Files
Paradise/code/game/objects/effects/decals/misc_decals.dm
T
warriorstar-orion 157276d6cb Port /tg/ move manager, drift and jetpack components. (#27698)
* Port /tg/ move manager, drift and jetpack components.

* don't add go through newtonian movement if not moved to a turf

* various cleans for blood drifts and mob speed

* fix slow meteors

* why on fuck's earth aren't speedbikes vehicles

* style lint

* also wtf

* okay i'm an idiot

* fix meaty ore speed and blood decal double stepping

* fix not unbuckling pulled object occupants

* don't bother dealing with immovable rods just yet

* exclude bubblegum and vetus from move manager for now

* fix issues related to null weightless blood icons

* reset blood icon state properly

* fuck it, we'll deal with mobs when basic mobs happen

* break infinite loop in decal splat
2025-01-22 22:49:58 +00:00

82 lines
2.0 KiB
Plaintext

// Used for spray that you spray at walls, tables, hydrovats etc
/obj/effect/decal/spraystill
density = FALSE
layer = 50
plane = HUD_PLANE
/obj/effect/decal/chempuff
name = "chemicals"
icon = 'icons/obj/chempuff.dmi'
pass_flags = PASSTABLE | PASSGRILLE
/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
return
/obj/effect/decal/chempuff/proc/loop_ended(datum/source)
SIGNAL_HANDLER // COMSIG_PARENT_QDELETING
if(QDELETED(src))
return
qdel(src)
/obj/effect/decal/chempuff/proc/check_move(datum/move_loop/source, succeeded)
SIGNAL_HANDLER // COMSIG_MOVELOOP_POSTPROCESS
var/turf/our_turf = get_turf(src)
reagents.reaction(our_turf)
for(var/atom/T in our_turf)
reagents.reaction(T)
/obj/effect/decal/snow
name = "snow"
density = FALSE
layer = TURF_DECAL_LAYER
icon = 'icons/turf/snow.dmi'
icon_state = "snow"
/obj/effect/decal/snow/clean/edge
icon_state = "snow_corner"
/obj/effect/decal/snow/sand/edge
icon_state = "gravsnow_corner"
/obj/effect/decal/snow/clean/surround
icon_state = "snow_surround"
/obj/effect/decal/snow/sand/surround
icon_state = "gravsnow_surround"
/obj/effect/decal/leaves
name = "fall leaves"
density = FALSE
layer = HIGH_TURF_LAYER
icon = 'icons/obj/flora/plants.dmi'
icon_state = "fallleaves"
/obj/effect/decal/straw
name = "scattered straw"
density = FALSE
layer = HIGH_TURF_LAYER
icon = 'icons/obj/flora/plants.dmi'
icon_state = "strawscattered"
/obj/effect/decal/straw/medium
icon_state = "strawscattered3"
/obj/effect/decal/straw/light
icon_state = "strawscattered2"
/obj/effect/decal/straw/edge
icon_state = "strawscatterededge"
/obj/effect/decal/cleanable/ants
name = "space ants"
desc = "A bunch of space ants."
icon = 'icons/goonstation/effects/effects.dmi'
icon_state = "spaceants"
scoop_reagents = list("ants" = 20)
/obj/effect/decal/cleanable/ants/Initialize(mapload)
. = ..()
var/scale = (rand(2, 10) / 10) + (rand(0, 5) / 100)
transform = matrix(transform, scale, scale, MATRIX_SCALE)
setDir(pick(NORTH, SOUTH, EAST, WEST))