mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-27 18:51:53 +00:00
369 lines
12 KiB
Plaintext
369 lines
12 KiB
Plaintext
/*
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CONTAINS:
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SAFES
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FLOOR SAFES
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Safe Codes
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Safe Internals
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*/
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GLOBAL_LIST_EMPTY(safes)
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//SAFES
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/obj/structure/safe
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name = "\improper Safe"
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desc = "A huge chunk of metal with a dial embedded in it. Fine print on the dial reads \"Scarborough Arms - 2 tumbler safe, guaranteed thermite resistant, explosion resistant, and assistant resistant.\""
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icon = 'icons/obj/structures.dmi'
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icon_state = "safe"
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anchored = 1
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density = 1
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var/open = FALSE //is the safe open?
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var/locked = TRUE
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var/tumbler_1_pos //the tumbler position- from 0 to 72
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var/tumbler_1_open //the tumbler position to open at- 0 to 72
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var/tumbler_2_pos
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var/tumbler_2_open
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var/open_pos
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var/dial = 0 //where is the dial pointing?
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var/space = 0 //the combined w_class of everything in the safe
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var/maxspace = 24 //the maximum combined w_class of stuff in the safe
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var/combo_to_open //so admins know the code
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var/obj/item/thermal_drill/drill = null
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var/drill_timer
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var/time_to_drill
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var/image/bar
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var/drill_start_time
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var/drill_x_offset = -13
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var/drill_y_offset = -3
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var/knownby = list()
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/obj/structure/safe/New()
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GLOB.safes += src
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tumbler_2_pos = rand(0, 99) // first value in the combination set first
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tumbler_2_open = rand(0, 99)
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tumbler_1_pos = rand(0, 99)
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do
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tumbler_1_open = rand(0, 99)
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while(tumbler_1_open > Wrap(tumbler_2_open +48, 0, 100) && tumbler_1_open < Wrap(tumbler_2_open + 53, 0, 100)) // prevents a combination that wont open
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do
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open_pos = rand(0,99)
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while(open_pos > Wrap(tumbler_1_open - 2, 0, 100) && open_pos < Wrap(tumbler_1_open + 2, 0, 100)) // prevents a combination that wont open
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var/num1 = tumbler_2_open + 54
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if(num1 > 99)
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num1 = num1 - 100
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var/num2 = tumbler_1_open + 98
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if(num2 > 99)
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num2 = num2 - 100
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combo_to_open = "[num1] - [num2]"
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/obj/structure/safe/Initialize()
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..()
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for(var/obj/item/I in loc)
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if(space >= maxspace)
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return
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if(I.w_class + space <= maxspace)
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space += I.w_class
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I.loc = src
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/obj/structure/safe/proc/check_unlocked()
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if(tumbler_1_pos == tumbler_1_open && tumbler_2_pos == tumbler_2_open && dial == open_pos)
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locked = FALSE
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return TRUE
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locked = TRUE
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return FALSE
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/obj/structure/safe/proc/make_noise(turns, turns_total, tum1 = 0, tum2 = 0, mob/user, canhear)
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if(user && canhear)
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if(turns == 2)
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to_chat(user, "<span class='italics'>The sounds from [src] are too fast and blend together.</span>")
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if(tum1 && (turns_total == 1 || prob(10))) // So multi turns dont super spam the chat
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to_chat(user, "<span class='italics'>You hear a [pick("clack", "scrape", "clank")] from [src].</span>")
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if(tum2 && (turns_total == 1 || prob(10))) // So multi turns dont super spam the chat
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to_chat(user, "<span class='italics'>You hear a [pick("click", "chink", "clink")] from [src].</span>")
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if(tumbler_1_pos == tumbler_1_open && turns_total == 1 && tum1) // You cant hear tumblers if you spin fast!
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to_chat(user, "<span class='italics'>You hear a [pick("tonk", "krunk", "plunk")] from [src].</span>")
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if(tumbler_2_pos == tumbler_2_open && turns_total == 1 && tum2) // You cant hear tumblers if you spin fast!
