Files
Paradise/code/modules/response_team/ert_outfits.dm
T
76a845d380 Modsuits. Ready for review, sorry for the ammount of files changed 👉 👈 (#21147)
* biting off more than I can chew, but I feel like hurting myself

* more shit

* progress continues, moral stays sameish

* bite of 2587

* mod_theme down, but probably broken

* 385 errors, 16 warnings, zero tgui interactions

* 292 19

* final strech to buggy mess, break time

* it compiles. It almost fucking certainly doesnt work, but it compiles

* fudhsciffubgsbgpgb actions not working as should for modules

* fuck it we'll just open the pr as we work on it

* icons work now

* tgui stuff

* more progress

* JUDGEMENT

* IT LIVES. TGUI LIVES. Special thanks to Sirryan and my brother.

* jetpacks, gps, and go do what exo-suits yourself

* almost ready

* sorry to whoever has to review this

* should work™️

* should be good now

* pushing changes so I can do reviews next

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* lore™️ Adds illegals level to modsuit parts from syndicate.

* early returns

* and these illegals

* no uplink reference idiot

* mod inhands are a good idea

* this is needed for inhands nerd

* Bomb detector working, modsutis cover ears. skin things

* overslotting removal, cyborg charging, ert loadout for gamma

* duplicated signal

* modsuit themes, removes broken mister / bad base type module, 2 cores in robotics.

* tether module, orb module, holster stuff

* built in no slip, cheaper 87

* removes modules already installed, engineer ert get jetpack, equip into modsuit storage

* comments spaces and duplicate flags

* Some adjustments and thoughts on armor, heads get guns because they are cool like that / looting command members armor

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Compile TGUI, slowdown adjustment, Modsuit to MODsuit

* sonar, do after, more equipment, acid handling

* overlay bugs / ERT / DS suits autodeploy

* middle click action buttons

* traders, sec modsuit energy nerf

* surplus weighting

* Kinesis module.

* Pathfinder module, kinesis balance, blueprint for pathfinder and kinesis

* more power / unused module removed

* name, ds fix, pre equipped to cc suit

* depot / grammer

* ok should be good™️

* overslot, dupe gun, missing suit storage

* stealth nerf, new kit

* gun stuff  / ds theme

* bio armor is gone

* let me push changes please thank you

* makes shocks work right

* copies over some changes TG made to module prices after porting

* Merge remote-tracking branch 'upstream/master' into Because-I-hate-myself-and-someone-has-to-try-it-

* sirryans changes

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Update code/modules/telesci/gps.dm

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* Control define, ERT / DS have gloves / boots again.

* Apply suggestions from code review

Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>

* More changes

* god I hate tgui. Why do all the bundles live underground, instead of in my basement?

* she updates my master till I testmerge

* modsuits can recharge again

* fixes a lot of shit

* Ready for TM probably

* sure fuck it whatever that makes sense I guess

* the pinpointer works better™️

* Another storage module bug fix

* hair and medical stuff

* fuck fuck fuck

* fixes sonar

* Bag exploit fixes / plasma runtimes / ear nerf

* dna lock improvement / cryostorage

* whoops

* Ball form second cooldown wasn't helping, no more infinite cores

* she springs my lock till I ***SNAP***

* plasmaman no longer die

* fixes modsuit emp issues

* atmos no longer fucking dies

* Fixes, module printing, and a restriction on newly constructed modsuits

* Inventory code my hated

* WOOO PREFERENCE CODE WOOOOO

* icons my hated

* fix for mods / spaceproof shit

* holy shit whhhyyyyy

* backpack first

* Update mod_theme.dm

* prevent infinite gun arms / infinite modsuit cores / syndicate modules

* fixes tm error

* scream loudly if species sprites break. They shouldn't, but, you know.

* deconflicted with luck

* converts to refit for species

* fix pathfinder

* fixes modsuits being funky power wise

* lockboxes :gatto: , as well as DN-MP shield lock, and slight nerf to atmos modsuit

* nerfs the atmos modsuit

* magboots for ds / CC modsuit

* downside of autosave: typing in wrong window saves bad stuff

* Gamma ERT have internal cameras again.

