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- Split EXP_TYPE_CREW into EXP_TYPE_LIVING (all living mobs) and EXP_TYPE_CREW (actual crew positions). Job unlocks use EXP_TYPE_CREW. General playtime reports use EXP_TYPE_LIVING. Playing corgi doesn't help unlock jobs, but it does show in your stats. - Added tracking for karma-locked jobs as a department in stats. - Added quite a few safety checks. - Split the per-client part of update_exp into update_exp_client - Added new config option to let admins bypass the system, intended for testing - Moved defines to code\__DEFINES\preferences.dm