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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2026-01-10 17:42:15 +00:00
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e71c4279a7bfe222131bdc6747bcdd2c9c9fdd7c
Paradise/code/game/objects
History
tigercat2000 e71c4279a7 Merge remote-tracking branch 'upstream/master' into night_shift
# Conflicts:
#	paradise.dme
2018-03-30 10:20:21 -07:00
..
effects
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
items
Merge remote-tracking branch 'upstream/master' into night_shift
2018-03-30 10:20:21 -07:00
random
…
structures
Ports Nano UI to Subsystems
2018-03-26 23:59:52 -04:00
buckling.dm
Integrates offset better
2017-06-20 17:30:42 -05:00
empulse.dm
repaths /obj/effect/overlay/temp to /obj/effect/temp_visual
2018-01-18 13:03:49 +05:00
explosion.dm
makes door code more OOP: reduced copypasta in shutter and poddoor code, they have their own icon files, changed name of icon_states in the maps
2018-03-04 13:52:55 +05:00
items.dm
moves var/list/armor to /obj level
2018-03-04 13:52:54 +05:00
obj_defense.dm
name
2018-03-25 18:52:06 -04:00
objs.dm
Ports Nano UI to Subsystems
2018-03-26 23:59:52 -04:00
structures.dm
rename __DEFINES/mob.dm to __DEFINES/mobs.dm
2018-03-04 13:52:55 +05:00
weapons.dm
spacing, src/loc consistency in playsound, reverted the weapon hitsound change, removed silicon/damage_procs.dm as it's unrelated and wasn't even included in the .dme, fixed some typos
2018-03-05 02:07:31 +05:00
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