* spellcheck when

* ah fuck

* yes delete the null that works

* whoops

* fixes error / description

* un vulps your cannon

* fixes tails disapeering on base modsuits

* space to underscore

* tgui fix / tajaran

* springlock buff, cryopod fix

* u helps

* WHO PUTS A GUN IN ITEMS

* tgui moment

* mining modsuit nerf / hidden holster module

* PAIN

* UNATHI TIDE STATION WIDE

* I love special code

* slightly dense

* shark jumpscare

* fixes ghost item, fixes springlock being bad

* YIPPEEEE IT WORKED

* she decons my flict

* pain

* ebbas days are numbered :^)

* hidden

* r-r-r-ebuild

* fixes more bugs

* qwerty, you are dense

* fixes gps

* fix mulebot crate

* level fix

* adds back icon

* moving storage, fix bug, modules activate / deactivate message

* yeah

* yeah

* yeah™️

* steels requests

* windoors no longer make pathfinder module explode

* chat spam

* oil slicks + modsuits

* whoops

* bag check

* ofc

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/datums/uplink_items/uplink_nuclear.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/mod_control.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mod/modules/module_pathfinder.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Ryan <80364400+Sirryan2002@users.noreply.github.com>
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2023-08-19 15:36:13 -05:00

558 lines
19 KiB
Plaintext

/* ERT OUTFIT DATUMS */
/datum/outfit/job/centcom/response_team/imprint_idcard(mob/living/carbon/human/H)
var/obj/item/card/id/W = H.wear_id
if(!istype(W))
return
W.assignment = rt_assignment
W.rank = W.assignment
W.age = H.age
W.sex = capitalize(H.gender)
W.registered_name = H.real_name
W.name = "[H.real_name]'s ID Card ([rt_job])"
W.access = get_centcom_access(W.assignment)
W.photo = get_id_photo(H)
if(H.mind && H.mind.initial_account && H.mind.initial_account.account_number)
W.associated_account_number = H.mind.initial_account.account_number
/datum/outfit/job/centcom/response_team/imprint_pda(mob/living/carbon/human/H)
var/obj/item/pda/PDA = H.wear_pda
if(istype(PDA))
PDA.owner = H.real_name
PDA.ownjob = rt_assignment
PDA.ownrank = rt_assignment
PDA.name = "PDA-[H.real_name] ([PDA.ownjob])"
/datum/outfit/job/centcom/response_team/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
H.job = rt_mob_job
//////////////////// COMMANDER ///////////////////
/datum/outfit/job/centcom/response_team/commander
name = "RT Commander"
rt_assignment = "Emergency Response Team Leader"
rt_job = "Emergency Response Team Leader"
rt_mob_job = "ERT Commander"
uniform = /obj/item/clothing/under/rank/centcom/sensor
back = /obj/item/storage/backpack/ert/commander
l_ear = /obj/item/radio/headset/ert/alt/commander
id = /obj/item/card/id/ert/commander
l_pocket = /obj/item/pinpointer
r_pocket = /obj/item/melee/classic_baton/telescopic
/datum/outfit/job/centcom/response_team/commander/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
H.rename_character(null, "[pick("Lieutenant", "Captain", "Major")] [pick(GLOB.last_names)]")
H.age = rand(35,45)
/datum/outfit/job/centcom/response_team/commander/amber
name = "RT Commander (Amber)"
shoes = /obj/item/clothing/shoes/combat
suit = /obj/item/clothing/suit/armor/vest/ert/command
glasses = /obj/item/clothing/glasses/sunglasses
mask = /obj/item/clothing/mask/gas/sechailer
belt = /obj/item/gun/energy/gun
backpack_contents = list(
/obj/item/clothing/head/helmet/ert/command = 1,
/obj/item/restraints/handcuffs = 1,
/obj/item/storage/box/mindshield = 1,
/obj/item/flashlight = 1
)
/datum/outfit/job/centcom/response_team/commander/red
name = "RT Commander (Red)"
shoes = /obj/item/clothing/shoes/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/commander
