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Paradise/code/modules/reagents/newchem/patch.dm
2015-12-30 00:07:37 -05:00

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/obj/item/weapon/reagent_containers/pill/patch
name = "chemical patch"
desc = "A chemical patch for touch based applications."
icon = 'icons/obj/chemical.dmi'
icon_state = "bandaid"
item_state = "bandaid"
possible_transfer_amounts = null
volume = 40
apply_type = TOUCH
apply_method = "apply"
transfer_efficiency = 0.5 //patches aren't as effective at getting chemicals into the bloodstream.
/obj/item/weapon/reagent_containers/pill/patch/New()
..()
icon_state = "bandaid"
/obj/item/weapon/reagent_containers/pill/patch/afterattack(obj/target, mob/user , proximity)
return // thanks inheritance again
/obj/item/weapon/reagent_containers/pill/patch/styptic
name = "healing patch"
desc = "Helps with brute injuries."
New()
..()
reagents.add_reagent("styptic_powder", 40)
/obj/item/weapon/reagent_containers/pill/patch/silver_sulf
name = "burn patch"
desc = "Helps with burn injuries."
New()
..()
reagents.add_reagent("silver_sulfadiazine", 40)
/obj/item/weapon/reagent_containers/pill/patch/synthflesh
name = "syntheflesh patch"
desc = "Helps with burn injuries."
New()
..()
reagents.add_reagent("synthflesh", 20)
/obj/item/weapon/reagent_containers/pill/patch/nicotine
name = "nicotine patch"
desc = "Helps temporarily curb the cravings of nicotine dependency."
New()
..()
reagents.add_reagent("nicotine", 20)