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Paradise/code/modules/events/wallrot.dm
Luc b5613d239d Adds a new Fungal Growth event, makes fungus re-harvestable (#21928)
* the fungus is amongus

* us -> al

* Update code/game/objects/effects/decals/Cleanable/misc_cleanables.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

* Update code/game/objects/effects/decals/Cleanable/misc_cleanables.dm

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

* Update code/game/objects/effects/decals/Cleanable/misc_cleanables.dm

fineeee

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>

---------

Co-authored-by: JimKil3 <47290811+JimKil3@users.noreply.github.com>
2023-08-21 20:02:27 +01:00

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/datum/event/wallrot/start()
INVOKE_ASYNC(src, PROC_REF(spawn_wallrot))
/datum/event/wallrot/proc/apply_to_turf(turf/T)
var/turf/simulated/wall/W = T
W.rot()
/datum/event/wallrot/proc/is_valid_candidate(turf/T)
return TRUE
/datum/event/wallrot/proc/spawn_wallrot()
var/turf/simulated/wall/center = null
// 100 attempts
for(var/i in 0 to 100)
var/turf/candidate = locate(rand(1, world.maxx), rand(1, world.maxy), level_name_to_num(MAIN_STATION))
if(iswallturf(candidate) && is_valid_candidate(candidate))
center = candidate
break
if(!center)
return
// Make sure at least one piece of wall rots!
apply_to_turf(center)
// Have a chance to rot lots of other walls.
var/rotcount = 0
var/actual_severity = severity * rand(5, 10)
for(var/turf/simulated/wall/W in range(5, center))
if(prob(50))
apply_to_turf(W)
rotcount++
// Only rot up to severity walls
if(rotcount >= actual_severity)
break
/datum/event/wallrot/fungus
/datum/event/wallrot/fungus/is_valid_candidate(turf/T)
return istype(get_area(T), /area/maintenance)
/datum/event/wallrot/fungus/apply_to_turf(turf/T)
new /obj/effect/decal/cleanable/fungus(T)