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7eb404f562
* migrate reagent_containers.dm * applicator migration + game test * borg hypo migration * condiment migration + game test * fixed and expanded applicator game test, helper proc for puppet activate_self * expanded condiment game test, added negative any_chatlog define * drinks_base.dm migration * bottle.dm migrated * molotov migrated * cans migrated * drinking glass migrated * shot glass migration * bottles suck * some fixes * more bottle.dm * bottles finally behave * bottle fixed, shotglass fixed, everfull migrated * bottle tests * cyborg trashbag can crush autopickup is broken * fixed cans insertion into backpacks * added zone targeting to puppet * more tests for drinks * dropper migration * dropper finished, removed a repeated proc * smol tweak * glass containers * glass containers finished * fixed can and bottle tests * molotov test * drinking glass and started shot glass * fixed puppet activate_self + done with drinkingglass * med containers, shuffle tests around a tiny bit * fix autoinjectors * remove return value from spawn block * Apply suggestions from code review Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Toastical <toast@toaster.com> Co-authored-by: Toastical <toastical@toaster.com> Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
52 lines
1.6 KiB
Plaintext
52 lines
1.6 KiB
Plaintext
//include game test files in this module in this ifdef
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//Keep this sorted alphabetically
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#ifdef TEST_RUNNER
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#include "_game_test_puppeteer.dm"
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#include "_game_test.dm"
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#include "_map_per_tile_test.dm"
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#include "test_runner.dm"
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#endif
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#ifdef GAME_TESTS
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#include "atmos\test_ventcrawl.dm"
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#include "attack_chain\test_attack_chain_borgs.dm"
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#include "attack_chain\test_attack_chain_cult_dagger.dm"
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#include "attack_chain\test_attack_chain_machinery.dm"
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#include "attack_chain\test_attack_chain_mobs.dm"
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#include "attack_chain\test_attack_chain_reagent_containers.dm"
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#include "attack_chain\test_attack_chain_stunbaton.dm"
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#include "attack_chain\test_attack_chain_turf.dm"
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#include "attack_chain\test_attack_chain_vehicles.dm"
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#include "games\test_cards.dm"
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#include "jobs\test_job_globals.dm"
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#include "test_aicard_icons.dm"
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#include "test_announcements.dm"
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#include "test_components.dm"
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#include "test_config_sanity.dm"
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#include "test_crafting_lists.dm"
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#include "test_dynamic_budget.dm"
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#include "test_elements.dm"
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#include "test_emotes.dm"
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#include "test_init_sanity.dm"
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#include "test_log_format.dm"
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#include "test_map_templates.dm"
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#include "test_missing_icons.dm"
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#include "test_origin_tech.dm"
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#include "test_purchase_reference_test.dm"
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#include "test_reagent_id_typos.dm"
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#include "test_rustg_version.dm"
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#include "test_spawn_humans.dm"
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#include "test_spell_targeting_test.dm"
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#include "test_sql.dm"
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#include "test_status_effect_ids.dm"
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#include "test_subsystem_init.dm"
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#include "test_subsystem_metric_sanity.dm"
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#include "test_timer_sanity.dm"
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#endif
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#ifdef MAP_TESTS
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#include "test_areas_apcs.dm"
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#include "test_map_tests.dm"
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#endif
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