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Paradise
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https://github.com/ParadiseSS13/Paradise.git
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e0f22c9931b3e89af5ecafe58ae6d0bf06bdcfba
Paradise
/
code
/
modules
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mob
T
History
cib
ad6105b380
Merge remote-tracking branch 'main/master' into bleeding-edge-freeze
...
Conflicts: html/changelog.html
2013-05-14 01:29:45 +02:00
..
dead
Some uses of ismouse() replaced with isanimal()
2013-02-19 19:22:00 +08:00
living
Merge remote-tracking branch 'main/master' into bleeding-edge-freeze
2013-05-14 01:29:45 +02:00
new_player
Made nearsightedness not consume a fuckton of memory.
2013-05-03 23:58:56 +04:00
death.dm
…
emote.dm
…
inventory.dm
…
login.dm
…
logout.dm
…
mob_cleanup.dm
…
mob_defines.dm
Merge branch 'guntest' of
https://github.com/Whitellama/Baystation12
into gunmode
2013-03-06 17:04:45 +04:00
mob_grab.dm
…
mob_helpers.dm
Change to check_zone proc.
2013-02-16 19:01:48 +04:00
mob_movement.dm
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
into guntest
2013-01-31 14:26:58 -08:00
mob_transformation_simple.dm
…
mob.dm
Imported the option to start nearsighted and give glasses to those who do.
2013-04-28 22:45:15 -04:00
say.dm
Merge branch 'guntest' of
https://github.com/Whitellama/Baystation12
into gunmode
2013-03-06 17:04:45 +04:00
screen.dm
Refactored and moved targeting code around a little.
2013-03-07 00:44:28 +04:00
transform_procs.dm
Rename of cyborgs to robots (in strings), addition of robot spawn name-choosing proc, addition of method for removing robot brain.
2013-02-25 19:48:00 -08:00
update_icons.dm
…