Files
Paradise/code/game/objects/effects/datacore-effect.dm
Tigercat2000 595f24bd1b Cleanup /defines/ folder.
This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm.
These files were only kept for legacy compatibility and do not fit into
the tree system at all. It doesn't even make sense since the base defines
are all that were in these, the actual code for the items was in the right
file.

Any new ports that use this file on a different codebase should be sorted
into the tree system anyways, new files if necessary. A giant defines
file is just wasting space and searching effort.
2015-05-09 16:06:59 -07:00

211 lines
6.8 KiB
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//This item is not completely unused- the central datacore datum uses it.
/*
* This item is completely unused, but removing it will break something in R&D and Radio code causing PDA and Ninja code to fail on compile
*/
/obj/effect/datacore
name = "datacore"
var/medical[] = list()
var/general[] = list()
var/security[] = list()
//This list tracks characters spawned in the world and cannot be modified in-game. Currently referenced by respawn_character().
var/locked[] = list()
/obj/effect/datacore/proc/get_manifest(monochrome, OOC)
var/list/heads = new()
var/list/sec = new()
var/list/eng = new()
var/list/med = new()
var/list/sci = new()
var/list/supp = new()
var/list/bot = new()
var/list/misc = new()
var/list/isactive = new()
var/dat = {"
<head><style>
.manifest {border-collapse:collapse;}
.manifest td, th {border:1px solid [monochrome?"black":"#DEF; background-color:white; color:black"]; padding:.25em}
.manifest th {height: 2em; [monochrome?"border-top-width: 3px":"background-color: #48C; color:white"]}
.manifest tr.head th { [monochrome?"border-top-width: 1px":"background-color: #488;"] }
.manifest td:first-child {text-align:right}
.manifest tr.alt td {[monochrome?"border-top-width: 2px":"background-color: #DEF"]}
</style></head>
<table class="manifest" width='350px'>
<tr class='head'><th>Name</th><th>Rank</th><th>Activity</th></tr>
"}
var/even = 0
// sort mobs
for(var/datum/data/record/t in data_core.general)
var/name = t.fields["name"]
var/rank = t.fields["rank"]
var/real_rank = t.fields["real_rank"]
if(OOC)
var/active = 0
for(var/mob/M in player_list)
if(M.real_name == name && M.client && M.client.inactivity <= 10 * 60 * 10)
active = 1
break
isactive[name] = active ? "Active" : "Inactive"
else
isactive[name] = t.fields["p_stat"]
//world << "[name]: [rank]"
//cael - to prevent multiple appearances of a player/job combination, add a continue after each line
var/department = 0
if(real_rank in command_positions)
heads[name] = rank
department = 1
if(real_rank in security_positions)
sec[name] = rank
department = 1
if(real_rank in engineering_positions)
eng[name] = rank
department = 1
if(real_rank in medical_positions)
med[name] = rank
department = 1
if(real_rank in science_positions)
sci[name] = rank
department = 1
if(real_rank in support_positions)
supp[name] = rank
department = 1
if(real_rank in nonhuman_positions)
bot[name] = rank
department = 1
if(!department && !(name in heads))
misc[name] = rank
if(heads.len > 0)
dat += "<tr><th colspan=3>Heads</th></tr>"
for(name in heads)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[heads[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(sec.len > 0)
dat += "<tr><th colspan=3>Security</th></tr>"
for(name in sec)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sec[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(eng.len > 0)
dat += "<tr><th colspan=3>Engineering</th></tr>"
for(name in eng)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[eng[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(med.len > 0)
dat += "<tr><th colspan=3>Medical</th></tr>"
for(name in med)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[med[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(sci.len > 0)
dat += "<tr><th colspan=3>Science</th></tr>"
for(name in sci)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[sci[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
if(supp.len > 0)
dat += "<tr><th colspan=3>Support</th></tr>"
for(name in supp)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[supp[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
// in case somebody is insane and added them to the manifest, why not
if(bot.len > 0)
dat += "<tr><th colspan=3>Silicon</th></tr>"
for(name in bot)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[bot[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
// misc guys
if(misc.len > 0)
dat += "<tr><th colspan=3>Miscellaneous</th></tr>"
for(name in misc)
dat += "<tr[even ? " class='alt'" : ""]><td>[name]</td><td>[misc[name]]</td><td>[isactive[name]]</td></tr>"
even = !even
dat += "</table>"
dat = replacetext(dat, "\n", "") // so it can be placed on paper correctly
dat = replacetext(dat, "\t", "")
return dat
/*
We can't just insert in HTML into the nanoUI so we need the raw data to play with.
Instead of creating this list over and over when someone leaves their PDA open to the page
we'll only update it when it changes. The PDA_Manifest global list is zeroed out upon any change
using /obj/effect/datacore/proc/manifest_inject( ), or manifest_insert( )
*/
var/global/list/PDA_Manifest = list()
/obj/effect/datacore/proc/get_manifest_json()
if(PDA_Manifest.len)
return PDA_Manifest
var/heads[0]
var/sec[0]
var/eng[0]
var/med[0]
var/sci[0]
var/supp[0]
var/bot[0]
var/misc[0]
for(var/datum/data/record/t in data_core.general)
var/name = sanitize(t.fields["name"])
var/rank = sanitize(t.fields["rank"])
var/real_rank = t.fields["real_rank"]
var/isactive = t.fields["p_stat"]
var/department = 0
var/depthead = 0 // Department Heads will be placed at the top of their lists.
if(real_rank in command_positions)
heads[++heads.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
depthead = 1
if(rank=="Captain" && heads.len != 1)
heads.Swap(1,heads.len)
if(real_rank in security_positions)
sec[++sec.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sec.len != 1)
sec.Swap(1,sec.len)
if(real_rank in engineering_positions)
eng[++eng.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && eng.len != 1)
eng.Swap(1,eng.len)
if(real_rank in medical_positions)
med[++med.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && med.len != 1)
med.Swap(1,med.len)
if(real_rank in science_positions)
sci[++sci.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && sci.len != 1)
sci.Swap(1,sci.len)
if(real_rank in support_positions)
supp[++supp.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(depthead && supp.len != 1)
supp.Swap(1,supp.len)
if(real_rank in nonhuman_positions)
bot[++bot.len] = list("name" = name, "rank" = rank, "active" = isactive)
department = 1
if(!department && !(name in heads))
misc[++misc.len] = list("name" = name, "rank" = rank, "active" = isactive)
PDA_Manifest = list(\
"heads" = heads,\
"sec" = sec,\
"eng" = eng,\
"med" = med,\
"sci" = sci,\
"supp" = supp,\
"bot" = bot,\
"misc" = misc\
)
return PDA_Manifest