mirror of
https://github.com/ParadiseSS13/Paradise.git
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Adjusted ninja random event to go with the new mode changes. Due to inclusion of monkey mode, added back monkey ability to vent crawl. Identical to larva. Brains can now suicide. Warden now starts out with a special hat. Welcome to Hat Station 13. Holograms should no longer be draggable by space wind. Slight change to pulse rifle so it looks like the older sprite. Added deathsquad armor to admin equip list. Added tunnel clown gear to admin equip list. Fixed minor announcement bug with respawn_character. PDAs now redirect to Notekeeper when the code is used again with an unlocked uplink. Added a note for built AIs to adjust camera network. Camera movement doesn't always work right without adjusting the network first. Ninjas can now hold an extra battery in their hat and suit slots. C4s now give a message when planted on people and are recorded in the attack log. Fixed spelling on messaging server. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1735 316c924e-a436-60f5-8080-3fe189b3f50e
249 lines
7.4 KiB
Plaintext
249 lines
7.4 KiB
Plaintext
/mob/living/carbon/human/proc/monkeyize()
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if (monkeyizing)
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return
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for(var/obj/item/W in src)
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if (W==w_uniform) // will be teared
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continue
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drop_from_slot(W)
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update_clothing()
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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//organs[text("[]", t)] = null
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del(organs[text("[]", t)])
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var/atom/movable/overlay/animation = new /atom/movable/overlay( loc )
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animation.icon_state = "blank"
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animation.icon = 'mob.dmi'
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animation.master = src
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flick("h2monkey", animation)
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sleep(48)
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//animation = null
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var/mob/living/carbon/monkey/O = new /mob/living/carbon/monkey( loc )
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del(animation)
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O.name = "monkey"
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O.dna = dna
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dna = null
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O.dna.uni_identity = "00600200A00E0110148FC01300B009"
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//O.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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O.dna.struc_enzymes = "[copytext(O.dna.struc_enzymes,1,1+3*13)]BB8"
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O.loc = loc
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O.virus = virus
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virus = null
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if (O.virus)
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O.virus.affected_mob = O
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if (client)
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client.mob = O
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if(mind)
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mind.transfer_to(O)
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O.a_intent = "hurt"
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O << "<B>You are now a monkey.</B>"
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spawn(0)//To prevent the proc from returning null.
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del(src)
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return O
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/mob/new_player/AIize()
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spawning = 1
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return ..()
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/mob/living/carbon/human/AIize()
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if (monkeyizing)
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return
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for(var/t in organs)
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del(organs[text("[]", t)])
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return ..()
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/mob/living/carbon/AIize()
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if (monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_slot(W)
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update_clothing()
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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return ..()
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/mob/proc/AIize()
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if(client)
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client.screen.len = null
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var/mob/living/silicon/ai/O = new (loc, /datum/ai_laws/asimov,,1)//No MMI but safety is in effect.
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O.invisibility = 0
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O.aiRestorePowerRoutine = 0
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O.lastKnownIP = client.address
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if(mind)
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mind.transfer_to(O)
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O.mind.original = O
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else
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O.mind = new
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O.mind.current = O
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O.mind.original = O
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O.mind.assigned_role = "AI"
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O.key = key
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if(!(O.mind in ticker.minds))
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ticker.minds += O.mind//Adds them to regular mind list.
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var/obj/loc_landmark
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for(var/obj/landmark/start/sloc in world)
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if (sloc.name != "AI")
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continue
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if (locate(/mob) in sloc.loc)
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continue
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loc_landmark = sloc
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if (!loc_landmark)
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for(var/obj/landmark/tripai in world)
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if (tripai.name == "tripai")
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if(locate(/mob) in tripai.loc)
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continue
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loc_landmark = tripai
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if (!loc_landmark)
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O << "Oh god sorry we can't find an unoccupied AI spawn location, so we're spawning you on top of someone."
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for(var/obj/landmark/start/sloc in world)
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if (sloc.name == "AI")
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loc_landmark = sloc
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O.loc = loc_landmark.loc
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for (var/obj/item/device/radio/intercom/comm in O.loc)
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comm.ai += O
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O << "<B>You are playing the station's AI. The AI cannot move, but can interact with many objects while viewing them (through cameras).</B>"
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O << "<B>To look at other parts of the station, double-click yourself to get a camera menu.</B>"
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O << "<B>While observing through a camera, you can use most (networked) devices which you can see, such as computers, APCs, intercoms, doors, etc.</B>"
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O << "To use something, simply double-click it."
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O << "Currently right-click functions will not work for the AI (except examine), and will either be replaced with dialogs or won't be usable by the AI."
