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Paradise/code/game/objects/items/stacks/sheets/mineral.dm
johnsonmt88@gmail.com 867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00

93 lines
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/* Mineral Sheets
* Contains:
* Sandstone
* Diamond
* Uranium
* Plasma
* Gold
* Silver
*/
/*
* Sandstone
*/
var/global/list/datum/stack_recipe/sandstone_recipes = list ( \
new/datum/stack_recipe("pile of dirt", /obj/machinery/hydroponics/soil, 3, time = 10, one_per_turf = 1, on_floor = 1), \
new/datum/stack_recipe("sandstone door", /obj/structure/mineral_door/sandstone, 10, one_per_turf = 1, on_floor = 1), \
/* new/datum/stack_recipe("sandstone wall", ???), \
new/datum/stack_recipe("sandstone floor", ???),\*/
)
/obj/item/stack/sheet/sandstone
name = "sandstone bricks"
desc = "This appears to be a combination of both sand and stone."
singular_name = "sandstone brick"
icon_state = "sheet-sandstone"
throw_speed = 4
throw_range = 5
origin_tech = "materials=1"
/obj/item/stack/sheet/sandstone
New(var/loc, var/amount=null)
recipes = sandstone_recipes
return ..()
/*
* Diamond
*/
var/global/list/datum/stack_recipe/diamond_recipes = list ( \
new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/diamond
New(var/loc, var/amount=null)
recipes = diamond_recipes
return ..()
/*
* Uranium
*/
var/global/list/datum/stack_recipe/uranium_recipes = list ( \
new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/uranium
New(var/loc, var/amount=null)
recipes = uranium_recipes
return ..()
/*
* Plasma
*/
var/global/list/datum/stack_recipe/plasma_recipes = list ( \
new/datum/stack_recipe("plasma door", /obj/structure/mineral_door/transparent/plasma, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/plasma
New(var/loc, var/amount=null)
recipes = plasma_recipes
return ..()
/*
* Gold
*/
var/global/list/datum/stack_recipe/gold_recipes = list ( \
new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/gold
New(var/loc, var/amount=null)
recipes = gold_recipes
return ..()
/*
* Silver
*/
var/global/list/datum/stack_recipe/silver_recipes = list ( \
new/datum/stack_recipe("silver door", /obj/structure/mineral_door/silver, 10, one_per_turf = 1, on_floor = 1), \
)
/obj/item/stack/sheet/silver
New(var/loc, var/amount=null)
recipes = silver_recipes
return ..()