glasses = /obj/item/clothing/glasses/sunglasses
mask = /obj/item/clothing/mask/gas/sechailer/swat
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/chest/nutriment/hardened
)
belt = /obj/item/gun/energy/gun/blueshield/pdw9
backpack_contents = list(
/obj/item/camera_bug/ert = 1,
/obj/item/door_remote/omni = 1,
/obj/item/restraints/handcuffs = 1,
/obj/item/clothing/shoes/magboots = 1,
/obj/item/storage/box/mindshield = 1
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/job/centcom/response_team/commander/gamma
name = "RT Commander (Gamma)"
shoes = /obj/item/clothing/shoes/magboots/advance
back = /obj/item/mod/control/pre_equipped/responsory/commander
glasses = /obj/item/clothing/glasses/night
mask = /obj/item/clothing/mask/gas/sechailer/swat
belt = /obj/item/gun/projectile/automatic/pistol/enforcer/lethal
backpack_contents = list(
/obj/item/restraints/handcuffs = 1,
/obj/item/storage/box/mindshield = 1,
/obj/item/camera_bug/ert = 1,
/obj/item/door_remote/omni = 1,
/obj/item/ammo_box/magazine/enforcer/lethal = 2,
/obj/item/gun/energy/gun/blueshield/pdw9 = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened,
/obj/item/organ/internal/cyberimp/arm/flash
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
//////////////////// SECURITY ///////////////////
/datum/outfit/job/centcom/response_team/security
name = "RT Security"
rt_assignment = "Emergency Response Team Officer"
rt_job = "Emergency Response Team Officer"
rt_mob_job = "ERT Security"
uniform = /obj/item/clothing/under/rank/security/officer/sensor
back = /obj/item/storage/backpack/ert/security
belt = /obj/item/storage/belt/security/response_team
pda = /obj/item/pda/heads/ert/security
id = /obj/item/card/id/ert/security
/datum/outfit/job/centcom/response_team/security/amber
name = "RT Security (Amber)"
shoes = /obj/item/clothing/shoes/combat
suit = /obj/item/clothing/suit/armor/vest/ert/security
suit_store = /obj/item/gun/energy/disabler
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
mask = /obj/item/clothing/mask/gas/sechailer
l_hand = /obj/item/gun/energy/laser
backpack_contents = list(
/obj/item/clothing/head/helmet/ert/security = 1,
/obj/item/storage/box/zipties = 1,
/obj/item/storage/box/teargas = 1,
/obj/item/flashlight/seclite = 1
)
/datum/outfit/job/centcom/response_team/security/red
name = "RT Security (Red)"
shoes = /obj/item/clothing/shoes/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/security
suit_store = /obj/item/gun/energy/gun/blueshield/pdw9
glasses = /obj/item/clothing/glasses/sunglasses
mask = /obj/item/clothing/mask/gas/sechailer
l_hand = /obj/item/gun/projectile/automatic/lasercarbine
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/flash,
/obj/item/organ/internal/cyberimp/chest/nutriment/hardened,
/obj/item/organ/internal/cyberimp/eyes/hud/security
)
backpack_contents = list(
/obj/item/clothing/shoes/magboots = 1,
/obj/item/storage/box/handcuffs = 1,
/obj/item/grenade/flashbang = 2,
/obj/item/ammo_box/magazine/laser/ert = 2
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/job/centcom/response_team/security/gamma
name = "RT Security (Gamma)"
shoes = /obj/item/clothing/shoes/magboots/advance
belt = /obj/item/storage/belt/security/response_team_gamma
back = /obj/item/mod/control/pre_equipped/responsory/security
glasses = /obj/item/clothing/glasses/night
mask = /obj/item/clothing/mask/gas/sechailer/swat
l_pocket = /obj/item/restraints/legcuffs/bola/energy
r_pocket = /obj/item/extinguisher/mini
l_hand = /obj/item/gun/energy/immolator/multi
backpack_contents = list(
/obj/item/storage/box/handcuffs = 1,
/obj/item/storage/box/flashbangs = 1,
