Files
Paradise/code/tests/game_tests.dm
T
warriorstar-orion 7eb404f562 attack chain migration: reagent containers (#28699)
* migrate reagent_containers.dm

* applicator migration + game test

* borg hypo migration

* condiment migration + game test

* fixed and expanded applicator game test, helper proc for puppet activate_self

* expanded condiment game test, added negative any_chatlog define

* drinks_base.dm migration

* bottle.dm migrated

* molotov migrated

* cans migrated

* drinking glass migrated

* shot glass migration

* bottles suck

* some fixes

* more bottle.dm

* bottles finally behave

* bottle fixed, shotglass fixed, everfull migrated

* bottle tests

* cyborg trashbag can crush autopickup is broken

* fixed cans insertion into backpacks

* added zone targeting to puppet

* more tests for drinks

* dropper migration

* dropper finished, removed a repeated proc

* smol tweak

* glass containers

* glass containers finished

* fixed can and bottle tests

* molotov test

* drinking glass and started shot glass

* fixed puppet activate_self + done with drinkingglass

* med containers, shuffle tests around a tiny bit

* fix autoinjectors

* remove return value from spawn block

* Apply suggestions from code review

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Signed-off-by: warriorstar-orion <orion@snowfrost.garden>

---------

Signed-off-by: warriorstar-orion <orion@snowfrost.garden>
Co-authored-by: Toastical <toast@toaster.com>
Co-authored-by: Toastical <toastical@toaster.com>
Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
2025-03-21 20:42:24 +00:00

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//include game test files in this module in this ifdef
//Keep this sorted alphabetically
#ifdef TEST_RUNNER
#include "_game_test_puppeteer.dm"
#include "_game_test.dm"
#include "_map_per_tile_test.dm"
#include "test_runner.dm"
#endif
#ifdef GAME_TESTS
#include "atmos\test_ventcrawl.dm"
#include "attack_chain\test_attack_chain_borgs.dm"
#include "attack_chain\test_attack_chain_cult_dagger.dm"
#include "attack_chain\test_attack_chain_machinery.dm"
#include "attack_chain\test_attack_chain_mobs.dm"
#include "attack_chain\test_attack_chain_reagent_containers.dm"
#include "attack_chain\test_attack_chain_stunbaton.dm"
#include "attack_chain\test_attack_chain_turf.dm"
#include "attack_chain\test_attack_chain_vehicles.dm"
#include "games\test_cards.dm"
#include "jobs\test_job_globals.dm"
#include "test_aicard_icons.dm"
#include "test_announcements.dm"
#include "test_components.dm"
#include "test_config_sanity.dm"
#include "test_crafting_lists.dm"
#include "test_dynamic_budget.dm"
#include "test_elements.dm"
#include "test_emotes.dm"
#include "test_init_sanity.dm"
#include "test_log_format.dm"
#include "test_map_templates.dm"
#include "test_missing_icons.dm"
#include "test_origin_tech.dm"
#include "test_purchase_reference_test.dm"
#include "test_reagent_id_typos.dm"
#include "test_rustg_version.dm"
#include "test_spawn_humans.dm"
#include "test_spell_targeting_test.dm"
#include "test_sql.dm"
#include "test_status_effect_ids.dm"
#include "test_subsystem_init.dm"
#include "test_subsystem_metric_sanity.dm"
#include "test_timer_sanity.dm"
#endif
#ifdef MAP_TESTS
#include "test_areas_apcs.dm"
#include "test_map_tests.dm"
#endif