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* refactor: Rename all non-snake_case types (not procs or vars (yet)). * completely dynamic update script * might help to include the data * update aa's scuffed python * oh * set script PR number * run updatepaths again * Add other table updates with JSON columns * bump SQL version * just fucking end my life * move JSON data
98 lines
2.7 KiB
Plaintext
98 lines
2.7 KiB
Plaintext
/datum/hud/guardian/New(mob/owner)
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..()
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var/atom/movable/screen/using
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guardianhealthdisplay = new /atom/movable/screen/healths/guardian()
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infodisplay += guardianhealthdisplay
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using = new /atom/movable/screen/act_intent/guardian()
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using.icon_state = mymob.a_intent
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static_inventory += using
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action_intent = using
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using = new /atom/movable/screen/guardian/manifest()
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using.screen_loc = ui_rhand
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static_inventory += using
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using = new /atom/movable/screen/guardian/recall()
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using.screen_loc = ui_lhand
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static_inventory += using
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using = new /atom/movable/screen/guardian/toggle_mode()
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using.screen_loc = ui_storage1
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static_inventory += using
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using = new /atom/movable/screen/guardian/toggle_light()
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using.screen_loc = ui_inventory
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static_inventory += using
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using = new /atom/movable/screen/guardian/communicate()
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using.screen_loc = ui_back
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static_inventory += using
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//HUD BUTTONS
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/atom/movable/screen/guardian
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icon = 'icons/mob/guardian.dmi'
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icon_state = "base"
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/atom/movable/screen/guardian/manifest
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icon_state = "manifest"
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name = "Manifest"
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desc = "Spring forth into battle!"
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/atom/movable/screen/guardian/manifest/Click()
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if(isguardian(usr))
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var/mob/living/simple_animal/hostile/guardian/G = usr
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var/summoner_loc = G.summoner.loc
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if(istype(summoner_loc, /obj/machinery/atmospherics))
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to_chat(G, "<span class='warning'>You can not manifest while in these pipes!</span>")
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return
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if(istype(summoner_loc, /obj/structure/closet/cardboard/agent))
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to_chat(G, "<span class='warning'>You can not manifest while inside an active Stealth Implant!</span>")
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return
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if(G.loc == G.summoner)
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G.Manifest()
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/atom/movable/screen/guardian/recall
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icon_state = "recall"
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name = "Recall"
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desc = "Return to your user."
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/atom/movable/screen/guardian/recall/Click()
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if(isguardian(usr))
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var/mob/living/simple_animal/hostile/guardian/G = usr
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G.Recall()
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/atom/movable/screen/guardian/toggle_mode
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icon_state = "toggle"
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name = "Toggle Mode"
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desc = "Switch between ability modes."
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/atom/movable/screen/guardian/toggle_mode/Click()
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if(isguardian(usr))
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var/mob/living/simple_animal/hostile/guardian/G = usr
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G.ToggleMode()
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/atom/movable/screen/guardian/communicate
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icon_state = "communicate"
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name = "Communicate"
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desc = "Communicate telepathically with your user."
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/atom/movable/screen/guardian/communicate/Click()
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if(isguardian(usr))
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var/mob/living/simple_animal/hostile/guardian/G = usr
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G.Communicate()
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/atom/movable/screen/guardian/toggle_light
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icon_state = "light"
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name = "Toggle Light"
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desc = "Glow like star dust."
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/atom/movable/screen/guardian/toggle_light/Click()
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if(isguardian(usr))
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var/mob/living/simple_animal/hostile/guardian/G = usr
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G.ToggleLight()
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