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* meta resolution * emerald resolution * delta resolution * fartgas resolution * box box * stay out stay out * metastation fixes * faragus fix * delta fix * Changes to role impact on event weight * adds disaster level to the event config * weight changes and starts adding disaster level to the ui * ui fixes * adjust disaster level timing * changes disaster timing, weights, disease outbreak role requirements and weights * lots of weight an requirement adjustments * Update tear.dm * some fixes * meta changes * Starting over with farragus * Starting over in faragus * faragus changes * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * Update cerestation.dmm * resolving some faragus conflicts * resolve faragus conflicts * resolves delta conflicts * resolves cyberiad conflicts * resolves emerald conflicts * fixes cables in faragus * fixes meta cables * fixes delta cables * more meta fixes * more farragus cable fixes * more cable fixes * meta and faragus fixes * box and delta fixes * more mapping fixes * hopefully the last fix * Update metastation.dmm * Update metastation.dmm * fixes shorts on cyberiad cerebron and farragus * CI fixes * move new event listing to new system * Adds tracking and cost calculation for blob * finishes setting up blob event detection and costs * minor boolog corrections * fixes events being created at the wrong severity * adds ongoing cost to disease outbreak * moves terror spider event to new system * moves to component based event cost calculation * morph abductor and carps adjusted for new system * various fixes and adjusts rev event * Update revenant_spawn_event.dm * various fixes and adjusts demon incursion to the new system * adjusts some major event weights * correct wrong values of autoend on vendor uprising and rev * Update event_container.dm * more event timing adjustments * adds requirements to traders and incursion * slightly lowers requirements for biohazards * timing changes * temporarily disable loading event times from the config and increases major nothing chance * adjustments to costs and weights of various events * Update event_container.dm * additional adjustments to weights and requirements. moves rev to major * typo fix * ion storm adjustment * Update event_container.dm * more moderate changes * e * Update meteors_event.dm * removes cooldown from nothing event and changes its weight based on the number of remaining enabled events in the container * increases morph event requirements and chance of nothing moderate event * makes morph a major event * Update morph_event.dm * adds viro requirement for disease outbreak and fixes a bug with incorrect resource calculation * allows varediting extra roles for the event system for debug and testing * Adjust weights of traders and abductors and corrects wrong nominal severity for demonic incursion * Adds crew cound to rev weight * makes disasters start rolling later * reduces weight of communications blackout and increases weight of major nothing * adjusts door runtime and prisonbreak weights to make them less frequent. kudzu now scales with total crew * apc overload made less frequent * oopsy * Gives the scrubber clog event a name * fixes a type in a define name * adjusts demonic incursion weight * changes brand intelligence weight an d reduces door runtime weight * more adjustments to demon incursion. Makes additional weight from surplus roles diminish * adjustments to some minor events * Increases event length and requirements of some engineering events and lowers their weight slightly. Also increases cost of ongoing diseases events * fixes a type * Update meteors_event.dm * corrects traders nominal severity and adjusts demon weights * shifts anomaly weights down and increases costs * rebalance rod requirements * Update cerestation.dmm * moves net resource calculation to its own proc and changes the ASSIGNMENT_TOTAL macro to ASSIGNMENT_CREW. * Adds individual first run time for some events and makes majors start rolling slightly later * reduces weight of major nothing * minor reduction to rev and apc overload weight * Changes the way event weight is calculated * end time corrections for anomaly rod and meteors * slightly adjusts down the weights of nothing and some minor events * Adjusts moedrates towards about 3.5 per round and mundanes towards 8 per round * adds first run restrictions on traders and incursion and increases the cooldown time of events * resolve faragus conflicts * resolve emerald conflict * fix some faragus cabling * more cabling correction in faragus * more cable fixes * Update cerestation.dmm * remove doubled scrubber pipe on tile * reduces moderates nothing chance * slightly reduces crew requirements for disasters and also reduces crew weight for disasters * fixes meteor event not removing the alert, and makes it announce a bit later * Adds an event debugging window for real time midround event data * Revert "Adds an event debugging window for real time midround event data" This reverts commitecd99a6c9e. * Adds a resource view button to the event manager window and fixes a null in the total resource list * various bug fixes * slightly lowers chance of meteor and similar events * Slightly lowers requirement weights on disaster level events * resolves faragus conflict * changes the default power input of engineering SMES to 200kw and 80kW respectively * connects power monitoring computers to the grid that weren't * meta station elec maints improvements * adds missing power monitoring computers on box and delta * removes dirt from wall * corrects area boundry on meta * adds missing cable on box sci * removes dirt from wall on box * connects cyberiad bridge to the rest of the powernet * connects box brig to powernet * Adds catwalks to box maints * adds catwalks to meta * Adds catwalks to delta * Update deltastation.dmm * adds ability to insulate cables * Moves stations to using extra insulated cables for high power network * Removes catwalks from meta * Removes catwalks from box * Removes catwalks from delta * Delays moderates and majors more and increases disaster chance * resolves box conflicts * Update cable.dm * remove floating request console * corrects position of fire alarm and removes extra intercom on metastation * resolves faragus conflict * reduces meteor variant weights. meaty ores event now has the correct nominal severity * meaty ore weight to 8 * fixes a stray light bulb and light switch in maints as well as a doubled power * Delays meteor type events to 40 minutes at the earliest. Moves the time check to be against round time instead of world time * wires kerberos security checkpoint to the grid * Update cerestation.dmm * Removes stray extinguisher cabinet from meta station * resolves area conflict on faragus * resolves more faragus issues * fixes faragus cabling issues * Update cerestation.dmm * removes another stray fire extinguisher cabinet * insulates the APC in delta PTL room * increases pop requirement and weight for demons and increases medbay and viro weights for diseases * connect delta fore starboard solars to the high power grid instead of the low power * Update deltastation.dmm * deconflict * solves some unconnected cables * connects delta customs to network and finishes resolving conflicts * Update deltastation.dmm * adds the new cables. needs coils and mapping * moves connection perms to the heavy duty cables. toggled with engineering permission ID. box gets new cables * sorts cables on stations * faragus cable connections * cable corrections. Adds heavy duty cables to the autolathe * CI fix * more fixes and makes the new cables show up on t ray scanners * box station mapping fixes * delta mapping fixes * meta fix * Update deltastation.dmm * delta and faragus fixes * Update emeraldstation.dmm * removes APC overloard(major) from event pool * adds diagonal sprites to heavy duty cables. allows sillicons to toggle them and * Makes borg versions of the heavy duty cable coil * palete consolidation * Improves visibility of high power cables * converts shuttle event to new system * makes disaster event last run calc use round time instead of world time * fixes wrong define being used in some event requirements. further increases requirements for demons and meteors. lowers weight of major diseases * Update slaughterevent.dm * reduces cargo requirements for shuttle load event * reduces base weight of major disease event and further increases medical requirements * fixes a wrong wire under the pet store maints door in delta station * resolve mapping conflicts * Revert "resolve mapping conflicts" This reverts commit129db52501. * Revert "Merge branch 'HighPowerMaints' into event_timing" This reverts commit2594ac8928, reversing changes made toa738b5f2f2. * fixes some wonky stuff with xeno code * Adds a crew cost to diseases * makes player contribution towards events variable * changes major event weights and slightly increases demon requirements * slightly increases major disease outbreak weight * comment changes * Adds safeties to protect against null events getting into container or the active list * blob fix * Adds a confirmation to random event toggle * Adjust particulate event weight to fit the new moderate weights * Adds additional security costs to changeling and vamp * Update revenant_spawn_event.dm * uses correct path for rev event cost proc * changes some lists to alists * correctly accesses the event container list and actually uses the config for the event timing --------- Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman3595@gmail.com> Co-authored-by: warriorstar-orion <orion@snowfrost.garden>
