack
machine_name = "Getmore Chocolate Corp"
charges = 16//of 48
/obj/item/weapon/vending_refill/cola
machine_name = "Robust Softdrinks"
icon_state = "refill_cola"
charges = 21//of 65
/obj/item/weapon/vending_refill/cigarette
machine_name = "cigarette"
icon_state = "refill_smoke"
charges = 9// of 30
/obj/item/weapon/vending_refill/autodrobe
machine_name = "AutoDrobe"
icon_state = "refill_costume"
charges = 19// of 58
/obj/item/weapon/vending_refill/hatdispenser
machine_name = "hat"
icon_state = "refill_costume"
charges = 18// of 56
/obj/item/weapon/vending_refill/suitdispenser
machine_name = "suit"
icon_state = "refill_costume"
charges = 68// of 206
/obj/item/weapon/vending_refill/shoedispenser
machine_name = "shoe"
icon_state = "refill_costume"
charges = 30// of 91
/obj/item/weapon/vending_refill/clothing
machine_name = "ClothesMate"
icon_state = "refill_clothes"
charges = 20// of 62
/obj/item/weapon/vending_refill/crittercare
machine_name = "CritterCare"
icon_state = "refill_pet"
charges = 17// of 54