mirror of
https://github.com/ParadiseSS13/Paradise.git
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Added a world.log message when away missions are loaded. Fixed a spelling error in stationCollision.dm. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4868 316c924e-a436-60f5-8080-3fe189b3f50e
73 lines
2.4 KiB
Plaintext
73 lines
2.4 KiB
Plaintext
/obj/item/weapon/trashbag
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name = "trash bag"
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desc = "A heavy-duty, no fun allowed trash bag."
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icon = 'icons/obj/trash.dmi'
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icon_state = "trashbag0"
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item_state = "trashbag"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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w_class = 2.0
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var/mode = 1; //0 = pick one at a time, 1 = pick all on tile
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var/capacity = 25; //the number of trash it can carry.
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/obj/item/weapon/trashbag/update_icon()
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if(contents.len == 0)
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icon_state = "trashbag0"
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else if(contents.len < 12)
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icon_state = "trashbag1"
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else if(contents.len < 25)
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icon_state = "trashbag2"
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else icon_state = "trashbag3"
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/obj/item/weapon/trashbag/attackby(obj/item/W as obj, mob/living/user as mob)
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..()
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if(contents.len < capacity)
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if(istype(W, /obj/item))
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if(W.w_class <= 2)
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var/obj/item/O = W
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contents += O
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else
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user << "<span class='notice'>[src] is full!</span>"
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/obj/item/weapon/trashbag/attack_self(mob/living/user as mob)
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if(contents.len > 0)
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for(var/obj/item/I in contents)
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I.loc = user.loc
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update_icon()
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user << "<span class='notice'>You empty [src] onto [user.loc].</span>"
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/obj/item/weapon/trashbag/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, flag)
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if(istype(target, /obj/item))
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var/obj/item/W = target
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if(W.w_class <= 2)
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if(mode == 1)
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if(contents.len < capacity) //slightly redundant, but it makes it prettier in the chatbox. -Pete
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user << "<span class='notice'>You pick up all the trash.</span>"
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for(var/obj/item/O in get_turf(W))
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if(istype(O, /obj/item/weapon/disk/nuclear)) continue //No nuke disks - Nodrak
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if(contents.len < capacity)
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if(O.w_class <= 2)
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contents += O;
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else
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user << "<span class='notice'>[src] is full!</span>"
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break
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else
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user << "<span class='notice'>[src] is full!</span>"
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else
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if(istype(W, /obj/item/weapon/disk/nuclear)) return //No nuke disks - Nodrak
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if(contents.len < capacity)
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contents += W;
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else
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user << "<span class='notice'>[src] is full!</span>"
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update_icon()
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return
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/obj/item/weapon/trashbag/verb/toggle_mode()
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set name = "Switch Bag Method"
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set category = "Object"
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mode = !mode
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if(mode == 1)
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usr << "<span class='notice'>[src] now picks up all trash in a tile at once.</span>"
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else
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usr << "<span class='notice'>[src] now picks up one piece of trash at a time.</span>" |