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to_chat(user, "<span class='italics'>You hear a [pick("tink", "krink", "plink")] from [src].</span>")
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if(!locked)
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if(user)
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visible_message("<i><b>[pick("Spring", "Sprang", "Sproing", "Clunk", "Krunk")]!</b></i>")
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/obj/structure/safe/update_icon()
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if(open)
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if(broken)
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icon_state = "[initial(icon_state)]-open-broken"
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else
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icon_state = "[initial(icon_state)]-open"
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else
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if(broken)
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icon_state = "[initial(icon_state)]-broken"
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else
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icon_state = initial(icon_state)
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overlays.Cut()
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if(istype(drill, /obj/item/thermal_drill/diamond_drill))
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if(drill_timer)
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_d-drill-on", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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else
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_d-drill-off", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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else if(istype(drill, /obj/item/thermal_drill))
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if(drill_timer)
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_h-drill-on", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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else
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overlays += image(icon = 'icons/effects/drill.dmi', icon_state = "[initial(icon_state)]_h-drill-off", pixel_x = drill_x_offset, pixel_y = drill_y_offset)
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/obj/structure/safe/attack_hand(mob/user)
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if(..())
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return TRUE
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if(drill)
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switch(alert("What would you like to do?", "Thermal Drill", "Turn [drill_timer ? "Off" : "On"]", "Remove Drill", "Cancel"))
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if("Turn On")
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if(do_after(user, 2 SECONDS, target = src))
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drill_timer = addtimer(CALLBACK(src, .proc/drill_open), time_to_drill)
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drill_start_time = world.time
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drill.soundloop.start()
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update_icon()
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processing_objects.Add(src)
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if("Turn Off")
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if(do_after(user, 2 SECONDS, target = src))
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deltimer(drill_timer)
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drill_timer = null
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drill.soundloop.stop()
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update_icon()
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processing_objects.Remove(src)
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if("Remove Drill")
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if(drill_timer)
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to_chat(user, "<span class='warning'>You cant remove the drill while it's running!</span>")
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else if(do_after(user, 2 SECONDS, target = src))
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user.put_in_hands(drill)
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drill = null
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update_icon()
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if("Cancel")
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return
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else
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ui_interact(user)
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return
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/obj/structure/safe/ui_interact(mob/user, ui_key = "main", datum/nanoui/ui = null, force_open = 1)
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ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
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if(!ui)
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ui = new(user, src, ui_key, "safe.tmpl", name, 600, 750)
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ui.open()
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ui.set_auto_update(1)
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/obj/structure/safe/ui_data(mob/user, ui_key = "main", datum/topic_state/state = default_state)
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var/data[0]
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var/list/contents_names = list()
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if(open)
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for(var/obj/O in contents)
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contents_names[++contents_names.len] = list("name" = O.name, "index" = contents.Find(O), "sprite" = O.icon_state)
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user << browse_rsc(icon(O.icon, O.icon_state), "[O.icon_state].png")
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else
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contents_names = list(list("name" = "you're"), list("name" = "a"), list("name" = "cheater"))
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data["dial"] = dial
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data["open"] = open
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data["locked"] = locked
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data["rotation"] = "[-dial*3.6]deg"
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data["contents"] = contents_names
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return data
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/obj/structure/safe/Topic(href, href_list)
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if(..())
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return TRUE
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var/canhear = 0
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if(!ishuman(usr))
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to_chat(usr, "You don't have hands to operate the safe!")
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return FALSE
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var/mob/living/carbon/human/user = usr
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if(istype(user.l_hand, /obj/item/clothing/accessory/stethoscope) || istype(user.r_hand, /obj/item/clothing/accessory/stethoscope))
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canhear = 1
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if(href_list["open"])
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if(check_unlocked() || open || broken)
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to_chat(user, "<span class='notice'>You [open ? "close" : "open"] [src].</span>")
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open = !open
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update_icon()
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else
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to_chat(user, "<span class='warning'>You can't open [src], the lock is engaged!</span>")
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.= TRUE
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SSnanoui.update_uis(src)
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if(href_list["decrement"])
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var/ticks = text2num(href_list["decrement"])
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if(open)
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return
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if(broken)
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to_chat(user, "The dial will not turn, the mechanism is destroyed.")
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return
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for(var/i=1 to ticks)
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if(!check_unlocked())
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dial = Wrap(dial - 1, 0 ,100)
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if(dial == tumbler_1_pos + 1 || dial == tumbler_1_pos - 99)
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tumbler_1_pos = Wrap(tumbler_1_pos - 1, 0, 100)
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make_noise(i, ticks, 1, 0, user, canhear)
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if(tumbler_1_pos == tumbler_2_pos + 51 || tumbler_1_pos == tumbler_2_pos - 49)
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tumbler_2_pos = Wrap(tumbler_2_pos - 1, 0, 100)
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make_noise(0, ticks, 0, 1, user, canhear)
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sleep(1)
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check_unlocked()
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SSnanoui.update_uis(src)
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make_noise(0, 0, 0, 0, user, canhear)
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.= TRUE
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if(href_list["increment"])
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var/ticks = text2num(href_list["increment"])
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if(open)
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return
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if(broken)
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to_chat(user, "The dial will not turn, the mechanism is destroyed.")
