Files
Paradise/code/modules/events/event_procs.dm
T
e609a7faf7 Event system refactor and changes (#29420)
* meta resolution

* emerald resolution

* delta resolution

* fartgas resolution

* box box

* stay out stay out

* metastation fixes

* faragus fix

* delta fix

* Changes to role impact on event weight

* adds disaster level to the event config

* weight changes and starts adding disaster level to the ui

* ui fixes

* adjust disaster level timing

* changes disaster timing, weights, disease outbreak role requirements and weights

* lots of weight an requirement adjustments

* Update tear.dm

* some fixes

* meta changes

* Starting over with farragus

* Starting over in faragus

* faragus changes

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* Update cerestation.dmm

* resolving some faragus conflicts

* resolve faragus conflicts

* resolves delta conflicts

* resolves cyberiad conflicts

* resolves emerald conflicts

* fixes cables in faragus

* fixes meta cables

* fixes delta cables

* more meta fixes

* more farragus cable fixes

* more cable fixes

* meta and faragus fixes

* box and delta fixes

* more mapping fixes

* hopefully the last fix

* Update metastation.dmm

* Update metastation.dmm

* fixes shorts on cyberiad cerebron and farragus

* CI fixes

* move new event listing to new system

* Adds tracking and cost calculation for blob

* finishes setting up blob event detection and costs

* minor boolog corrections

* fixes events being created at the wrong severity

* adds ongoing cost to disease outbreak

* moves terror spider event to new system

* moves to component based event cost calculation

* morph abductor and carps adjusted for new system

* various fixes and adjusts rev event

* Update revenant_spawn_event.dm

* various fixes and adjusts demon incursion to the new system

* adjusts some major event weights

* correct wrong values of autoend on vendor uprising and rev

* Update event_container.dm

* more event timing adjustments

* adds requirements to traders and incursion

* slightly lowers requirements for biohazards

* timing changes

* temporarily disable loading event times from the config and increases major nothing chance

* adjustments to costs and weights of various events

* Update event_container.dm

* additional adjustments to weights and requirements. moves rev to major

* typo fix

* ion storm adjustment

* Update event_container.dm

* more moderate changes

* e

* Update meteors_event.dm

* removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container

* increases morph event requirements and chance of nothing moderate event

* makes morph a major event

* Update morph_event.dm

* adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation

* allows varediting extra roles for the event system for debug and testing

* Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion

* Adds crew cound to rev weight

* makes disasters start rolling later

* reduces weight of communications blackout and increases weight of major nothing

* adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew

* apc overload made less frequent

* oopsy

* Gives the scrubber clog event a name

* fixes a type in a define name

* adjusts demonic incursion weight

* changes brand intelligence weight an d reduces door runtime weight

* more adjustments to demon incursion. Makes additional weight from surplus roles diminish

* adjustments to some minor events

* Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events

* fixes a type

* Update meteors_event.dm

* corrects traders nominal severity and adjusts demon weights

* shifts anomaly weights down and increases costs

* rebalance rod requirements

* Update cerestation.dmm

* moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW.

* Adds individual first run time for some events and makes majors start rolling slightly later

* reduces weight of major nothing

* minor reduction to rev and apc overload weight

* Changes the way event weight is calculated

* end time corrections for anomaly rod and meteors

* slightly adjusts down the weights of nothing and some minor events

* Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round

* adds first run restrictions on traders and incursion and increases the cooldown time of events

* resolve faragus conflicts

* resolve emerald conflict

* fix some faragus cabling

* more cabling correction in faragus

* more cable fixes

* Update cerestation.dmm

* remove doubled scrubber pipe on tile

* reduces moderates nothing chance

* slightly reduces crew requirements for disasters and also reduces crew weight for disasters

* fixes meteor event not removing the alert, and makes it announce a bit later

* Adds an event debugging window for real time midround event data

* Revert "Adds an event debugging window for real time midround event data"

This reverts commit ecd99a6c9e.

* Adds a resource view button to the event manager window and fixes a null in the total resource list

* various bug fixes

* slightly lowers chance of meteor and similar events

* Slightly lowers requirement weights on disaster level events

* resolves faragus conflict

* changes the default power input of engineering SMES to 200kw and 80kW respectively

* connects power monitoring computers to the grid that weren't

* meta station elec maints improvements

* adds missing power monitoring computers on box and delta

* removes dirt from wall

* corrects area boundry on meta

* adds missing cable on box sci

* removes dirt from wall on box

* connects cyberiad bridge to the rest of the powernet

* connects box brig to powernet

* Adds catwalks to box maints

* adds catwalks to meta

* Adds catwalks to delta

* Update deltastation.dmm

* adds ability to insulate cables

* Moves stations to using extra insulated cables for high power network

* Removes catwalks from meta

* Removes catwalks from box

* Removes catwalks from delta

* Delays moderates and majors more and increases disaster chance

* resolves box conflicts

* Update cable.dm

* remove floating request console

* corrects position of fire alarm and removes extra intercom on metastation

* resolves faragus conflict

* reduces meteor variant weights. meaty ores event now has the correct nominal severity

