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All /world/ stuff that I've found is now in code/world.dm instead of being scattered throughout the code in 6-7 files. *****IMPORTANT***** This means that hub.dm is now part of world.dm. Server hosts using the hub will likely have to redo the hub/password variables! Again, that stuff is now located in code/world.dm ******************* The tester list has been removed as it is not in use. /code/defines - Moved atom.dm code into /code/game/atom.dm and atom_movable.dm - Moved hub.dm code into /code/world.dm - Moved the /defines/tanning into objects/item/sheets/leather.dm - Moved /defines/area/ into game/area/ - Moved turf.dm code into the code/game/turfs folder and divided it up into meaningful places A lot of the files in /code/game were placed in new areas since they really didn't have a reason to be there. - algorithm.dm: - - The world stuff is in world.dm. - - countJob() and AutoUpdateTK() were removed entirely (unused). - - AutoUpdateAI() is now in /mob/living/silicon/ai.dm - atom_procs.dm was split into atom.dm and atom_movable.dm - cellautomata.dm - - World stuff was moved into world.dm - - Atom stuff was moved into atom.dm and atom_movable.dm - - Atom verbs were moved into code/game/verbs/atom_verbs.dm - chemistry.dm - - Beaker box code was moved into storage/misc.dm - - The trash can and 'alechemy' paper were removed. (unused) - Landmarks.dm was moved into /objects/effects/landmarks.dm - prisonshuttle.dm, specops_shuttle.dm, syndicate_shuttle.dm and syndicate_specops_shuttle.dm have been moved into game/machinery/computer/ - status.dm and topic.dm code were moved into world.dm - step_triggers.dm are now in objects/effects/step_triggers.dm - throwing.dm was split into appropriate files (carbon mob code, atom_movable.dm, ect) - vote.dm is now in code/datums /code/game/asteroid was split up. - turf.dm was moved into game/turfs/simulated/asteroid.dm - artifacts were split up - - Wish granter is now in game/machinery - - The stealth box is gone (unused) - - The list of 'space suprises' was moved into astroid.dm - asteroid.dm, being the only file left, was moved into /code/game and finally... modules/mob/organs files are now in code/datums/organs git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4659 316c924e-a436-60f5-8080-3fe189b3f50e
124 lines
3.3 KiB
Plaintext
124 lines
3.3 KiB
Plaintext
/*
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* Contains:
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* Monkey Cube Box
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* Candle Packs
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* Snap Pop Box
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* Crayon Box
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* Beaker Box
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*/
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/*
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* Monkey Cube Box
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*/
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/obj/item/weapon/storage/monkeycube_box
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name = "monkey cube box"
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desc = "Drymate brand monkey cubes. Just add water!"
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icon = 'icons/obj/food.dmi'
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icon_state = "monkeycubebox"
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storage_slots = 7
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can_hold = list("/obj/item/weapon/reagent_containers/food/snacks/monkeycube")
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/obj/item/weapon/storage/monkeycube_box/New()
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..()
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
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new /obj/item/weapon/reagent_containers/food/snacks/monkeycube/wrapped(src)
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return
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/*
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* Snap Pop Box
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*/
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/obj/item/weapon/storage/snappopbox
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name = "snap pop box"
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desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
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icon = 'icons/obj/toy.dmi'
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icon_state = "spbox"
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storage_slots = 8
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can_hold = list("/obj/item/toy/snappop")
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/obj/item/weapon/storage/snappopbox/New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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new /obj/item/toy/snappop(src)
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/*
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* Match Box
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*/
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/obj/item/weapon/storage/matchbox
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name = "Matchbox"
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desc = "A small box of Almost But Not Quite Plasma Premium Matches."
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icon = 'icons/obj/cigarettes.dmi'
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icon_state = "matchbox"
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item_state = "zippo"
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storage_slots = 10
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w_class = 1
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flags = TABLEPASS
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slot_flags = SLOT_BELT
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/obj/item/weapon/storage/matchbox/New()
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..()
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for(var/i=1; i <= storage_slots; i++)
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new /obj/item/weapon/match(src)
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return
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/obj/item/weapon/storage/matchbox/attackby(obj/item/weapon/match/W as obj, mob/user as mob)
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if(istype(W, /obj/item/weapon/match) && W.lit == 0)
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W.lit = 1
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W.icon_state = "match_lit"
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processing_objects.Add(W)
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W.update_icon()
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return
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/*
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* Crayon Box
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*/
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/obj/item/weapon/storage/crayonbox/New()
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..()
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new /obj/item/toy/crayon/red(src)
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new /obj/item/toy/crayon/orange(src)
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new /obj/item/toy/crayon/yellow(src)
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new /obj/item/toy/crayon/green(src)
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new /obj/item/toy/crayon/blue(src)
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new /obj/item/toy/crayon/purple(src)
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update_icon()
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/obj/item/weapon/storage/crayonbox/update_icon()
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overlays = list() //resets list
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overlays += image('icons/obj/crayons.dmi',"crayonbox")
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for(var/obj/item/toy/crayon/crayon in contents)
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overlays += image('icons/obj/crayons.dmi',crayon.colourName)
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/obj/item/weapon/storage/crayonbox/attackby(obj/item/W as obj, mob/user as mob)
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if(istype(W,/obj/item/toy/crayon))
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switch(W:colourName)
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if("mime")
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usr << "This crayon is too sad to be contained in this box."
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return
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if("rainbow")
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usr << "This crayon is too powerful to be contained in this box."
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return
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..()
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/*
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* Beaker Box
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*/
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/obj/item/weapon/storage/beakerbox
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name = "Beaker Box"
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icon_state = "beaker"
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item_state = "syringe_kit"
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foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
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/obj/item/weapon/storage/beakerbox/New()
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..()
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src )
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new /obj/item/weapon/reagent_containers/glass/beaker( src ) |