Files
Paradise/code/game/objects/effects/spawners/random/misc_spawners.dm
T
warriorstar-orion f9ade844c9 Kitchen rework part 1: machines and recipes. (#28277)
* Kitchen rework part 1: machines and recipes.

* update oldstation

* update updatepaths script number

* fix blank icon test

* remove old deep fryer completely

* fix duped recipes and recipe datum names

* add chef PDA cart to chefdrobe

* nerf grill wood consumption rate

* multiply food for cooking machine rating

* fix runtime

* add cookware to syndie base and oldstation

* remove dupe burger recipe, update syndie/oldstation setups

* nerf potency quality award

* buff burn/ignite times, remove pointless on_fire flag

* more grill woodburn nerf

* meh

* try and unfuck timing issues

* more fixes and icon updates

* more fixes

* more review changes

* fix linter

* disable pcwj debug

* fix grill and deep fryer overlays

* fix timers with no containers

* attempt to fix reagent adding issues

* more cleanups

* allow rped usage

* grammar, null checks, reagent display

* PDA updates, map updates

* fix mats values

* new panel sprites

* recipe fixes, add prep bowl

* revert unused icon file changes

* move this to mesh with smith TM

* remove food quality for now

* New sprites, autochef.

* fix examine text

* reduce oven cook times

* lots of fixes

* fix autochef recipes that start with reagents

* prevent shenanigans

* megapatch 1

* block ingredients behind oven door

* PDA app improvements

* remove unused proc

* fixes for cookbook, descontructions, completed steps

* allow empty containers with a tracker to be claimed

* allow reclaiming

* autochef reliability fixes

* autochef reliability fixes

* fix quality product count

* update updatepaths script

* better stack handling

* more fixes for stacks and reagents

* timers no longer turn off burners automatically

* autochef turn offs and make sure we can see output storage

* add microwave recipe for roundremoving player brains

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* burza review 1

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

* fix berry muffin name while i'm here

* grill -> microwave in new tests

* grill -> microwave in new tests, but actually for realsies

* i definitely know what i'm doing

* redundant attack chain setting

* add examine text about clearing buffer

* remove unused vars and start improving docs

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-23 04:59:08 +00:00

105 lines
3.1 KiB
Plaintext

/obj/effect/spawner/random/dice
loot = list(
/obj/item/dice/d4,
/obj/item/dice/d6,
/obj/item/dice/d8,
/obj/item/dice/d10,
/obj/item/dice/d12,
)
record_spawn = TRUE
/obj/effect/spawner/random/dice/Initialize(mapload)
. = ..()
spawn_loot_count = rand(1, 2)
/obj/effect/spawner/random/bureaucracy
icon = 'icons/effects/random_spawners.dmi'
icon_state = "folder"
name = "bureaucracy spawner"
loot = list(
/obj/item/hand_labeler,
/obj/item/hand_labeler_refill,
/obj/item/stack/tape_roll,
/obj/item/paper_bin,
/obj/item/pen,
/obj/item/pen/blue,
/obj/item/pen/red,
/obj/item/folder/blue,
/obj/item/folder/red,
/obj/item/folder/yellow,
/obj/item/clipboard,
)
record_spawn = TRUE
/obj/effect/spawner/random/book
icon = 'icons/effects/random_spawners.dmi'
icon_state = "book"
name = "book spawner"
loot = list(
/obj/item/book/manual/atmospipes,
/obj/item/book/manual/barman_recipes,
/obj/item/book/manual/detective,
/obj/item/book/manual/engineering_particle_accelerator,
/obj/item/book/manual/engineering_singularity_safety,
/obj/item/book/manual/evaguide,
/obj/item/book/manual/hydroponics_pod_people,
/obj/item/book/manual/medical_cloning,
/obj/item/book/manual/research_and_development,
/obj/item/book/manual/ripley_build_and_repair,
/obj/item/book/manual/supermatter_engine,
/obj/item/book/manual/wiki/botanist,
/obj/item/book/manual/wiki/engineering_construction,
/obj/item/book/manual/wiki/engineering_guide,
/obj/item/book/manual/wiki/faxes,
/obj/item/book/manual/wiki/hacking,
/obj/item/book/manual/wiki/hydroponics,
/obj/item/book/manual/wiki/robotics_cyborgs,
/obj/item/book/manual/wiki/security_space_law,
/obj/item/book/manual/wiki/security_space_law/black,
/obj/item/book/manual/wiki/sop_command,
/obj/item/book/manual/wiki/sop_engineering,
/obj/item/book/manual/wiki/sop_general,
/obj/item/book/manual/wiki/sop_legal,
/obj/item/book/manual/wiki/sop_medical,
/obj/item/book/manual/wiki/sop_science,
/obj/item/book/manual/wiki/sop_security,
/obj/item/book/manual/wiki/sop_service,
/obj/item/book/manual/wiki/sop_supply,
/obj/item/book/manual/zombie_manual,
)
record_spawn = TRUE
/obj/effect/spawner/random/book/record_item(type_path_to_make)
SSblackbox.record_feedback("tally", "random_spawners", 1, "[/obj/item/book]")
/obj/effect/spawner/random/mod_maint
name = "maint MOD module spawner"
loot = list(
/obj/item/mod/module/springlock = 2,
/obj/item/mod/module/balloon = 1,
/obj/item/mod/module/stamp = 1
)
record_spawn = TRUE
/obj/effect/spawner/random/jani_supplies
icon = 'icons/effects/random_spawners.dmi'
icon_state = "mopbucket"
name = "janitorial supplies spawner"
loot = list(
/obj/item/storage/box/mousetraps,
/obj/item/storage/box/lights/tubes,
/obj/item/storage/box/lights/mixed,
/obj/item/storage/box/lights/bulbs,
)
record_spawn = TRUE
/obj/effect/spawner/random/stock_parts
name = "stock parts spawner"
icon = 'icons/effects/random_spawners.dmi'
icon_state = "stock_parts"
loot_subtype_path = /obj/item/stock_parts
/obj/effect/spawner/random/stock_parts/Initialize(mapload)
spawn_loot_count = rand(4, 7)
. = ..()