* meaty ore weight to 8

* fixes a stray light bulb and light switch in maints as well as a doubled power

* Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time

* wires kerberos security checkpoint to the grid

* Update cerestation.dmm

* Removes stray extinguisher cabinet from meta station

* resolves area conflict on faragus

* resolves more faragus issues

* fixes faragus cabling issues

* Update cerestation.dmm

* removes another stray fire extinguisher cabinet

* insulates the APC in delta PTL room

* increases pop requirement and weight for demons and increases medbay and viro weights for diseases

* connect delta fore starboard solars to the high power grid instead of the low power

* Update deltastation.dmm

* deconflict

* solves some unconnected cables

* connects delta customs to network and finishes resolving conflicts

* Update deltastation.dmm

* adds the new cables. needs coils and mapping

* moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables

* sorts cables on stations

* faragus cable connections

* cable corrections. Adds heavy duty cables to the autolathe

* CI fix

* more fixes and makes the new cables show up on t ray scanners

* box station mapping fixes

* delta mapping fixes

* meta fix

* Update deltastation.dmm

* delta and faragus fixes

* Update emeraldstation.dmm

* removes APC overloard(major) from event pool

* adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and

* Makes borg versions of the heavy duty cable coil

* palete consolidation

* Improves visibility of high power cables

* converts shuttle event to new system

* makes disaster event last run calc use round time instead of world time

* fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases

* Update slaughterevent.dm

* reduces cargo requirements for shuttle load event

* reduces base weight of major disease event and further increases medical requirements

* fixes a wrong wire under the pet store maints door in delta station

* resolve mapping conflicts

* Revert "resolve mapping conflicts"

This reverts commit 129db52501.

* Revert "Merge branch 'HighPowerMaints' into event_timing"

This reverts commit 2594ac8928, reversing
changes made to a738b5f2f2.

* fixes some wonky stuff with xeno code

* Adds a crew cost to diseases

* makes player contribution towards events variable

* changes major event weights and slightly increases demon requirements

* slightly increases major disease outbreak weight

* comment changes

* Adds safeties to protect against null events getting into container or the active list

* blob fix

* Adds a confirmation to random event toggle

* Adjust particulate event weight to fit the new moderate weights

* Adds additional security costs to changeling and vamp

* Update revenant_spawn_event.dm

* uses correct path for rev event cost proc

* changes some lists to alists

* correctly accesses the event container list and actually uses the config for the event timing

---------

Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com>
Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
2025-11-07 16:29:47 +00:00

