mirror of
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* Migrate organs to the new attack chain. * Migrate additional organs and rod of asclepius. * Update regenerative core. * Call parent activate_self of regenerative core.
463 lines
15 KiB
Plaintext
463 lines
15 KiB
Plaintext
/obj/item/organ/internal
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origin_tech = "biotech=3"
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force = 1
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w_class = WEIGHT_CLASS_SMALL
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max_damage = 60
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var/slot
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// DO NOT add slots with matching names to different zones - it will break internal_organs_slot list!
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var/non_primary = 0
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var/unremovable = FALSE //Whether it shows up as an option to remove during surgery.
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/// An associated list of organ datums that this organ has.
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var/list/datum/organ/organ_datums
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/// This contains the hidden RnD levels of an organ to prevent rnd from using it.
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var/hidden_origin_tech
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/// What is the level of tech for the hidden tech type?
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var/hidden_tech_level = 1
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/// How much is this organ worth in the xenobiology organ analyzer?
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var/analyzer_price = 10
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/// what quality is this organ? Only useful for xeno organs
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var/organ_quality = ORGAN_NORMAL
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/// Does this organ originate from the xenobiology dissection loop?
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var/is_xeno_organ = FALSE
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/// Does this organ give a warning upon being inserted?
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var/warning = FALSE
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/// Does this organ show outside the mob, and what is the icon state?
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var/augment_state = null
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/// Does this organ actually have a sprite for it being on the arm? And what is the path of it.
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var/augment_icon = null
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/// Does this organ have a extra render mechanic?
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var/do_extra_render = FALSE
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/// Does this organ ignore skin covers?
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var/always_show_augment = FALSE
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/// Does this organ have augmented skin to apply to the user on install? If so, apply it to the user and remove it.
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var/self_augmented_skin_level = 0
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/obj/item/organ/internal/Initialize(mapload, mob/living/carbon/holder)
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. = ..()
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if(organ_datums)
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var/list/temp_list = organ_datums.Copy()
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organ_datums = list()
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for(var/path in temp_list)
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var/datum/organ/organ_datum = new path(src)
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if(!organ_datum.organ_tag)
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stack_trace("There was an organ datum [organ_datum] ([organ_datum.type]), that had no organ tag.")
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continue
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organ_datums[organ_datum.organ_tag] = organ_datum
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if(istype(holder))
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insert(holder)
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/obj/item/organ/internal/Destroy()
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if(owner) // we have to remove BEFORE organ_datums are qdel'd, or we can just live even if our heart organ got deleted
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remove(owner, TRUE)
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QDEL_LIST_ASSOC_VAL(organ_datums) // The removal from internal_organ_datums should be handled when the organ is removed
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. = ..()
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/obj/item/organ/internal/examine(mob/user)
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. = ..()
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if(is_xeno_organ)
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. += "<span class='info'>It looks like it would replace \the [slot]."
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if(self_augmented_skin_level)
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. += "<span class='info'>It seems to have level-[self_augmented_skin_level] synthetic skin applied."
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/obj/item/organ/internal/proc/insert(mob/living/carbon/M, special = 0, dont_remove_slot = 0)
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if(!iscarbon(M) || owner == M)
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return
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var/obj/item/organ/internal/replaced = M.get_organ_slot(slot)
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if(replaced)
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if(dont_remove_slot)
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non_primary = 1
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else
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replaced.remove(M, special = 1)
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owner = M
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M.internal_organs |= src
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M.internal_organs_slot[slot] = src
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for(var/organ_tag in organ_datums)
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var/datum/organ/new_organ = organ_datums[organ_tag]
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M.internal_organ_datums[new_organ.organ_tag] = new_organ
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new_organ.on_insert(M)
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var/obj/item/organ/external/parent
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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parent = H.get_organ(check_zone(parent_organ))
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H.update_int_organs()
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if(!istype(parent))
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stack_trace("[src] attempted to insert into a [parent_organ], but [parent_organ] wasn't an organ! [atom_loc_line(M)]")
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else
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parent.internal_organs |= src
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if(self_augmented_skin_level)
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parent.apply_augmented_skin(self_augmented_skin_level)
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self_augmented_skin_level = 0
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loc = null
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for(var/X in actions)
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var/datum/action/A = X
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A.Grant(M)
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if(vital)
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M.update_stat("Vital organ inserted")
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STOP_PROCESSING(SSobj, src)
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if(owner.stat == DEAD)
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ADD_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
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RegisterSignal(owner, COMSIG_LIVING_DEFIBBED, PROC_REF(on_revival))
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SEND_SIGNAL(src, COMSIG_ORGAN_IMPLANTED, owner)
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// Removes the given organ from its owner.
