Files
Paradise/code/game/objects/items/robot/items/inflatable_tool.dm
T
2025-07-27 20:52:39 +00:00

43 lines
1.4 KiB
Plaintext

/obj/item/inflatable/cyborg
var/power_use = 400
var/structure_type = /obj/structure/inflatable
/// How long it takes to inflate
var/delay = 1 SECONDS
/obj/item/inflatable/cyborg/door
name = "inflatable door"
desc = "A folded membrane which rapidly expands into a simple door on activation."
icon_state = "folded_door"
power_use = 600
structure_type = /obj/structure/inflatable/door
/obj/item/inflatable/cyborg/examine(mob/user)
. = ..()
. += "<span class='notice'>As a synthetic, you can restore them at a <b>cyborg recharger</b>.</span>"
/obj/item/inflatable/cyborg/attack_self__legacy__attackchain(mob/user)
if(locate(/obj/structure/inflatable) in get_turf(user))
to_chat(user, "<span class='warning'>There's already an inflatable structure!</span>")
return FALSE
if(!do_after(user, delay, FALSE, user))
return FALSE
if(!useResource(user))
return FALSE
playsound(loc, 'sound/items/zip.ogg', 75, TRUE)
to_chat(user, "<span class='notice'>You inflate [src].</span>")
var/obj/structure/inflatable/R = new structure_type(user.loc)
transfer_fingerprints_to(R)
R.add_fingerprint(user)
/obj/item/inflatable/cyborg/proc/useResource(mob/user)
if(!isrobot(user))
return FALSE
var/mob/living/silicon/robot/R = user
if(R.cell.charge < power_use)
to_chat(user, "<span class='warning'>Not enough power!</span>")
return FALSE
return R.cell.use(power_use)