182 lines
6.4 KiB
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/client/proc/forceEvent(type in SSevents.allEvents)
set name = "Trigger Event"
set category = "Event"
if(!check_rights(R_EVENT))
return
if(ispath(type))
new type(new /datum/event_meta(EVENT_LEVEL_MAJOR))
message_admins("[key_name_admin(usr)] has triggered an event. ([type])", 1)
/client/proc/event_manager_panel()
set name = "Event Manager Panel"
set category = "Event"
if(SSevents)
SSevents.Interact(usr)
SSblackbox.record_feedback("tally", "admin_verb", 1, "Event Manager") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
return
/proc/findEventArea() //Here's a nice proc to use to find an area for your event to land in!
var/list/safe_areas = typecacheof(list(
/area/station/turret_protected/ai,
/area/station/turret_protected/ai_upload,
/area/station/engineering,
/area/holodeck,
/area/shuttle,
/area/station/maintenance,
/area/station/science/toxins/test,
/area/space,
/area/station/public/sleep))
//These are needed because /area/station/engineering has to be removed from the list, but we still want these areas to get fucked up.
var/list/allowed_areas = list(
/area/station/engineering/break_room,
/area/station/engineering/equipmentstorage,
/area/station/engineering/controlroom)
var/list/remove_these_areas = safe_areas - allowed_areas
var/list/possible_areas = typecache_filter_list_reverse(SSmapping.existing_station_areas, remove_these_areas)
if(!length(possible_areas))
return null
return pick(possible_areas)
/proc/findUnrestrictedEventArea() //Does almost the same as findEventArea() but hits a few more areas including maintenance and the AI sat, and also returns a list of all the areas, instead of just one area
var/list/safe_areas = typecacheof(list(
/area/station/engineering/solar,
/area/station/science/toxins/test,
/area/station/public/sleep))
var/list/possible_areas = typecache_filter_list_reverse(SSmapping.existing_station_areas, safe_areas)
return possible_areas
// Returns how many characters are currently active(not logged out, not AFK for more than 10 minutes)
// with a specific role.
// Note that this isn't sorted just by department, because e.g. having a roboticist shouldn't make meteors spawn.
/proc/number_active_with_role()
var/list/active_with_role = list()
active_with_role[ASSIGNMENT_CREW] = 0
active_with_role[ASSIGNMENT_COMMAND] = 0
active_with_role[ASSIGNMENT_ENGINEERING] = 0
active_with_role[ASSIGNMENT_MEDICAL] = 0
active_with_role[ASSIGNMENT_SECURITY] = 0
active_with_role[ASSIGNMENT_SCIENCE] = 0
active_with_role[ASSIGNMENT_CARGO] = 0
if(length(SSevents.debug_resources))
active_with_role = SSevents.debug_resources.Copy()
for(var/mob/player in GLOB.player_list)
if(!player.mind?.assigned_role || player.stat == DEAD || !player.client || player.client.inactivity > 10 * 10 * 60) // longer than 10 minutes AFK counts them as inactive
continue
var/capacity = player.get_event_capacity()
if(!capacity)
continue
if(player.mind.assigned_role in (GLOB.exp_jobsmap[EXP_TYPE_CREW]["titles"]))
active_with_role[ASSIGNMENT_CREW] += capacity
if(active_with_role[player.mind.assigned_role])
active_with_role[player.mind.assigned_role]+= capacity
else
active_with_role[player.mind.assigned_role] = capacity
if(isrobot(player))
var/mob/living/silicon/robot/R = player
if(R.module && (R.module.name == "engineering robot module"))
active_with_role[ASSIGNMENT_ENGINEERING]+= capacity
if(R.module && (R.module.name == "medical robot module"))
active_with_role[ASSIGNMENT_MEDICAL]+= capacity
if(R.module && (R.module.name == "security robot module"))
active_with_role[ASSIGNMENT_SECURITY]+= capacity
if(player.mind.assigned_role in GLOB.engineering_positions)
active_with_role[ASSIGNMENT_ENGINEERING]+= capacity
if(player.mind.assigned_role in GLOB.medical_positions)
active_with_role[ASSIGNMENT_MEDICAL]+= capacity
if(player.mind.assigned_role in GLOB.active_security_positions)
active_with_role[ASSIGNMENT_SECURITY]+= capacity
if(player.mind.assigned_role in GLOB.science_positions)
active_with_role[ASSIGNMENT_SCIENCE]+= capacity
if(player.mind.assigned_role in GLOB.supply_positions)
active_with_role[ASSIGNMENT_CARGO]+= capacity
if(player.mind.assigned_role in GLOB.command_positions)
active_with_role[ASSIGNMENT_COMMAND]+= capacity
return active_with_role
/datum/event/proc/num_players()
var/players = 0
for(var/mob/living/carbon/human/P in GLOB.player_list)
if(P.client)
players++
return players
/proc/event_category_cost(category)
. = list()
if(!category)
return
for(var/datum/component/event_tracker/tracker in GLOB.event_trackers["[category]"])
var/costs = tracker.event_cost()
for(var/key in costs)
.["[key]"] += costs[key]
/proc/event_total_cost()
. = list()
for(var/category in GLOB.event_trackers)
var/costs = event_category_cost(category)
for(var/key in costs)
.["[key]"] += costs[key]
/// Returns the net resources available for event rolling
/proc/get_total_resources()
// A list of the amount of active players in each role/department
var/active_with_role = number_active_with_role()
// A list of the net available resources of each department depending on staffing and active threats/events
var/list/total_resources = list()
// Add resources from staffing
for(var/assignment in active_with_role)
total_resources[assignment] += active_with_role[assignment] * ASSIGNMENT_STAFFING_VALUE
// Subtract resources from active antags
for(var/datum/antagonist/active in GLOB.antagonists)
var/list/antag_costs = active.antag_event_resource_cost()
for(var/assignment in antag_costs)
if(total_resources[assignment])
total_resources[assignment] -= antag_costs[assignment]
else
total_resources[assignment] = -antag_costs[assignment]
// Subtract resources from active events
for(var/datum/event/active in SSevents.active_events)
var/list/event_costs = active.event_resource_cost()
for(var/assignment in event_costs)
if(total_resources[assignment])
total_resources[assignment] -= event_costs[assignment]
else
total_resources[assignment] = -event_costs[assignment]
// Subtract resources from various elements
var/list/misc_costs = event_total_cost()
for(var/assignment in misc_costs)
if(total_resources[assignment])
total_resources[assignment] -= misc_costs[assignment]
else
total_resources[assignment] = -misc_costs[assignment]
return total_resources