Files
Paradise/code/modules/awaymissions/loot.dm
2015-10-08 16:49:10 -04:00

24 lines
670 B
Plaintext

/obj/effect/spawner/away/lootdrop
icon = 'icons/mob/screen1.dmi'
icon_state = "x2"
var/lootcount = 1 //how many items will be spawned
var/lootdoubles = 0 //if the same item can be spawned twice
var/loot = "" //a list of possible items to spawn- a string of paths
/obj/effect/spawner/away/lootdrop/initialize()
var/list/things = params2list(loot)
if(things && things.len)
for(var/i = lootcount, i > 0, i--)
if(!things.len)
return
var/loot_spawn = pick(things)
var/loot_path = text2path(loot_spawn)
if(!loot_path || !lootdoubles)
things.Remove(loot_spawn)
continue
new loot_path(get_turf(src))
qdel(src)