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Fixes the Arachno-Man items. Hopefully doesn't cause a merge conflict. If it does, I'll be forced to leave this PR open until someone helps out or it's closed by a Senior Admin.
262 lines
11 KiB
Plaintext
262 lines
11 KiB
Plaintext
// Add custom items you give to people here, and put their icons in custom_items.dmi
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// Remember to change 'icon = 'custom_items.dmi'' for items not using /obj/item/fluff as a base
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// Clothing item_state doesn't use custom_items.dmi. Just add them to the normal clothing files.
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/obj/item/fluff // so that they don't spam up the object tree
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icon = 'icons/obj/custom_items.dmi'
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w_class = 1.0
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///////////////////////////////////////////////////////////////////////
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/////////////////////PARADISE STATION CUSTOM ITEMS////////////////////
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//////////////////////////////////////////////////////////////////////
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/obj/item/clothing/head/fluff/heather_winceworth // regens: Heather Winceworth
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name= "Heather's rose"
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desc= "A beautiful purple rose for your hair."
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icon= 'icons/obj/clothing/hats.dmi'
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icon_state = "hairflowerp"
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item_state = "hairflowerp"
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/obj/item/clothing/under/fluff/WornTurtleneck // DaveTheHeadcrab: Makkota Atani
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name = "Worn Combat Turtleneck"
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desc = "A worn out turtleneck with 'J.C. NSS Regnare' stitched on the inside of the collar. The tag reveals it to be 99% NanoCotton."
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icon= 'icons/obj/clothing/uniforms.dmi'
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icon_state = "syndicate"
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item_state = "bl_suit"
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_color = "syndicate"
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has_sensor = 1 // Jumpsuit has no sensor by default
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displays_id = 0 // Purely astetic, the ID does not show up on the player sprite when equipped. Examining still reveals it.
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Security jumpsuit stats
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siemens_coefficient = 0.
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/obj/item/clothing/under/fluff/blackschoolGirl // Black schoolgirl uniform
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name = "Black Schoolgirl Uniform"
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desc = "A Japanese style school uniform for girls"
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icon= 'icons/obj/clothing/uniforms.dmi'
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icon_state = "schoolgirl_black"
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_color = "schoolgirl_black"
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item_state = "schoolgirl_black"
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has_sensor = 1 // Just to make sure it has a sensor
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standar Jumpsuit stats
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/obj/item/clothing/head/fluff/sparkyninja_beret //Sparkyninja: Neil Wilkinson
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name = "royal marines commando beret"
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desc = "Dark Green beret with an old insignia on it."
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icon_state = "sparkyninja_beret"
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/obj/item/weapon/book/manual/security_space_law/black
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name = "Space Law - Limited Edition"
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desc = "A leather-bound, immaculately-written copy of JUSTICE."
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icon_state = "bookSpaceLawblack"
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title = "Space Law - Limited Edition"
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//////////////////////////////////
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////////// Usable Items //////////
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//////////////////////////////////
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/obj/item/weapon/pen/fluff/fountainpen //paththegreat: Eli Stevens
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name = "Engraved Fountain Pen"
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desc = "An expensive looking pen with the initials E.S. engraved into the side."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "fountainpen"
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/obj/item/weapon/card/id/fluff/lifetime //fastler: Fastler Greay; it seemed like something multiple people would have
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name = "Lifetime ID Card"
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desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "lifetimeid"
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/obj/item/weapon/crowbar/fluff/zelda_creedy_1 //daaneesh: Zelda Creedy
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name = "Zelda's Crowbar"
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desc = "A pink crow bar that has an engraving that reads, 'To Zelda. Love always, Dawn'"
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "zeldacrowbar"
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item_state = "crowbar"
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//////////////////////////////////
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//////////// Clothing ////////////
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//////////////////////////////////
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//////////// Gloves ////////////
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//////////// Eye Wear ////////////
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/obj/item/clothing/glasses/meson/fluff/book_berner_1 //asanadas: Book Berner
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name = "bespectacled mesonic surveyors"
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desc = "One of the older meson scanner models retrofitted to perform like its modern counterparts."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "book_berner_1"
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//////////// Hats ////////////
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/obj/item/clothing/head/welding/fluff/alice_mccrea_1 //madmalicemccrea: Alice McCrea
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name = "flame decal welding helmet"
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desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility. \"Fly the Friendly Skies\" is clearly visible, written above the visor, for some reason."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "alice_mccrea_1"
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/obj/item/clothing/head/welding/fluff/yuki_matsuda_1 //searif: Yuki Matsuda
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name = "white decal welding helmet"
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desc = "A white welding helmet with a character written across it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "yuki_matsuda_1"
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/obj/item/clothing/head/welding/fluff/norah_briggs_1 //bountylord13: Norah Briggs
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name = "blue flame decal welding helmet"
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desc = "A welding helmet with blue flame decals on it."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "norah_briggs_1"
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//////////// Suits ////////////
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/obj/item/clothing/suit/storage/labcoat/fluff/aeneas_rinil //Robotics Labcoat - Aeneas Rinil [APPR]
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name = "Robotics labcoat"
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desc = "A labcoat with a few markings denoting it as the labcoat of roboticist."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "aeneasrinil_open"
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/obj/item/clothing/suit/armor/vest/fluff/deus_blueshield //deusdactyl
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name = "blueshield security armor"
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desc = "An armored vest with the badge of a Blueshield Lieutenant."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "deus_blueshield"
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item_state = "deus_blueshield"
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//////////// Uniforms ////////////
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/obj/item/clothing/under/psysuit/fluff/isaca_sirius_1 // Xilia: Isaca Sirius
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name = "Isaca's suit"
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desc = "Black, comfortable and nicely fitting suit. Made not to hinder the wearer in any way. Made of some exotic fabric. And some strange glowing jewel at the waist. Name labels says; Property of Isaca Sirius; The Seeder."
