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* Aaaaa it works * Add updatepaths * Add unsaved files * MATTTTT * Fixes casino * Fix --------- Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
238 lines
6.5 KiB
Plaintext
238 lines
6.5 KiB
Plaintext
///////////////////////////////////
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///////Biogenerator Designs ///////
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///////////////////////////////////
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/datum/design/milk
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name = "10u milk"
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id = "milk"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 20)
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make_reagents = list("milk" = 10)
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category = list("initial","Food")
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/datum/design/cream
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name = "10u cream"
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id = "cream"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 30)
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make_reagents = list("cream" = 10)
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category = list("initial","Food")
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/datum/design/milk_carton
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name = "Milk carton"
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id = "milk_carton"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 100)
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build_path = /obj/item/reagent_containers/condiment/milk
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category = list("initial","Food")
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/datum/design/cream_carton
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name = "Cream carton"
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id = "cream_carton"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/reagent_containers/drinks/bottle/cream
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category = list("initial","Food")
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/datum/design/black_pepper
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name = "10u black pepper"
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id = "black_pepper"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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make_reagents = list("blackpepper" = 10)
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category = list("initial","Food")
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/datum/design/pepper_mill
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name = "Pepper mill"
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id = "pepper_mill"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/condiment/peppermill
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make_reagents = list()
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category = list("initial","Food")
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/datum/design/monkey_cube
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name = "Monkey cube"
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id = "mcube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/food/monkeycube
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category = list("initial", "Food")
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/datum/design/farwa_cube
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name = "Farwa cube"
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id = "fcube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/food/monkeycube/farwacube
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category = list("initial", "Food")
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/datum/design/wolpin_cube
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name = "Wolpin cube"
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id = "wcube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/food/monkeycube/wolpincube
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category = list("initial", "Food")
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/datum/design/stok_cube
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name = "Stok cube"
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id = "scube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/food/monkeycube/stokcube
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category = list("initial", "Food")
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/datum/design/neaera_cube
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name = "Neaera cube"
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id = "ncube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/food/monkeycube/neaeracube
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category = list("initial", "Food")
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/datum/design/nian_wormecube
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name = "Nian worme cube"
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id = "nwcube"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 250)
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build_path = /obj/item/food/monkeycube/nian_wormecube
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category = list("initial", "Food")
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/datum/design/ez_nut
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name = "E-Z-Nutrient"
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id = "ez_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 10)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez
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category = list("initial","Botany Chemicals")
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/datum/design/mut_nut
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name = "Mutrient"
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id = "mut_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 15)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/mut
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category = list("initial", "Botany Chemicals")
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/datum/design/l4z_nut
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name = "Left 4 Zed"
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id = "l4z_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 20)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z
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category = list("initial","Botany Chemicals")
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/datum/design/rh_nut
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name = "Robust Harvest"
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id = "rh_nut"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh
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category = list("initial","Botany Chemicals")
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/datum/design/weed_killer
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name = "Weed Killer"
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id = "weed_killer"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/killer/weedkiller
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category = list("initial","Botany Chemicals")
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/datum/design/pest_spray
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name = "Pest Killer"
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id = "pest_spray"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/killer/pestkiller
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category = list("initial","Botany Chemicals")
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/datum/design/botany_bottle
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name = "Empty Jug"
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id = "botany_jug"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 5)
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build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty
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category = list("initial", "Botany Chemicals")
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/datum/design/soil
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name = "Clump of Soil"
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id = "soil"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/stack/sheet/soil
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category = list("initial", "Organic Materials")
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/datum/design/cloth
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name = "Roll of cloth"
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id = "cloth"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/stack/sheet/cloth
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category = list("initial", "Organic Materials")
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/datum/design/cardboard
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name = "Sheet of cardboard"
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id = "cardboard"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 25)
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build_path = /obj/item/stack/sheet/cardboard
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category = list("initial", "Organic Materials")
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/datum/design/leather
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name = "Sheet of Leather"
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id = "leather"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 150)
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build_path = /obj/item/stack/sheet/leather
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category = list("initial", "Organic Materials")
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/datum/design/hydrobelt
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name = "Botanist belt"
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id = "hydrobelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/botany
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category = list("initial","Leather and Cloth")
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/datum/design/secbelt
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name = "Security belt"
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id = "secbelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/security
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category = list("initial","Leather and Cloth")
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/datum/design/medbelt
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name = "Medical belt"
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id = "medbel"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/medical
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category = list("initial","Leather and Cloth")
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/datum/design/janibelt
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name = "Janitorial belt"
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id = "janibelt"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 300)
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build_path = /obj/item/storage/belt/janitor
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category = list("initial","Leather and Cloth")
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/datum/design/s_holster
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name = "Shoulder holster"
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id = "s_holster"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 400)
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build_path = /obj/item/clothing/accessory/holster
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category = list("initial","Leather and Cloth")
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/datum/design/seaweed
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name = "Seaweed Sheet"
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id = "seaweed"
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build_type = BIOGENERATOR
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materials = list(MAT_BIOMASS = 50)
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build_path = /obj/item/stack/seaweed
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category = list("initial", "Organic Materials")
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