Files
Paradise/code/game/objects/structures/mop_bucket.dm
johnsonmt88@gmail.com 867b21c7ce File restructuring!
This brings down a bunch of defines from /code/defines/obj.dm unto their appropriate files.

I've moved morgue.dm from game/machinery into game/objects/structures since that file contains no machines.

I've reorganized the objects/items/stacks folder and made a 'sheets' and 'tiles' folder to keep things separate

I've separated stool_chair_bed.dm into its own folder which now contains the files: stools.dm, chairs.dm, bed.dm and alien_nests.dm to make it a little easier to go through.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4582 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-29 18:00:30 +00:00

46 lines
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/obj/structure/mopbucket
desc = "Fill it with water, but don't forget a mop!"
name = "mop bucket"
icon = 'icons/obj/janitor.dmi'
icon_state = "mopbucket"
density = 1
flags = FPRINT
pressure_resistance = ONE_ATMOSPHERE
flags = FPRINT | TABLEPASS | OPENCONTAINER
var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite
/obj/structure/mopbucket/New()
var/datum/reagents/R = new/datum/reagents(100)
reagents = R
R.my_atom = src
/obj/structure/mopbucket/examine()
set src in usr
usr << text("\icon[] [] contains [] units of water left!", src, src.name, src.reagents.total_volume)
..()
/obj/structure/mopbucket/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/mop))
if (src.reagents.total_volume >= 2)
src.reagents.trans_to(W, 2)
user << "\blue You wet the mop"
playsound(src.loc, 'sound/effects/slosh.ogg', 25, 1)
if (src.reagents.total_volume < 1)
user << "\blue Out of water!"
return
/obj/structure/mopbucket/ex_act(severity)
switch(severity)
if(1.0)
del(src)
return
if(2.0)
if (prob(50))
del(src)
return
if(3.0)
if (prob(5))
del(src)
return