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/////// NT-SID Suit //Zuhayr: Jane Doe
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/obj/item/clothing/under/fluff/jane_sidsuit
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name = "NT-SID jumpsuit"
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desc = "A Nanotrasen Synthetic Intelligence Division jumpsuit, issued to 'volunteers'. On other people it looks fine, but right here a scientist has noted: on you it looks stupid."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "jane_sid_suit"
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item_state = "jane_sid_suit"
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_color = "jane_sid_suit"
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has_sensor = 2
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sensor_mode = 3
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//Suit roll-down toggle.
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/obj/item/clothing/under/fluff/jane_sidsuit/verb/toggle_zipper()
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set name = "Toggle Jumpsuit Zipper"
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set category = "Object"
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set src in usr
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if(!usr.canmove || usr.stat || usr.restrained())
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return 0
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if(src.icon_state == "jane_sid_suit_down")
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src._color = "jane_sid_suit"
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usr << "You zip up the [src]."
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else
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src._color = "jane_sid_suit_down"
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usr << "You unzip and roll down the [src]."
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src.icon_state = "[_color]"
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src.item_state = "[_color]"
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usr.update_inv_w_uniform()
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//////////// Masks ////////////
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//////////// Shoes ////////////
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//////////// Sets ////////////
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////// Short Sleeve Medical Outfit //erthilo: Farah Lants
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/obj/item/clothing/under/rank/medical/fluff/short
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name = "short sleeve medical jumpsuit"
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desc = "Made of a special fiber that gives special protection against biohazards. Has a cross on the chest denoting that the wearer is trained medical personnel and short sleeves."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "medical_short"
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_color = "medical_short"
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/obj/item/clothing/suit/storage/labcoat/fluff/red
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name = "red labcoat"
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desc = "A suit that protects against minor chemical spills. Has a red stripe on the shoulders and rolled up sleeves."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "labcoat_red_open"
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////// Blue and Bloody Set //deimosvezzati: Hiro Mezu
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/obj/item/clothing/under/fluff/customblue // Personal jumpsuit (blue tie / belt buckle)
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name = "custom-fitted blue jumpsuit"
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desc = "A custom blue uniform made for a trapped soul. It has the initials H.M. on the tag."
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icon= 'icons/obj/clothing/uniforms.dmi'
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icon_state = "hm_suit"
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_color = "hm_suit"
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item_state = "hm_suit"
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has_sensor = 1 // Just to make sure it has a sensor
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Jumpsuit stats
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/obj/item/clothing/suit/armor/vest/fluff/bloody //Bloody armor vest
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name = "bloodied security armor"
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desc = "A vest drenched in the blood of Greytide. It has seen better days. It has the initials H.M. scratched into the inside."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "hm_armorvest"
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item_state = "hm_armorvest"
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/obj/item/clothing/mask/gas/sechailer/fluff/bluemask //Blue security mask
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name = "custom SWAT mask"
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desc = "A neon blue swat mask, used for demoralizing Greytide in the wild. It has the initials H.M. on the side."
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action_button_name = "HALT!"
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "hm_sec_mask"
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item_state = "hm_sec_mask"
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aggressiveness = 3
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ignore_maskadjust = 1
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///// Noble's Clothes Set //theoricus: Baron Robot VII
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/obj/item/clothing/under/fluff/noble_clothes // Custom jumpsuit
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name = "noble clothes"
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desc = "They fall just short of majestic."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "noble_clothes"
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_color = "noble_clothes"
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item_state = "noble_clothes"
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has_sensor = 1 // Just to make sure it has a sensor
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0) // Standard Jumpsuit stats
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/obj/item/clothing/suit/fluff/noble_coat // A nauseatingly colored coat
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name = "noble coat"
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desc = "The livid blues, purples and greens are awesome enough to evoke a visceral response in you; it is not dissimilar to indigestion."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "noble_coat"
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item_state = "noble_coat"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/shoes/fluff/noble_boot
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name = "noble boots"
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desc = "The boots are economically designed to balance function and comfort, so that you can step on peasants without having to worry about blisters. The leather also resists unwanted blood stains."
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "noble_boot"
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_color = "noble_boot"
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item_state = "noble_boot"
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/////Arachno-Man Costume set //the flagbearer: Willow Walker
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/obj/item/clothing/under/fluff/arachno_suit // Custom Jumpsuit
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name = "Arachno-Man costume"
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desc = "It's what an evil genius would design if he switched brains with the Amazing Arachno-Man. Actually, he'd probably add weird tentacles that come out the back, too."
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon_state = "superior_suit"
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item_state = "superior_suit"
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_color = "superior_suit"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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flags_inv = HIDEGLOVES|HIDESHOES
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/obj/item/clothing/head/fluff/arachno_mask
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name = "Arachno-Man mask"
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desc = "Put it on. The mask, it's gonna make you stronger!"
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icon = 'icons/obj/custom_items.dmi'
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icon_state = "superior_mask"
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item_state = "superior_mask"
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body_parts_covered = HEAD
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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//////////// Weapons ////////////
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