mirror of
https://github.com/ParadiseSS13/Paradise.git
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- Gun code condensed to make future modifications easier. Functionality should (mostly) remain the same. - Taser guns shoot ONE WHOLE SHOT more then they do now. Yippy! - Energy Crossbow has a slightly higher shot capacity (still automatically recharges). - Guns that shoot projectiles (such as revolvers) now eject the ammo casings when they fire (this will be adjusted somewhat in phase 2). - Revolvers can either be loaded one shell at a time or all at once with an ammo box. - All guns now have a badmin var. Have fun (think shotguns). - A few admin-only guns have been removed (for now). They'll get re-added in a future update. - Shotguns no longer need to be pumped before firing (will change back in phase 2). - All gunshots fired by players are now logged in both the firer's and the target's attack_log. So if someone gets shot and it doesn't show up, it's because a turret or something shot them. Hopefully I didn't miss anything. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1659 316c924e-a436-60f5-8080-3fe189b3f50e
187 lines
5.6 KiB
Plaintext
187 lines
5.6 KiB
Plaintext
/obj/item/weapon/storage/lglo_kit/New()
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/gloves/latex( src )
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new /obj/item/clothing/gloves/latex( src )
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..()
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return
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/obj/item/weapon/storage/blankbox/New()
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new /obj/item/ammo_casing/shotgun/blank( src )
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new /obj/item/ammo_casing/shotgun/blank( src )
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new /obj/item/ammo_casing/shotgun/blank( src )
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new /obj/item/ammo_casing/shotgun/blank( src )
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new /obj/item/ammo_casing/shotgun/blank( src )
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new /obj/item/ammo_casing/shotgun/blank( src )
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new /obj/item/ammo_casing/shotgun/blank( src )
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..()
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return
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/obj/item/weapon/storage/flashbang_kit/New()
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new /obj/item/weapon/flashbang( src )
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new /obj/item/weapon/flashbang( src )
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new /obj/item/weapon/flashbang( src )
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new /obj/item/weapon/flashbang( src )
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new /obj/item/weapon/flashbang( src )
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new /obj/item/weapon/flashbang( src )
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new /obj/item/weapon/flashbang( src )
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..()
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return
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/obj/item/weapon/storage/emp_kit/New()
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new /obj/item/weapon/empgrenade( src )
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new /obj/item/weapon/empgrenade( src )
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new /obj/item/weapon/empgrenade( src )
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new /obj/item/weapon/empgrenade( src )
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new /obj/item/weapon/empgrenade( src )
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..()
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return
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/obj/item/weapon/storage/stma_kit/New()
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new /obj/item/clothing/mask/surgical( src )
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new /obj/item/clothing/mask/surgical( src )
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new /obj/item/clothing/mask/surgical( src )
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new /obj/item/clothing/mask/surgical( src )
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new /obj/item/clothing/mask/surgical( src )
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new /obj/item/clothing/mask/surgical( src )
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new /obj/item/clothing/mask/surgical( src )
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..()
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return
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/obj/item/weapon/storage/gl_kit/New()
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new /obj/item/clothing/glasses/regular( src )
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new /obj/item/clothing/glasses/regular( src )
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new /obj/item/clothing/glasses/regular( src )
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new /obj/item/clothing/glasses/regular( src )
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new /obj/item/clothing/glasses/regular( src )
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new /obj/item/clothing/glasses/regular( src )
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new /obj/item/clothing/glasses/regular( src )
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..()
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return
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/obj/item/weapon/storage/trackimp_kit/New()
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new /obj/item/weapon/implantcase/tracking( src )
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new /obj/item/weapon/implantcase/tracking( src )
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new /obj/item/weapon/implantcase/tracking( src )
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new /obj/item/weapon/implantcase/tracking( src )
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new /obj/item/weapon/implanter( src )
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new /obj/item/weapon/implantpad( src )
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new /obj/item/weapon/locator( src )
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..()
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return
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/obj/item/weapon/storage/chemimp_kit/New()
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new /obj/item/weapon/implantcase/chem( src )
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new /obj/item/weapon/implantcase/chem( src )
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new /obj/item/weapon/implantcase/chem( src )
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new /obj/item/weapon/implantcase/chem( src )
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new /obj/item/weapon/implantcase/chem( src )
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new /obj/item/weapon/implanter( src )
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new /obj/item/weapon/implantpad( src )
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..()
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return
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/obj/item/weapon/storage/injectbox/New()
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new /obj/item/weapon/dnainjector/h2m( src )
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new /obj/item/weapon/dnainjector/h2m( src )
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new /obj/item/weapon/dnainjector/h2m( src )
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new /obj/item/weapon/dnainjector/m2h( src )
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new /obj/item/weapon/dnainjector/m2h( src )
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new /obj/item/weapon/dnainjector/m2h( src )
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..()
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return
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/obj/item/weapon/storage/fcard_kit/New()
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new /obj/item/weapon/f_card( src )
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new /obj/item/weapon/f_card( src )
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new /obj/item/weapon/f_card( src )
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new /obj/item/weapon/f_card( src )
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new /obj/item/weapon/f_card( src )
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new /obj/item/weapon/f_card( src )
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new /obj/item/weapon/f_card( src )
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..()
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return
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/obj/item/weapon/storage/id_kit/New()
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new /obj/item/weapon/card/id( src )
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new /obj/item/weapon/card/id( src )
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new /obj/item/weapon/card/id( src )
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new /obj/item/weapon/card/id( src )
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new /obj/item/weapon/card/id( src )
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new /obj/item/weapon/card/id( src )
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new /obj/item/weapon/card/id( src )
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..()
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return
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/obj/item/weapon/storage/handcuff_kit/New()
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new /obj/item/weapon/handcuffs( src )
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new /obj/item/weapon/handcuffs( src )
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new /obj/item/weapon/handcuffs( src )
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new /obj/item/weapon/handcuffs( src )
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new /obj/item/weapon/handcuffs( src )
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new /obj/item/weapon/handcuffs( src )
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new /obj/item/weapon/handcuffs( src )
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..()
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return
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/obj/item/weapon/storage/donkpocket_kit/New()
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
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new /obj/item/weapon/reagent_containers/food/snacks/donkpocket( src )
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..()
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return
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/obj/item/weapon/storage/condimentbottles/New()
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new /obj/item/weapon/reagent_containers/food/condiment( src )
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new /obj/item/weapon/reagent_containers/food/condiment( src )
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new /obj/item/weapon/reagent_containers/food/condiment( src )
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new /obj/item/weapon/reagent_containers/food/condiment( src )
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new /obj/item/weapon/reagent_containers/food/condiment( src )
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new /obj/item/weapon/reagent_containers/food/condiment( src )
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..()
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return
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/*
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/obj/item/weapon/storage/disk_kit/disks/New()
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new /obj/item/weapon/card/data( src )
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new /obj/item/weapon/card/data( src )
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new /obj/item/weapon/card/data( src )
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new /obj/item/weapon/card/data( src )
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new /obj/item/weapon/card/data( src )
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new /obj/item/weapon/card/data( src )
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new /obj/item/weapon/card/data( src )
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..()
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return
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/obj/item/weapon/storage/disk_kit/disks2/New()
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spawn( 2 )
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for(var/obj/item/weapon/card/data/D in src.loc)
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D.loc = src
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//Foreach goto(23)
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return
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..()
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return
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*/ |