/obj/item/whetstone = 1,
/obj/item/storage/box/breaching = 1,
/obj/item/gun/energy/gun/nuclear = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened,
/obj/item/organ/internal/cyberimp/arm/telebaton,
/obj/item/organ/internal/cyberimp/chest/reviver/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
//////////////////// ENGINEER ///////////////////
/datum/outfit/job/centcom/response_team/engineer
name = "RT Engineer"
rt_assignment = "Emergency Response Team Engineer"
rt_job = "Emergency Response Team Engineer"
rt_mob_job = "ERT Engineering"
back = /obj/item/storage/backpack/ert/engineer
uniform = /obj/item/clothing/under/rank/engineering/engineer
belt = /obj/item/storage/belt/utility/full/multitool
pda = /obj/item/pda/heads/ert/engineering
id = /obj/item/card/id/ert/engineering
/datum/outfit/job/centcom/response_team/engineer/amber
name = "RT Engineer (Amber)"
shoes = /obj/item/clothing/shoes/magboots
suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer
suit_store = /obj/item/tank/internals/emergency_oxygen/engi
glasses = /obj/item/clothing/glasses/meson/engine
mask = /obj/item/clothing/mask/gas
cybernetic_implants = list(/obj/item/organ/internal/cyberimp/brain/wire_interface/hardened)
l_pocket = /obj/item/gun/energy/gun/mini
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/t_scanner = 1,
/obj/item/stack/sheet/glass/fifty = 1,
/obj/item/stack/sheet/metal/fifty = 1,
/obj/item/flashlight = 1
)
/datum/outfit/job/centcom/response_team/engineer/red
name = "RT Engineer (Red)"
shoes = /obj/item/clothing/shoes/magboots/advance
belt = /obj/item/storage/belt/utility/chief/full
suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer/gamma
suit_store = /obj/item/tank/internals/emergency_oxygen/engi
glasses = /obj/item/clothing/glasses/meson/engine
mask = /obj/item/clothing/mask/gas
cybernetic_implants = list(
/obj/item/organ/internal/eyes/cybernetic/shield,
/obj/item/organ/internal/cyberimp/chest/nutriment/hardened,
/obj/item/organ/internal/cyberimp/brain/wire_interface/hardened
)
l_pocket = /obj/item/t_scanner
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/rcd/preloaded = 1,
/obj/item/rcd_ammo = 3,
/obj/item/gun/energy/gun = 1
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/job/centcom/response_team/engineer/gamma
name = "RT Engineer (Gamma)"
shoes = /obj/item/clothing/shoes/magboots/advance
back = /obj/item/mod/control/pre_equipped/responsory/engineer
belt = /obj/item/storage/belt/utility/chief/full
glasses = /obj/item/clothing/glasses/meson/night
mask = /obj/item/clothing/mask/gas/sechailer/swat
l_pocket = /obj/item/t_scanner
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/rcd/combat = 1,
/obj/item/rcd_ammo/large = 3,
/obj/item/gun/energy/gun/blueshield/pdw9 = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened,
/obj/item/organ/internal/eyes/cybernetic/shield,
/obj/item/organ/internal/cyberimp/arm/toolset,
/obj/item/organ/internal/cyberimp/brain/wire_interface/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
//////////////////// MEDIC ///////////////////
/datum/outfit/job/centcom/response_team/medic
name = "RT Medic"
rt_assignment = "Emergency Response Team Medic"
rt_job = "Emergency Response Team Medic"
rt_mob_job = "ERT Medical"
uniform = /obj/item/clothing/under/rank/medical/doctor
back = /obj/item/storage/backpack/ert/medical
pda = /obj/item/pda/heads/ert/medical
id = /obj/item/card/id/ert/medic
/datum/outfit/job/centcom/response_team/medic/amber
name = "RT Medic (Amber)"
head = /obj/item/clothing/head/helmet/ert/medical
shoes = /obj/item/clothing/shoes/white
suit = /obj/item/clothing/suit/armor/vest/ert/medical
suit_store = /obj/item/gun/energy/gun/mini