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// Returns the removed object, which is usually just itself
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// However, you MUST set the object's positiion yourself when you call this!
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/obj/item/organ/internal/remove(mob/living/carbon/M, special = 0)
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if(!owner)
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stack_trace("\'remove\' called on [src] without an owner! Mob: [M], [atom_loc_line(M)]")
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SEND_SIGNAL(owner, COMSIG_CARBON_LOSE_ORGAN, src)
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SEND_SIGNAL(src, COMSIG_ORGAN_REMOVED, owner)
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REMOVE_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
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UnregisterSignal(owner, COMSIG_LIVING_DEFIBBED)
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owner = null
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if(M)
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M.internal_organs -= src
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if(M.internal_organs_slot[slot] == src)
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M.internal_organs_slot.Remove(slot)
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for(var/removal_tag in organ_datums)
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if(M.internal_organ_datums[removal_tag] == organ_datums[removal_tag])
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M.internal_organ_datums -= removal_tag
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var/datum/organ/removed = organ_datums[removal_tag]
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removed.on_remove(M)
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// Lets see if we have any backup organ datums from other internal organs.
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for(var/obj/item/organ/internal/backup_organ in M.internal_organs)
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for(var/replacement_tag in backup_organ.organ_datums)
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if(M.internal_organ_datums[replacement_tag]) // some other organ is already covering it
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continue
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var/datum/organ/replacement_organ = backup_organ.organ_datums[replacement_tag]
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M.internal_organ_datums[replacement_organ.organ_tag] = replacement_organ
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replacement_organ.on_replace(M)
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if(vital && !special)
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if(M.stat != DEAD)//safety check!
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M.death()
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if(ishuman(M))
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var/mob/living/carbon/human/H = M
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var/obj/item/organ/external/parent = H.get_organ(check_zone(parent_organ))
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if(!istype(parent))
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stack_trace("[src] attempted to remove from a [parent_organ], but [parent_organ] didn't exist! [atom_loc_line(M)]")
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else
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parent.internal_organs -= src
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H.update_int_organs()
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for(var/X in actions)
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var/datum/action/A = X
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A.Remove(M)
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START_PROCESSING(SSobj, src)
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if(destroy_on_removal && !QDELETED(src))
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qdel(src)
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return
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return src
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/obj/item/organ/internal/emp_act(severity)
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if(!is_robotic() || emp_proof)
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return
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var/we_done = FALSE
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for(var/organ_tag in organ_datums)
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var/datum/organ/borgan = organ_datums[organ_tag]
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if(borgan.on_successful_emp())
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we_done = TRUE
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if(we_done)
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return
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// No EMP handling was done, lets just give em damage
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switch(severity)
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if(EMP_HEAVY)
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receive_damage(20, 1)
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if(EMP_RESIST_ORGAN)
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receive_damage(12, 1)
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if(EMP_LIGHT)
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receive_damage(7, 1)
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if(EMP_WEAKENED)
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receive_damage(3, 1)
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/obj/item/organ/internal/replaced(mob/living/carbon/human/target)
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insert(target)
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/obj/item/organ/internal/necrotize(update_sprite, ignore_vital_death = FALSE)
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for(var/organ_tag in organ_datums) // let the organ datums handle first
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var/datum/organ/dead_organ = organ_datums[organ_tag]
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dead_organ.on_necrotize()
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return ..()
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/obj/item/organ/internal/item_action_slot_check(slot, mob/user)
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return
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/obj/item/organ/internal/proc/on_find(mob/living/finder)
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return
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/obj/item/organ/internal/proc/on_life()
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return
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/obj/item/organ/internal/proc/dead_process()
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return
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//abstract proc called by carbon/death()
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/obj/item/organ/internal/proc/on_owner_death()
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return
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/obj/item/organ/internal/proc/prepare_eat()
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if(is_robotic())
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return //no eating cybernetic implants!
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var/obj/item/food/organ/S = new
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S.name = name
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S.desc = desc
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S.icon = icon
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S.icon_state = icon_state
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S.origin_tech = origin_tech
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S.w_class = w_class
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for(var/organ_tag in organ_datums)
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var/datum/organ/delicious = organ_datums[organ_tag]
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delicious.on_prepare_eat(S)
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return S
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/obj/item/organ/internal/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H)
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if(parent_organ != parent.limb_name && parent_organ != "eyes" && parent_organ != "mouth")
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return FALSE
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insert(H)
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return TRUE
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// Rendering!
