Files
Paradise/code/modules/projectiles/ammunition/magazines.dm
2015-04-07 01:16:19 -04:00

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////////////////INTERNAL MAGAZINES//////////////////////
/obj/item/ammo_box/magazine/internal/cylinder
name = "revolver cylinder"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/a357"
caliber = "357"
max_ammo = 7
/obj/item/ammo_box/magazine/internal/cylinder/ammo_count(var/countempties = 1)
if (!countempties)
var/boolets = 0
for (var/i = 1, i <= stored_ammo.len, i++)
var/obj/item/ammo_casing/bullet = stored_ammo[i]
if (bullet.BB)
boolets++
return boolets
else
return stored_ammo.len
/obj/item/ammo_box/magazine/internal/cylinder/rus357
name = "russian revolver cylinder"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/a357"
caliber = "357"
max_ammo = 6
multiload = 0
/obj/item/ammo_box/magazine/internal/cylinder/rus357/New()
stored_ammo += new ammo_type(src)
/obj/item/ammo_box/magazine/internal/cylinder/rev38
name = "d-tiv revolver cylinder"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/c38"
caliber = "38"
max_ammo = 6
/obj/item/ammo_box/magazine/internal/shot
name = "shotgun internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
caliber = "shotgun"
max_ammo = 4
multiload = 0
/obj/item/ammo_box/magazine/internal/shotcom
name = "combat shotgun internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
caliber = "shotgun"
max_ammo = 8
multiload = 0
/obj/item/ammo_box/magazine/internal/cylinder/dualshot
name = "double-barrel shotgun internal magazine"
desc = "This doesn't even exist"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
caliber = "shotgun"
max_ammo = 2
multiload = 0
/obj/item/ammo_box/magazine/internal/cylinder/improvised
name = "improvised shotgun internal magazine"
desc = "This doesn't even exist"
ammo_type = "/obj/item/ammo_casing/shotgun/improvised"
caliber = "shotgun"
max_ammo = 1
multiload = 0
/obj/item/ammo_box/magazine/internal/shotriot
name = "riot shotgun internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/shotgun/beanbag"
caliber = "shotgun"
max_ammo = 6
multiload = 0
/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher
name = "grenade launcher internal magazine"
ammo_type = "/obj/item/ammo_casing/a40mm"
caliber = "40mm"
max_ammo = 1
/obj/item/ammo_box/magazine/internal/cylinder/grenadelauncher/multi
ammo_type = "/obj/item/ammo_casing/a40mm"
max_ammo = 6
/obj/item/ammo_box/magazine/internal/boltaction
name = "bolt action rifle internal magazine"
desc = "Oh god, this shouldn't be here"
ammo_type = "/obj/item/ammo_casing/a762"
caliber = "a762"
max_ammo = 5
multiload = 1
///////////EXTERNAL MAGAZINES////////////////
/obj/item/ammo_box/magazine/m10mm
name = "pistol magazine (10mm)"
icon_state = "9x19p"
origin_tech = "combat=2"
ammo_type = "/obj/item/ammo_casing/c10mm"
caliber = "10mm"
max_ammo = 8
multiple_sprites = 2
/obj/item/ammo_box/magazine/m45
name = "handgun magazine (.45)"
icon_state = "45"
ammo_type = "/obj/item/ammo_casing/c45"
caliber = ".45"
max_ammo = 8
/obj/item/ammo_box/magazine/m45/update_icon()
..()
icon_state = "[initial(icon_state)]-[ammo_count() ? "8" : "0"]"
/obj/item/ammo_box/magazine/smgm9mm
name = "SMG magazine (9mm)"
icon_state = "smg9mm"
ammo_type = "/obj/item/ammo_casing/c9mm"
caliber = "9mm"
max_ammo = 20
/obj/item/ammo_box/magazine/smgm9mm/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count(),5)]"
/obj/item/ammo_box/magazine/smgm45
name = "SMG magazine (.45)"
icon_state = "c20r45"
origin_tech = "combat=2"
ammo_type = "/obj/item/ammo_casing/c45"
caliber = ".45"
max_ammo = 20
/obj/item/ammo_box/magazine/smgm45/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count(),2)]"
/obj/item/ammo_box/magazine/tommygunm45
name = "drum magazine (.45)"
icon_state = "drum45"
ammo_type = "/obj/item/ammo_casing/c45"
caliber = ".45"
max_ammo = 50
/obj/item/ammo_box/magazine/m50
name = "handgun magazine (.50ae)"
icon_state = "50ae"
origin_tech = "combat=2"
ammo_type = "/obj/item/ammo_casing/a50"
caliber = ".50"
max_ammo = 7
multiple_sprites = 1
/obj/item/ammo_box/magazine/m75
name = "specialized magazine (.75)"
icon_state = "75"
ammo_type = "/obj/item/ammo_casing/caseless/a75"
caliber = "75"
multiple_sprites = 2
max_ammo = 8
/obj/item/ammo_box/magazine/m545
name = "box magazine (5.45mm)"
icon_state = "5.45m"
origin_tech = "combat=5;syndicate=1"
ammo_type = "/obj/item/ammo_casing/a545"
caliber = "a545"
max_ammo = 30
/obj/item/ammo_box/magazine/m545/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
/obj/item/ammo_box/magazine/m762
name = "box magazine (7.62mm)"
icon_state = "a762"
origin_tech = "combat=2"
ammo_type = "/obj/item/ammo_casing/a762"
caliber = "a762"
max_ammo = 50
/obj/item/ammo_box/magazine/m762/update_icon()
..()
icon_state = "[initial(icon_state)]-[round(ammo_count(),10)]"
/obj/item/ammo_box/magazine/m12g
name = "shotgun magazine (12g buckshot)"
icon_state = "m12gb"
ammo_type = "/obj/item/ammo_casing/shotgun/buckshot"
origin_tech = "combat=3;syndicate=1"
caliber = "shotgun"
max_ammo = 8
/obj/item/ammo_box/magazine/m12g/update_icon()
..()
icon_state = "[initial(icon_state)]-[Ceiling(ammo_count(0)/8)*8]"
/obj/item/ammo_box/magazine/m12g/stun
name = "shotgun magazine (12g taser slugs)"
icon_state = "m12gs"
ammo_type = "/obj/item/ammo_casing/shotgun/stunslug"
/obj/item/ammo_box/magazine/m12g/dragon
name = "shotgun magazine (12g dragon's breath)"
icon_state = "m12gf"
ammo_type = "/obj/item/ammo_casing/shotgun/incendiary/dragonsbreath"