101 lines
3.6 KiB
Plaintext
101 lines
3.6 KiB
Plaintext
/mob/living/basic/skeleton
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name = "reanimated skeleton"
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desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
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icon = 'icons/mob/simple_human.dmi'
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icon_state = "skeleton"
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icon_living = "skeleton"
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speak_emote = list("rattles")
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mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
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maxHealth = 40
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health = 40
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a_intent = INTENT_HARM
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melee_damage_lower = 15
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melee_damage_upper = 15
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harm_intent_damage = 5
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obj_damage = 50
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melee_attack_cooldown_min = 1.5 SECONDS
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melee_attack_cooldown_max = 2.5 SECONDS
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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minimum_survivable_temperature = 0
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maximum_survivable_temperature = 1500
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healable = FALSE
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attack_verb_simple = "slash"
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attack_verb_continuous = "slashes"
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attack_sound = 'sound/hallucinations/growl1.ogg'
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
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unsuitable_atmos_damage = 10
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see_in_dark = 8
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faction = list("skeleton")
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lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
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basic_mob_flags = DEL_ON_DEATH
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step_type = FOOTSTEP_MOB_SHOE
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gold_core_spawnable = HOSTILE_SPAWN
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loot = list(/obj/effect/decal/remains/human)
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/prowler
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/mob/living/basic/skeleton/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/ai_retaliate)
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AddComponent(/datum/component/event_tracker)
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/mob/living/basic/skeleton/event_cost()
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. = list()
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if(is_station_level((get_turf(src)).z) && stat != DEAD)
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return list(ASSIGNMENT_SECURITY = 0.5, ASSIGNMENT_CREW = 1, ASSIGNMENT_MEDICAL = 0.5)
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/mob/living/basic/skeleton/arctic
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name = "undead arctic explorer"
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desc = "The reanimated remains of some poor traveler."
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icon_state = "arctic_skeleton"
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icon_living = "arctic_skeleton"
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maxHealth = 55
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health = 55
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weather_immunities = list("snow")
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gold_core_spawnable = NO_SPAWN
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melee_damage_lower = 17
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melee_damage_upper = 20
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death_message = "collapses into a pile of bones, its gear falling to the floor!"
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loot = list(/obj/effect/decal/remains/human,
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/obj/item/spear,
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/obj/item/clothing/shoes/winterboots,
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/obj/item/clothing/suit/hooded/wintercoat)
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/mob/living/basic/skeleton/warden
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name = "skeleton warden"
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desc = "The remains of a warden."
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icon_state = "skeleton_warden"
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icon_living = "skeleton_warden"
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loot = list(/obj/effect/decal/cleanable/shreds, /mob/living/basic/skeleton/angered_warden)
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maxHealth = 300
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health = 300
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death_message = null
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gold_core_spawnable = NO_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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/mob/living/basic/skeleton/warden/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE
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/mob/living/basic/skeleton/angered_warden
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name = "angered skeleton warden" // round 2
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desc = "An angry skeleton."
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icon_state = "skeleton_warden_alt"
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icon_living = "skeleton_warden_alt"
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attack_verb_simple = "claw"
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attack_verb_continuous = "claws"
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maxHealth = 200
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health = 200
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speed = -1
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melee_damage_lower = 30
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melee_damage_upper = 30
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loot = list(/obj/effect/decal/remains/human, /obj/item/clothing/head/warden, /obj/item/card/sec_shuttle_ruin)
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gold_core_spawnable = NO_SPAWN
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ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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/mob/living/basic/skeleton/angered_warden/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
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return TRUE
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/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
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idle_behavior = null // Don't idly wander
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