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if (!(ticker && ticker.mode && (O.mind in ticker.mode.malf_ai)))
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O.show_laws()
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O << "<b>These laws may be changed by other players, or by you being the traitor.</b>"
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O.verbs += /mob/living/silicon/ai/proc/ai_call_shuttle
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O.verbs += /mob/living/silicon/ai/proc/show_laws_verb
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O.verbs += /mob/living/silicon/ai/proc/ai_camera_track
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O.verbs += /mob/living/silicon/ai/proc/ai_alerts
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O.verbs += /mob/living/silicon/ai/proc/ai_camera_list
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O.verbs += /mob/living/silicon/ai/proc/lockdown
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O.verbs += /mob/living/silicon/ai/proc/disablelockdown
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O.verbs += /mob/living/silicon/ai/proc/ai_statuschange
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O.verbs += /mob/living/silicon/ai/proc/ai_roster
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// O.verbs += /mob/living/silicon/ai/proc/ai_cancel_call
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O.job = "AI"
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spawn(0)
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ainame(O)
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world << text("<b>[O.real_name] is the AI!</b>")
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spawn(50)
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world << sound('newAI.ogg')
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del(src)
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return O
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//human -> robot
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/mob/living/carbon/human/proc/Robotize()
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if (monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_slot(W)
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update_clothing()
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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del(organs[text("[t]")])
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if(client)
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//client.screen -= main_hud1.contents
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client.screen -= hud_used.contents
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client.screen -= hud_used.adding
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client.screen -= hud_used.mon_blo
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client.screen -= list( oxygen, throw_icon, i_select, m_select, toxin, internals, fire, hands, healths, pullin, blind, flash, rest, sleep, mach )
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client.screen -= list( zone_sel, oxygen, throw_icon, i_select, m_select, toxin, internals, fire, hands, healths, pullin, blind, flash, rest, sleep, mach )
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var/mob/living/silicon/robot/O = new /mob/living/silicon/robot( loc )
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// cyborgs produced by Robotize get an automatic power cell
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O.cell = new(O)
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O.cell.maxcharge = 7500
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O.cell.charge = 7500
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O.gender = gender
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O.invisibility = 0
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O.name = "Cyborg"
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O.real_name = "Cyborg"
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O.lastKnownIP = client.address ? client.address : null
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if (mind)
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mind.transfer_to(O)
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if (mind.assigned_role == "Cyborg")
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mind.original = O
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else if (mind.special_role) O.mind.store_memory("In case you look at this after being borged, the objectives are only here until I find a way to make them not show up for you, as I can't simply delete them without screwing up round-end reporting. --NeoFite")
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else
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mind = new /datum/mind( )
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mind.key = key
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mind.current = O
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mind.original = O
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mind.transfer_to(O)
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if(!(O.mind in ticker.minds))
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ticker.minds += O.mind//Adds them to regular mind list.
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O.loc = loc
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O << "<B>You are playing a Robot. A Robot can interact with most electronic objects in its view point.</B>"
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O << "<B>You must follow the laws that the AI has. You are the AI's assistant to the station basically.</B>"
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O << "To use something, simply double-click it."
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O << {"Use say ":s to speak to fellow cyborgs and the AI through binary."}
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O.job = "Cyborg"
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O.mmi = new /obj/item/device/mmi(O)
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O.mmi.transfer_identity(src)//Does not transfer key/client.
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spawn(0)//To prevent the proc from returning null.
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del(src)
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return O
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//human -> alien
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/mob/living/carbon/human/proc/Alienize()
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if (monkeyizing)
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return
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for(var/obj/item/W in src)
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drop_from_slot(W)
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update_clothing()
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monkeyizing = 1
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canmove = 0
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icon = null
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invisibility = 101
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for(var/t in organs)
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del(organs[t])
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var/alien_caste = pick("Hunter","Sentinel","Drone")
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var/mob/living/carbon/alien/humanoid/new_xeno
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switch(alien_caste)
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if("Hunter")
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new_xeno = new /mob/living/carbon/alien/humanoid/hunter (loc)
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if("Sentinel")
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new_xeno = new /mob/living/carbon/alien/humanoid/sentinel (loc)
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if("Drone")
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new_xeno = new /mob/living/carbon/alien/humanoid/drone (loc)
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//Honestly not sure why it's giving them DNA.
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/*
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new_xeno.dna = dna
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dna = null
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new_xeno.dna.uni_identity = "00600200A00E0110148FC01300B009"
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new_xeno.dna.struc_enzymes = "0983E840344C39F4B059D5145FC5785DC6406A4BB8"
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*/
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new_xeno.mind_initialize(src, alien_caste)
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new_xeno.key = key
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new_xeno.a_intent = "hurt"
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new_xeno << "<B>You are now an alien.</B>"
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spawn(0)//To prevent the proc from returning null.
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del(src)
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return |