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This commit removes code/defines/obj.dm and code/defines/obj/weapon.dm. These files were only kept for legacy compatibility and do not fit into the tree system at all. It doesn't even make sense since the base defines are all that were in these, the actual code for the items was in the right file. Any new ports that use this file on a different codebase should be sorted into the tree system anyways, new files if necessary. A giant defines file is just wasting space and searching effort.
66 lines
1.8 KiB
Plaintext
66 lines
1.8 KiB
Plaintext
/obj/item/weapon/caution
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desc = "Caution! Wet Floor!"
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name = "wet floor sign"
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icon = 'icons/obj/janitor.dmi'
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icon_state = "caution"
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force = 1.0
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throwforce = 3.0
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throw_speed = 1
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throw_range = 5
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w_class = 2.0
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attack_verb = list("warned", "cautioned", "smashed")
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proximity_sign
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var/timing = 0
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var/armed = 0
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var/timepassed = 0
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attack_self(mob/user as mob)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(H.mind.assigned_role != "Janitor")
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return
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if(armed)
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armed = 0
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user << "\blue You disarm \the [src]."
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return
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timing = !timing
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if(timing)
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processing_objects.Add(src)
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else
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armed = 0
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timepassed = 0
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H << "\blue You [timing ? "activate \the [src]'s timer, you have 15 seconds." : "de-activate \the [src]'s timer."]"
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process()
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if(!timing)
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processing_objects.Remove(src)
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timepassed++
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if(timepassed >= 15 && !armed)
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armed = 1
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timing = 0
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HasProximity(atom/movable/AM as mob|obj)
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if(armed)
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if(istype(AM, /mob/living/carbon) && !istype(AM, /mob/living/carbon/brain))
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var/mob/living/carbon/C = AM
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if(C.m_intent != "walk")
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src.visible_message("The [src.name] beeps, \"Running on wet floors is hazardous to your health.\"")
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explosion(src.loc,-1,0,2)
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if(ishuman(C))
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dead_legs(C)
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if(src)
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qdel(src)
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proc/dead_legs(mob/living/carbon/human/H as mob)
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var/obj/item/organ/external/l = H.get_organ("l_leg")
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var/obj/item/organ/external/r = H.get_organ("r_leg")
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if(l && !(l.status & ORGAN_DESTROYED))
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l.status |= ORGAN_DESTROYED
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if(r && !(r.status & ORGAN_DESTROYED))
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r.status |= ORGAN_DESTROYED
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/obj/item/weapon/caution/cone
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desc = "This cone is trying to warn you of something!"
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name = "warning cone"
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icon_state = "cone" |