glasses = /obj/item/clothing/glasses/hud/health
belt = /obj/item/storage/belt/medical/surgery/loaded
l_pocket = /obj/item/reagent_containers/hypospray/safety/ert
r_pocket = /obj/item/melee/classic_baton/telescopic
l_hand = /obj/item/defibrillator/loaded
backpack_contents = list(
/obj/item/clothing/mask/surgical = 1,
/obj/item/storage/firstaid/ert_amber = 1,
/obj/item/storage/box/autoinjectors = 1,
/obj/item/roller/holo = 1,
/obj/item/flashlight = 1,
/obj/item/handheld_defibrillator = 1,
/obj/item/soap/nanotrasen = 1
)
/datum/outfit/job/centcom/response_team/medic/red
name = "RT Medic (Red)"
rt_mob_job = "ERT Medical"
shoes = /obj/item/clothing/shoes/magboots
suit = /obj/item/clothing/suit/space/hardsuit/ert/medical
glasses = /obj/item/clothing/glasses/hud/health/sunglasses
suit_store = /obj/item/gun/energy/gun
belt = /obj/item/defibrillator/compact/advanced/loaded
l_pocket = /obj/item/reagent_containers/hypospray/safety/ert
r_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/clothing/mask/surgical = 1,
/obj/item/storage/firstaid/ert = 1,
/obj/item/storage/box/autoinjectors = 1,
/obj/item/roller/holo = 1,
/obj/item/bodyanalyzer = 1,
/obj/item/handheld_defibrillator = 1,
/obj/item/storage/pill_bottle/ert_red = 1,
/obj/item/storage/pill_bottle/patch_pack/ert = 1,
/obj/item/soap/nanotrasen = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/surgery,
/obj/item/organ/internal/cyberimp/chest/nutriment/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/job/centcom/response_team/medic/gamma
name = "RT Medic (Gamma)"
shoes = /obj/item/clothing/shoes/magboots/advance
glasses = /obj/item/clothing/glasses/night
mask = /obj/item/clothing/mask/gas/sechailer/swat
back = /obj/item/mod/control/pre_equipped/responsory/medic
belt = /obj/item/storage/belt/medical //No need for belt defib, they got the built in ones. This gives them some extra storage.
l_pocket = /obj/item/reagent_containers/hypospray/combat/nanites
r_pocket = /obj/item/reagent_containers/hypospray/autoinjector
backpack_contents = list(
/obj/item/bodyanalyzer/advanced = 1,
/obj/item/storage/firstaid/ert = 1,
/obj/item/extinguisher/mini = 1,
/obj/item/roller/holo = 1,
/obj/item/handheld_defibrillator = 1,
/obj/item/storage/box/autoinjectors = 1,
/obj/item/storage/pill_bottle/ert_gamma = 1,
/obj/item/storage/pill_bottle/patch_pack/ert/gamma = 1,
/obj/item/gun/energy/gun/blueshield/pdw9 = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/surgery/l,
/obj/item/organ/internal/cyberimp/arm/medibeam,
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
/obj/item/organ/internal/cyberimp/eyes/hud/medical,
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
//////////////////// PARANORMAL ///////////////////
/datum/outfit/job/centcom/response_team/paranormal
name = "RT Paranormal"
rt_assignment = "Emergency Response Team Inquisitor"
rt_job = "Emergency Response Team Inquisitor"
rt_mob_job = "ERT Paranormal"
uniform = /obj/item/clothing/under/rank/civilian/chaplain
back = /obj/item/storage/backpack/ert/security
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert/alt
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
mask = /obj/item/clothing/mask/gas/sechailer/swat
belt = /obj/item/storage/belt/security/response_team
id = /obj/item/card/id/ert/paranormal
pda = /obj/item/pda/heads/ert/paranormal
backpack_contents = list(
/obj/item/storage/box/zipties = 1,
/obj/item/flashlight/seclite = 1
)
/datum/outfit/job/centcom/response_team/paranormal/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
if(H.mind)
H.mind.isholy = TRUE
/datum/outfit/job/centcom/response_team/paranormal/amber
name = "RT Paranormal (Amber)"
