Files
Paradise/code/_onclick/other_mobs.dm
T
8da12bc5e2 Makes playing cards playable -- significantly reworks card interactions (#26585)
* Basic card interactions

* initial interactions sorted

* nails down some interactions, radial menu

* Some more qol and keybind changes

* improves card interactions

* Unum decks can be flipped, showing the top card

* Decks can now be split and recombined

* minor tweaks to multi-deck stuff

* Clean up a bunch of interactions

* more cleanups

* more cleanups and documentation

* remote attacking looks pretty good

* minor cleanups

* ci

* parser errs

* Remove some debug things, re-add signal after merge

* Adds a whole bunch more qol.

* Improves examine messages

* ci

* concealed cards will now show properly in radial

* Fixes some weird proximity monitor and control issues

* Address reviews, clean up examine a bit more

* radial fixes

* remove todos

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* better documentation, adds label of who did what

* b etter grammar

* augh

* missing icon state

* Update code/game/gamemodes/wizard/magic_tarot.dm

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>

* Add sleep on proximity monitor setup to hopefully avoid mapload issues

* been writing too much c lately

* Try late initialize

* late init

* 🧌

* map load

---------

Signed-off-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
2024-11-29 19:12:15 +00:00

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/*
Humans:
Adds an exception for gloves, to allow special glove types like the ninja ones.
Otherwise pretty standard.
*/
/mob/living/carbon/human/UnarmedAttack(atom/A, proximity)
// Special glove functions:
// If the gloves do anything, have them return 1 to stop
// normal attack_hand() here.
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
if(proximity && istype(G) && G.Touch(A, 1))
return
if(HAS_TRAIT(src, TRAIT_HULK))
if(proximity) //no telekinetic hulk attack
if(A.attack_hulk(src))
return
if(buckled && isstructure(buckled))
var/obj/structure/S = buckled
if(S.prevents_buckled_mobs_attacking())
return
if(SEND_SIGNAL(A, COMSIG_HUMAN_MELEE_UNARMED_ATTACKBY, src) & COMPONENT_CANCEL_ATTACK_CHAIN)
return
A.attack_hand(src)
/atom/proc/attack_hand(mob/user as mob)
if(SEND_SIGNAL(src, COMSIG_ATOM_ATTACK_HAND, user) & COMPONENT_CANCEL_ATTACK_CHAIN)
return TRUE
/*
/mob/living/carbon/human/RestrainedClickOn(atom/A) -- Handled by carbons
return
*/
/mob/living/carbon/RestrainedClickOn(atom/A)
return 0
/mob/living/carbon/human/RangedAttack(atom/A, params)
. = ..()
if(.)
return
if(gloves)
var/obj/item/clothing/gloves/G = gloves
if(istype(G) && G.Touch(A, 0)) // for magic gloves
return
if(HAS_TRAIT(src, TRAIT_LASEREYES) && a_intent == INTENT_HARM)
LaserEyes(A)
if(HAS_TRAIT(src, TRAIT_TELEKINESIS) && telekinesis_range_check(src, A))
A.attack_tk(src)
if(isturf(A) && get_dist(src, A) <= 1)
Move_Pulled(A)
/*
Animals & All Unspecified
*/
/mob/living/UnarmedAttack(atom/A)
A.attack_animal(src)
/mob/living/simple_animal/hostile/UnarmedAttack(atom/A)
target = A
AttackingTarget()
/atom/proc/attack_animal(mob/user)
return
/mob/living/RestrainedClickOn(atom/A)
return
/*
Aliens
Defaults to same as monkey in most places
*/
/mob/living/carbon/alien/UnarmedAttack(atom/A)
A.attack_alien(src)
/atom/proc/attack_alien(mob/living/carbon/alien/user)
attack_hand(user)
/mob/living/carbon/alien/RestrainedClickOn(atom/A)
return
// Babby aliens
/mob/living/carbon/alien/larva/UnarmedAttack(atom/A)
A.attack_larva(src)
/atom/proc/attack_larva(mob/user)
return
/*
Slimes
Nothing happening here
*/
/mob/living/simple_animal/slime/UnarmedAttack(atom/A)
A.attack_slime(src)
/atom/proc/attack_slime(mob/user)
return
/mob/living/simple_animal/slime/RestrainedClickOn(atom/A)
return
/*
New Players:
Have no reason to click on anything at all.
*/
/mob/new_player/ClickOn()
return
/mob/new_player/can_use_clickbinds()
return FALSE
// pAIs are not intended to interact with anything in the world
/mob/living/silicon/pai/UnarmedAttack(atom/A)
return