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/obj/item/organ/internal/proc/render()
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if(!augment_state || !augment_icon || !owner)
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return FALSE
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var/obj/item/organ/external/our_parent = owner.get_organ(parent_organ)
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if(!our_parent) // I don't know how you pulled that off, let us be safe.
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return FALSE
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if(our_parent.augmented_skin_cover_level && !always_show_augment)
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return FALSE
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return TRUE
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// An extra render used in certain situations.
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/obj/item/organ/internal/proc/extra_render()
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if(!augment_state || !augment_icon || !owner || !do_extra_render)
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return FALSE
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var/obj/item/organ/external/our_parent = owner.get_organ(parent_organ)
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if(!our_parent) // I don't know how you pulled that off, let us be safe.
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return FALSE
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if(our_parent.augmented_skin_cover_level && !always_show_augment)
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return FALSE
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return TRUE
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/obj/item/organ/internal/interact_with_atom(atom/target, mob/living/carbon/human/user, list/modifiers)
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if(!(target == user && ishuman(user)))
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return ..()
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if(is_xeno_organ)
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to_chat(user, SPAN_WARNING("It wouldnt be a very good idea to eat this."))
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return ITEM_INTERACT_COMPLETE
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var/obj/item/food/organ_to_eat = prepare_eat()
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if(organ_to_eat)
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user.drop_item()
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user.put_in_active_hand(organ_to_eat)
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organ_to_eat.interact_with_atom(user, user)
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qdel(src)
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/obj/item/organ/internal/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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if(!(is_robotic() && istype(used, /obj/item/stack/synthetic_skin)))
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return ..()
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var/obj/item/stack/synthetic_skin/skin = used
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skin.use(1)
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self_augmented_skin_level = skin.skin_level
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to_chat(user, SPAN_NOTICE("You apply [skin] to [src]."))
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return ITEM_INTERACT_COMPLETE
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/****************************************************
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INTERNAL ORGANS DEFINES
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****************************************************/
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// Brain is defined in brain_item.dm.
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/obj/item/organ/internal/robotize(make_tough)
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if(!is_robotic())
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var/list/states = icon_states('icons/obj/surgery.dmi') //Insensitive to specially-defined icon files for species like the Drask or whomever else. Everyone gets the same robotic heart.
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if(slot == "heart" && ("[slot]-c-on" in states) && ("[slot]-c-off" in states)) //Give the robotic heart its robotic heart icons if they exist.
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var/obj/item/organ/internal/heart/H = src
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H.icon = icon('icons/obj/surgery.dmi')
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H.base_icon_state = "[slot]-c"
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H.dead_icon = "[slot]-c-off"
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H.update_icon()
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else if("[slot]-c" in states) //Give the robotic organ its robotic organ icons if they exist.
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icon = icon('icons/obj/surgery.dmi')
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icon_state = "[slot]-c"
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name = "cybernetic [slot]"
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..() //Go apply all the organ flags/robotic statuses.
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/obj/item/organ/internal/appendix
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name = "appendix"
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icon_state = "appendix"
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organ_tag = "appendix"
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parent_organ = "groin"
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slot = "appendix"
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var/inflamed = 0
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/obj/item/organ/internal/appendix/remove(mob/living/carbon/M, special = 0)
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for(var/datum/disease/appendicitis/A in M.viruses)
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A.cure()
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inflamed = 1
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update_icon()
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. = ..()
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/obj/item/organ/internal/appendix/insert(mob/living/carbon/M, special = 0)
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..()
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if(inflamed)
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M.AddDisease(new /datum/disease/appendicitis)
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/obj/item/organ/internal/appendix/prepare_eat()
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var/obj/S = ..()
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if(inflamed)
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S.reagents.add_reagent("????", 5)
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return S
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//debug and adminbus....
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/obj/item/organ/internal/honktumor
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name = "banana tumor"
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desc = "A tiny yellow mass shaped like..a banana?"
