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Paradise/code/game/objects/effects/decals/Cleanable/alien_blood.dm
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warriorstar-orionandGitHub 157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00

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/obj/effect/decal/cleanable/blood/xeno
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
icon = 'icons/effects/blood.dmi'
basecolor = COLOR_BLOOD_XENO
bloodiness = BLOOD_AMOUNT_PER_DECAL
blood_state = BLOOD_STATE_XENO
/obj/effect/decal/cleanable/blood/xeno/splatter
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2
/obj/effect/decal/cleanable/blood/gibs/xeno
name = "xeno gibs"
desc = "Gnarly..."
icon_state = "xgib1"
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
basecolor = COLOR_BLOOD_XENO
/obj/effect/decal/cleanable/blood/gibs/xeno/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6", "xgibup1", "xgibup1", "xgibup1")
/obj/effect/decal/cleanable/blood/gibs/xeno/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6", "xgibdown1", "xgibdown1", "xgibdown1")
/obj/effect/decal/cleanable/blood/gibs/xeno/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/blood/gibs/xeno/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/blood/gibs/xeno/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xtracks
basecolor = COLOR_BLOOD_XENO
/// this is the alien blood file, slimes are aliens.
/obj/effect/decal/cleanable/blood/slime
name = "slime jelly"
desc = "It's a transparent semi-liquid from a slime or slime person. Don't lick it."
basecolor = "#0b8f70"
bloodiness = MAX_SHOE_BLOODINESS
alpha = BLOOD_SPLATTER_ALPHA_SLIME
/obj/effect/decal/cleanable/blood/slime/dry()
return
/obj/effect/decal/cleanable/blood/slime/streak
random_icon_states = list("mgibbl1", "mgibbl2", "mgibbl3", "mgibbl4", "mgibbl5")
amount = 2