suit = /obj/item/clothing/suit/armor/vest/ert/security/paranormal
head = /obj/item/clothing/head/helmet/ert/security/paranormal
suit_store = /obj/item/gun/energy/disabler
r_pocket = /obj/item/nullrod
/datum/outfit/job/centcom/response_team/paranormal/red
name = "RT Paranormal (Red)"
suit = /obj/item/clothing/suit/space/hardsuit/ert/paranormal
suit_store = /obj/item/gun/energy/gun
r_pocket = /obj/item/nullrod/ert
glasses = /obj/item/clothing/glasses/sunglasses
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/chest/nutriment/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/job/centcom/response_team/paranormal/gamma
name = "RT Paranormal (Gamma)"
l_pocket = /obj/item/grenade/clusterbuster/holy
back = /obj/item/mod/control/pre_equipped/responsory/inquisitory/chaplain
shoes = /obj/item/clothing/shoes/magboots/advance
glasses = /obj/item/clothing/glasses/night
r_pocket = /obj/item/nullrod/ert
backpack_contents = list(
/obj/item/storage/box/zipties = 1,
/obj/item/flashlight/seclite = 1,
/obj/item/gun/energy/gun/nuclear = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
/obj/item/organ/internal/cyberimp/eyes/hud/security,
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
//////////////////// JANITORIAL ///////////////////
/datum/outfit/job/centcom/response_team/janitorial
name = "RT Janitor"
rt_assignment = "Emergency Response Team Janitor"
rt_job = "Emergency Response Team Janitor"
rt_mob_job = "ERT Janitor"
uniform = /obj/item/clothing/under/color/purple/sensor
back = /obj/item/storage/backpack/ert/janitor
belt = /obj/item/storage/belt/janitor/full
shoes = /obj/item/clothing/shoes/galoshes
l_ear = /obj/item/radio/headset/ert/alt
id = /obj/item/card/id/ert/janitorial
pda = /obj/item/pda/heads/ert/janitor
l_pocket = /obj/item/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/grenade/chem_grenade/antiweed = 2,
/obj/item/lightreplacer = 1,
/obj/item/storage/bag/trash = 1,
/obj/item/twohanded/push_broom,
/obj/item/storage/box/lights/mixed = 1,
/obj/item/melee/flyswatter = 1)
/datum/outfit/job/centcom/response_team/janitorial/amber
name = "RT Janitor (Amber)"
suit = /obj/item/clothing/suit/armor/vest/ert/janitor
head = /obj/item/clothing/head/helmet/ert/janitor
glasses = /obj/item/clothing/glasses/sunglasses
r_pocket = /obj/item/flashlight
suit_store = /obj/item/gun/energy/disabler
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/advmop)
/datum/outfit/job/centcom/response_team/janitorial/red
name = "RT Janitor (Red)"
suit = /obj/item/clothing/suit/space/hardsuit/ert/janitor
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_pocket = /obj/item/scythe/tele
suit_store = /obj/item/gun/energy/gun/mini
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/arm/janitorial,
/obj/item/organ/internal/cyberimp/chest/nutriment/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)
/datum/outfit/job/centcom/response_team/janitorial/gamma
name = "RT Janitor (Gamma)"
glasses = /obj/item/clothing/glasses/night
back = /obj/item/mod/control/pre_equipped/responsory/janitor
r_pocket = /obj/item/scythe/tele
shoes = /obj/item/clothing/shoes/magboots/advance
backpack_contents = list(
/obj/item/grenade/chem_grenade/antiweed = 2,
/obj/item/grenade/clusterbuster/cleaner = 1,
/obj/item/storage/box/lights/mixed = 1,
/obj/item/storage/bag/trash/bluespace = 1,
/obj/item/lightreplacer/bluespace = 1,
/obj/item/melee/flyswatter = 1,
/obj/item/gun/energy/gun = 1
)
cybernetic_implants = list(
/obj/item/organ/internal/cyberimp/chest/nutriment/plus/hardened,
/obj/item/organ/internal/cyberimp/arm/advmop,
/obj/item/organ/internal/cyberimp/brain/anti_stam/hardened
)
implants = list(/obj/item/implant/mindshield,
/obj/item/implant/death_alarm
)