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Unsimulated turfs can be climbed on once more. Small blobs can use the blob to move around in space. Jetpacks now have a toggle for the stabilization. Jetpack fuel use has been reset to .01. Moved most of the tanks over to a new folder and files so they are not all crammed into one. The meteor event actually spawns more than one wave worth of meteors. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2488 316c924e-a436-60f5-8080-3fe189b3f50e
36 lines
1.1 KiB
Plaintext
36 lines
1.1 KiB
Plaintext
/obj/item/weapon/tank/emergency_oxygen
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name = "emergency oxygen tank"
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desc = "Used for emergencies. Contains very little oxygen, so try to conserve it until you actually need it."
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icon_state = "emergency"
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flags = FPRINT | TABLEPASS | ONBELT | CONDUCT
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w_class = 2.0
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force = 4.0
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distribute_pressure = ONE_ATMOSPHERE*O2STANDARD
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volume = 3 //Tiny. Real life equivalents only have 21 breaths of oxygen in them. They're EMERGENCY tanks anyway -errorage (dangercon 2011)
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New()
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..()
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src.air_contents.oxygen = (3*ONE_ATMOSPHERE)*volume/(R_IDEAL_GAS_EQUATION*T20C)
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return
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examine()
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set src in usr
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..()
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if(air_contents.oxygen < 0.4)
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usr << text("\red <B>The meter on the [src.name] indicates you are almost out of air!</B>")
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playsound(usr, 'alert.ogg', 50, 1)
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/obj/item/weapon/tank/emergency_oxygen/engi
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icon_state = "emergency_engi"
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name = "extended-capacity emergency oxygen tank"
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volume = 6
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/obj/item/weapon/tank/emergency_oxygen/double
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icon_state = "emergency_double"
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name = "Double Emergency Oxygen Tank"
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volume = 10
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