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Paradise
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e30fa83250b982cf04c16636c2e5dfd9ad1dca1b
Paradise
/
code
/
modules
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mob
History
SkyMarshal
e30fa83250
Merge pull request
#536
from CIB/master
...
Softcrit damage
2012-02-27 12:32:17 -08:00
..
dead
/observer
…
living
Merge pull request
#536
from CIB/master
2012-02-27 12:32:17 -08:00
new_player
Forgot a file.
2012-02-27 00:30:39 -08:00
organ
Tons of updates to autopsy.
2012-02-27 03:41:24 -08:00
login.dm
…
logout.dm
…
mob_grab.dm
Energy projectiles now move instantly, leaving a straight line from their origin to their destination, like real energy weapons.
2012-02-26 23:06:43 -07:00
mob_helpers.dm
most cameras on the station are now split up into networks. the larger departments all have camera computers to monitor their departments (security and ai can see everywhere). ai can now see multiple networks at once, legacy proc ai_network_change() now acts as a shortcut to let the ai jump to a specific network (picks a random cam in that network). cleaned up / added / removed numerous cameras all over the station to be in line with this update. all camera monitor computers can be built with a single camera circuitboard, simply click the circuitboard when in hand and select a department (must be authorised by a department head).
2012-02-06 02:46:00 +10:00
mob_movement.dm
Delagged singularity.
2012-02-19 18:19:12 -07:00
mob.dm
Commit for Patch 23
2012-02-26 23:47:26 +00:00
say.dm
Sky, that was there for a reason (fixing horrible runtimes everywhere)
2012-02-08 01:25:02 +10:30
screen.dm
This should hopefully reduce processing requirements, by not rebuilding icons every tick.
2012-02-13 21:54:22 -07:00
transform_procs.dm
Fixes for *custom v/h emotes
2012-02-04 14:17:17 -07:00