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https://github.com/ParadiseSS13/Paradise.git
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57 lines
2.2 KiB
Plaintext
57 lines
2.2 KiB
Plaintext
/// Find a target, walk at target, attack intervening obstacles
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/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/demonic_incursion
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/find_and_hunt_target/prowl,
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/datum/ai_planning_subtree/attack_obstacle_in_path/prowl,
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)
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/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/ventcrawler
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blackboard = list (
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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BB_VENT_SEARCH_RANGE = 10
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)
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/ventcrawl_find_target,
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/datum/ai_planning_subtree/ventcrawl,
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)
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/// Find a target, walk towards it AND shoot it
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/datum/ai_controller/basic_controller/simple/simple_skirmisher
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/ranged_skirmish,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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/datum/ai_controller/basic_controller/simple/simple_skirmisher/demon_incursion
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planning_subtrees = list(
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/datum/ai_planning_subtree/simple_find_target,
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/datum/ai_planning_subtree/ranged_skirmish,
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/datum/ai_planning_subtree/attack_obstacle_in_path,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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/datum/ai_planning_subtree/find_and_hunt_target/prowl,
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/datum/ai_planning_subtree/attack_obstacle_in_path/prowl,
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)
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/// Fight back if attacked
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/datum/ai_controller/basic_controller/simple/retaliate
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ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
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planning_subtrees = list(
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/datum/ai_planning_subtree/target_retaliate,
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/datum/ai_planning_subtree/basic_melee_attack_subtree,
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)
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