Files
Paradise/code/modules/awaymissions/zlevel.dm
Krausus e0349a17d0 Fixes air initialization for away missions
Away missions' turfs will now actually have their air initialize after
being loaded
2015-05-21 04:56:05 -04:00

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proc/createRandomZlevel()
if(awaydestinations.len) //crude, but it saves another var!
return
var/list/potentialRandomZlevels = list()
world << "<span class='userdanger'>Searching for away missions...</span>"
var/list/Lines = file2list("_maps/map_files/RandomZLevels/fileList.txt")
if(!Lines.len) return
for (var/t in Lines)
if (!t)
continue
t = trim(t)
if (length(t) == 0)
continue
else if (copytext(t, 1, 2) == "#")
continue
var/pos = findtext(t, " ")
var/name = null
// var/value = null
if (pos)
name = lowertext(copytext(t, 1, pos))
// value = copytext(t, pos + 1)
else
name = lowertext(t)
if (!name)
continue
potentialRandomZlevels.Add(t)
if(potentialRandomZlevels.len)
world << "<span class='userdanger'>Loading away mission...</span>"
var/map = pick(potentialRandomZlevels)
var/file = file(map)
if(isfile(file))
maploader.load_map(file)
// Initialize air for the away mission's turfs
if(air_master)
air_master.setup_allturfs(block(locate(1, 1, world.maxz), locate(world.maxx, world.maxy, world.maxz)))
world.log << "away mission loaded: [map]"
for(var/obj/effect/landmark/L in landmarks_list)
if (L.name != "awaystart")
continue
awaydestinations.Add(L)
world << "<span class='userdanger'>Away mission loaded.</span>"
else
world << "<span class='userdanger'>No away missions found.</span>"
return