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return
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for(var/i=1 to ticks)
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check_unlocked()
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dial = Wrap(dial + 1, 0, 100)
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if(dial == tumbler_1_pos - 1 || dial == tumbler_1_pos + 99)
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tumbler_1_pos = Wrap(tumbler_1_pos + 1, 0, 100)
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make_noise(i, ticks, 1, 0, user, canhear)
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if(tumbler_1_pos == tumbler_2_pos - 51 || tumbler_1_pos == tumbler_2_pos + 49)
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tumbler_2_pos = Wrap(tumbler_2_pos + 1, 0, 100)
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make_noise(0, ticks, 0, 1, user, canhear)
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sleep(1)
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SSnanoui.update_uis(src)
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make_noise(0, 0, 0, 0, user, canhear)
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.= TRUE
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if(href_list["retrieve"])
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var/index = text2num(href_list["retrieve"])
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if(index > 0 && index <= contents.len)
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var/obj/item/P = contents[index]
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if(open)
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if(P && in_range(src, user))
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user.put_in_hands(P)
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space -= P.w_class
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SSnanoui.update_uis(src)
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.= TRUE
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updateUsrDialog()
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return
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/obj/structure/safe/attackby(obj/item/I, mob/user, params)
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if(open)
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if(broken && istype(I, /obj/item/safe_internals) && do_after(user, 2 SECONDS, target = src))
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to_chat(user, "You replace the broken mechanism.")
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qdel(I)
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broken = !broken
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update_icon()
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return
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else if(I.w_class + space <= maxspace)
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space += I.w_class
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>\The [I] is stuck to your hand, you cannot put it in the safe!</span>")
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return
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I.loc = src
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to_chat(user, "<span class='notice'>You put [I] in [src].</span>")
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updateUsrDialog()
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return
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else
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to_chat(user, "<span class='notice'>[I] won't fit in [src].</span>")
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return
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else
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if(istype(I, /obj/item/clothing/accessory/stethoscope))
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to_chat(user, "<span class='warning'>Hold [I] in one of your hands while you manipulate the dial!</span>")
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return
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else if(istype(I, /obj/item/thermal_drill))
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if(drill)
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to_chat(user, "There is already a drill attached!")
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else if(do_after(user, 2 SECONDS, target = src))
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if(!user.drop_item())
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to_chat(user, "<span class='warning'>[I] is stuck to your hand, you cannot put it in the safe!</span>")
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return
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I.loc = src
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drill = I
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time_to_drill = 300 SECONDS * drill.time_multiplier
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update_icon()
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else
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to_chat(user, "<span class='warning'>You can't put [I] in into the safe while it is closed!</span>")
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return
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/obj/structure/safe/proc/drill_open()
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broken = TRUE
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drill_timer = null
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drill.soundloop.stop()
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update_icon()
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processing_objects.Remove(src)
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/obj/structure/safe/blob_act()
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return
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/obj/structure/safe/ex_act(severity)
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return
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/obj/structure/safe/examine_status(mob/user)
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return
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/obj/structure/safe/Destroy()
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GLOB.safes -= src
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drill?.soundloop?.stop()
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return ..()
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/obj/structure/safe/process()
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if(drill_timer)
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overlays -= bar
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bar = image('icons/effects/progessbar.dmi', src, "prog_bar_[round((((world.time - drill_start_time) / time_to_drill) * 100), 5)]", HUD_LAYER)
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overlays += bar
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if(prob(15))
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drill.spark_system.start()
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/obj/structure/safe/examine(mob/user)
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..()
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if(open)
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to_chat(user, "On the inside of the the door is <b>[combo_to_open]</b>")
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//FLOOR SAFES
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/obj/structure/safe/floor
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name = "floor safe"
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icon_state = "floorsafe"
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density = 0
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level = 1 //underfloor
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layer = 2.5
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drill_x_offset = -1
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drill_y_offset = 20
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/obj/structure/safe/floor/Initialize()
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..()
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var/turf/T = loc
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hide(T.intact)
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/obj/structure/safe/floor/hide(var/intact)
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invisibility = intact ? 101 : 0
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/obj/item/safe_internals
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name = "safe internals"
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desc = "The mechanism and locking bolts for a Scarborough Arms - 2 tumbler safe"
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icon_state = "safe_internals"
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/obj/item/paper/safe_code
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name = "safe codes"
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var/owner
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info = "<div style='text-align:center;'><img src='ntlogo.png'><center><h3>Safe Codes</h3></center>"
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/obj/item/paper/safe_code/New()
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..()
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addtimer(CALLBACK(src, .proc/populate_codes), 10)
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/obj/item/paper/safe_code/proc/populate_codes()
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for(var/safe in GLOB.safes)
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var/obj/structure/safe/S = safe
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if(owner in S.knownby)
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info += "<br> The combination for the safe located in the [get_area(S).name] is: [S.combo_to_open]<br>"
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info_links = info
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update_icon() |