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icon_state = "honktumor"
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origin_tech = "biotech=1"
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "head"
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slot = "brain_tumor"
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destroy_on_removal = TRUE
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var/organhonked = 0
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var/suffering_delay = 900
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var/datum/component/squeak
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/obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0)
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..()
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M.dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE)
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M.dna.SetSEState(GLOB.comicblock, TRUE, TRUE)
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singlemutcheck(M, GLOB.clumsyblock, MUTCHK_FORCED)
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singlemutcheck(M, GLOB.comicblock, MUTCHK_FORCED)
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organhonked = world.time
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M.AddElement(/datum/element/waddling)
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squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50, falloff_exponent = 20)
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/obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0)
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M.dna.SetSEState(GLOB.clumsyblock, FALSE)
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M.dna.SetSEState(GLOB.comicblock, FALSE)
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singlemutcheck(M, GLOB.clumsyblock, MUTCHK_FORCED)
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singlemutcheck(M, GLOB.comicblock, MUTCHK_FORCED)
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M.RemoveElement(/datum/element/waddling)
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QDEL_NULL(squeak)
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return ..()
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/obj/item/organ/internal/honktumor/on_life()
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if(organhonked < world.time)
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organhonked = world.time + suffering_delay
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to_chat(owner, "<font color='red' size='7'>HONK</font>")
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owner.SetSleeping(0)
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owner.Stuttering(40 SECONDS)
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owner.Deaf(30 SECONDS)
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owner.Weaken(6 SECONDS)
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SEND_SOUND(owner, sound('sound/items/airhorn.ogg'))
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if(prob(30))
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owner.Stun(20 SECONDS)
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owner.Paralyse(8 SECONDS)
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else
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owner.Jitter(1000 SECONDS)
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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if(isobj(H.shoes))
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var/thingy = H.shoes
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if(H.drop_item_to_ground(H.shoes))
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GLOB.move_manager.move_away(thingy, H, 15, 2, timeout = 20)
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/obj/item/organ/internal/honktumor/cursed
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unremovable = TRUE
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/obj/item/organ/internal/honktumor/cursed/on_life() //No matter what you do, no matter who you are, no matter where you go, you're always going to be a fat, stuttering dimwit.
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..()
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owner.setBrainLoss(80, use_brain_mod = FALSE)
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owner.set_nutrition(9000)
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owner.overeatduration = 9000
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/obj/item/organ/internal/honkbladder
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name = "honk bladder"
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desc = "a air filled sac that produces honking noises."
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icon_state = "honktumor"//Not making a new icon
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origin_tech = "biotech=1"
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "groin"
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slot = "honk_bladder"
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destroy_on_removal = TRUE
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var/datum/component/squeak
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/obj/item/organ/internal/honkbladder/insert(mob/living/carbon/M, special = 0)
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squeak = M.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20)
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/obj/item/organ/internal/honkbladder/remove(mob/living/carbon/M, special = 0)
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QDEL_NULL(squeak)
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return ..()
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/obj/item/organ/internal/beard
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name = "beard organ"
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desc = "Let they who is worthy wear the beard of Thorbjorndottir."
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icon_state = "liver"
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origin_tech = "biotech=1"
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w_class = WEIGHT_CLASS_TINY
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parent_organ = "head"
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slot = "hair_organ"
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/obj/item/organ/internal/beard/on_life()
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if(!owner)
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return
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if(ishuman(owner))
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var/mob/living/carbon/human/H = owner
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var/obj/item/organ/external/head/head_organ = H.get_organ("head") // damn well better have a head if you have a beard
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if(!(head_organ.h_style == "Very Long Hair" || head_organ.h_style == "Mohawk"))
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if(prob(10))
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head_organ.h_style = "Mohawk"
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else
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head_organ.h_style = "Very Long Hair"
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head_organ.hair_colour = "#D8C078"
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H.update_hair()
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if(!(head_organ.f_style == "Very Long Beard"))
|
|
head_organ.f_style = "Very Long Beard"
|
|
head_organ.facial_colour = "#D8C078"
|
|
H.update_fhair()
|
|
|
|
/obj/item/organ/internal/handle_germs()
|
|
..()
|
|
if(germ_level >= INFECTION_LEVEL_TWO)
|
|
if(prob(3)) //about once every 30 seconds
|
|
receive_damage(1, silent = prob(30))
|
|
|
|
/obj/item/organ/internal/proc/on_revival() //The goal of this proc / trait is to prevent one implanting organs in a corpse, in order to remove them with the organ extractor. Has to be legitimently implanted, or on just a living person, which has risk
|
|
SIGNAL_HANDLER
|
|
REMOVE_TRAIT(src, TRAIT_ORGAN_INSERTED_WHILE_DEAD, "[UID()]")
|
|
UnregisterSignal(owner, COMSIG_LIVING_DEFIBBED)
|
|
|
|
/// Checks that the organ is inside of a host and that they are a valid recipient. Used for abductor glands
|
|
/obj/item/organ/internal/proc/owner_check()
|
|
if(ishuman(owner) || iscarbon(owner))
|
|
return TRUE
|
|
return FALSE
|